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Rapporter et problem med oversettelse
Unsure if the same goes for grappling equipment, but I would guess so.
Boltcutters are pointless as long as you source the cutting torch in set-ups.
8) All infiltration points and Compound entry routes, as well as the Control Tower and Power Station POI, will not need to be scoped out again in future heists - only Primary Target, Seconday Target, the four spawnable POIs, and the mystery powder.
9) Future scoping runs will not use the cover of a beach party. Instead, you will need to steal a smuggler plane, which will land you at the airstrip for the run.
5) During a scoping run, you can find special powder that can be added into the island's water supply (one of the towers). It can only be done during the scoping mission, but will weaken guards during the heist if you are forced into a firefight with them.
6) Four POIs - bolt cutters, grappling hook, guard uniforms, and supply truck - are spawned in random locations around the main island: Airstrip, Main Dock, North Dock, Drug Fields, and a Guard Tower near compound. These POIs will randomly spawn four of each around these major sites, with the exception of the truck.
1) First time heist mission will focus on scoping out the island under the cover of being a tour manager for a music DJ, operating at a beach party. Returns to scope out any secondary targets, infil points (Island and Compound), and POIs, will always bring you to the beach party.|
2) First time scoping missions will provide the following to be covered: Primary target, a secondary target in a lock-up, a compound entry point, an infiltration point (and escape route), and two POIs. Certain Infiltration points (and escape points) will be available from start.
3) Secondary targets are divided into five groups: Paintings, Gold, Cash, Weed, and Cocaine.