Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
Just wanne thx for the awesome work and the great inspiration!
Greatings from north germany!
On the exit event do the fade out.
On the new map add an autorun event that fades in then erases itself (with erase event). The result is an autorun that triggers once whenever the map is started, which is exactly what is needed here.
I found it's sometimes also good to also manage the BGM in the same manner (if you do so turn the automatic BGM in the map properties off). It allows things like slowing down the fadeout of the old map's BGM if there's going to be a pause in the next map appearing (such as when transfering to a map that activates MGC's Mode 7 scripts)
When the is screen faded out/in in the above manner (with paired exit/enter events) it also allows setting up things like rotation, color tints, etc in advance of the map fading in (you don't see a 'normal' map fade and having the effects apply visibly afterwards).
Except, since I use now my profile to copy-paste my references... I was hoping to find your Tutorial Town's YouTube channel link in your description.