The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Kyne's Peace Reimagined (Again)
   
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Category: Magic
File Size
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1.479 KB
Feb 24, 2014 @ 8:54am
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Kyne's Peace Reimagined (Again)

Description
[Please Note: This is an updated version of an older mod to combat problems people experienced with it. This file should be 100% bug free and depends only on Skyrim.esm and Update.esm]

This mod aims to redesign the Kyne's Peace shout into something that would get used more often.

Since the shout makes no reference to animals, I decided that a healing shout would be suitable (Peace and trust, Kynareth's priests heal wounded soldiers etc.)

The shout now works in a manner similar to the spell Grand Healing, healing both the player and any allies in the surrounding area. The amount of heal and size of area increases with each word.

The words are as follows

Kaan (Kyne)
Heals you and any allies within 25ft by 75 points.
Recharge: 40s

Drem (Peace)
Heals you and any allies within 50ft by 150 points. Also cures poison on you.
Recharge: 65s

Ov (Trust)
Heals you and any allies within 75ft by 225 points. Also cures both poison and disease on you.
Recharge: 90s

I am open to suggestions on the power, range and recharge timers so please let me know what you think.

Also available on the Skyrim Nexus:
http://www.nexusmods.com/skyrim/mods/49948/?
10 Comments
Zebz_Fish Feb 1, 2015 @ 2:06am 
When im using it, he just shouts the original kynes peac ;___;
Homo Wizard Oct 26, 2014 @ 1:23pm 
Thank you for making this shout actualy awesome and making me actualy want to use it. the orgional idea was cool and kinda lore friendly but I found my self never useing it
Stian Mar 2, 2014 @ 1:40pm 
Oh I like the overpowered. I run with a human and a dog follower. I hate seeing either of them go down. I'm liking your idea a lot.
Jelidity  [author] Mar 2, 2014 @ 10:06am 
I agree that the calming of animals is a good idea, however, when you factor in Animal Allegiance, Kyne's Peace seems a little redundant. As to overpowered, I find that the cooldown on this shout more than makes up for the amount, especially due to the ability to just drink a potion or two (I know that ths may not be the case if you are using a mod that makes them heal over time and this would probably seem overpowered in that circumatance) and achieve the same effect. Everyone is entitled to an opinion though :)
Stian Mar 1, 2014 @ 11:21pm 
I like this idea, though I do use Kyne's shout to calm beasts. My dragonborn likes animals and while he hunts, doesn't like the idea of slaugherting those caught in cages. He calms them and leaves the area to give them a chance to just wander away. So far though, he's had to kill them all at some point as they become aggressive once the spell wears off. Still... it is more sporting. I DO like the idea of Kynes Peace being a mass healing though....
watling Mar 1, 2014 @ 10:06pm 
I like it...
Seewhyseeoh Feb 26, 2014 @ 11:15am 
Imo, its a little overpowered..
CptScroller Feb 25, 2014 @ 2:52pm 
in that case I take it back and call this mod superb!
Jelidity  [author] Feb 25, 2014 @ 1:48pm 
I can understand where you are coming from, however, I thought, beings as this shout uses Kynes name to restore you, that I should give it the ability to cure diseases just as if you had prayed to her at a shrine. It also has the benefit of differentiating it from being just another restoration spell.
CptScroller Feb 24, 2014 @ 8:12pm 
I am considering using this mod, sounds great. The only thing that would sell me on it is if you took off the heal disease. there are many ways to get rid of disease in the vanilla version (like being a werewolf or vampire). but that is only a small immersion thing for me. still pretty cool