RimWorld
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MeditateAsWorkType
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Mod, 1.2, 1.4
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更新時間
2.428 MB
2020 年 12 月 17 日 下午 5:37
2023 年 4 月 26 日 下午 7:22
4 項更新註記 (檢視)

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MeditateAsWorkType

描述
The mod allows you to configure Meditation in the Work tab instead of the Schedule tab.

You'll find two new columns in the "Work" tab:

Meditate (P) - meditate for psyfocus, per the configured target threshold on the pawn's widget.
Meditate (A) - meditate to grow anima grass, as a tribal pawn, even without a psylink.

This lets you do things, like, have the pawn also be a Doctor, and they will automatically ping back and forth between doctoring and meditating, which is impossible using the Schedule tab method.

Incompatibilities

There's an option in Common Sense called "Pawns will only meditate as much as they need" which conflicts with this mod. For anyone having issues who happens to have that mod, just disable the bottom option in the top category of Common Sense. -- Jiopaba (Thanks!)

We're on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2324532667
We're on GitHub: https://github.com/maarxx/MeditateAsWorkType
For reporting bugs or requesting features, Github Issues are better than Steam Workshop Comments.
71 則留言
OganessonG 2024 年 6 月 23 日 上午 12:07 
A continued version, restored penalty limit function in 1.5:
https://steamcommunity.com/sharedfiles/filedetails/?id=3273540559
Jetroid 2024 年 6 月 19 日 下午 1:27 
Seems working for me, and I'm using this with Tweaks Galore's Anima section. The begin linking button when selecting the tree etc is missing, as @Posh Octavia points out, but you can still link by right clicking on the tree (probably bestower too, but I didn't try it) with the pawn that you want to link with selected.

Also, for anyone thinking this isn't working as your colonists stayed idle, make sure the anima tree is in a safe temperature or they won't meditate at it. Tripped me up at first.
Posh Octavia 2024 年 5 月 8 日 下午 8:11 
seems to disable the ability to use the psylinking ceremony or anima trees in general, possibly a mod conflict but i cant tell
Arganot 2024 年 4 月 30 日 上午 7:29 
This seems (not tested a lot) to be working for 1.5.

That being said, if you are using this with Tweaks Galore's Anima section, they break each other.
Kyrox 2024 年 4 月 9 日 上午 3:33 
1.5?
JACK 2024 年 3 月 21 日 下午 3:23 
sat frowning at my pawn 'standing' for about 10 minutes before I thought to check the incompatibilities on the mod page, hahaha. thanks for the heads up! love this mod dearly
Leto 2024 年 2 月 28 日 下午 12:42 
Both should work.
Genaeve 2024 年 2 月 25 日 下午 8:41 
Does this mod allow for both scheduled meditation as well as the new "work meditation?"
Leto 2024 年 2 月 17 日 上午 10:56 
Made a small patch for your mod to make it usable with "Vanilla Psy Casts Expanded".

https://steamcommunity.com/sharedfiles/filedetails/?id=3162774363
Jackster227 2024 年 1 月 8 日 下午 11:54 
Is there any chance you could make a work type that makes colonists meditate just for meditations sake? As below, im using VPA and want colonists to meditate whenever they aren't doing anything else to train levels. I tried to edit the mod myself but having never made rimworld mods before I couldn't figure out how to do it lol