Ravenfield

Ravenfield

133 ratings
Bleeding
   
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Content Type: Mutators
File Size
Posted
Updated
99.609 KB
Dec 8, 2020 @ 12:00am
Dec 8, 2020 @ 7:18pm
2 Change Notes ( view )

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Bleeding

Description
This mutator adds a bleeding system for the player. When taking damage, the player is given bleeding, which will reduce health at regular intervals. Bleeding can be cured by going to the supplycrate or medical kit.

There are 3 bleeding modes:

Mode 1: heavy bleeding, health decreases every 5 seconds

Mode 2: medium bleeding, health decreases less but more often

Mode 3: light bleeding, health decreases slowly but bleeding disappears slowly.

I want to make a mutator with improved limb damage system and wounding effect and this mod will be part of a big mutator.

AUG on screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=1689634054
SV98 on screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=2035560960&searchtext=sv98
40 Comments
Trygveblacktiger Mar 14 @ 10:26am 
Maybe add bandages?
godzilla995 Dec 9, 2021 @ 8:46pm 
YOU ARE HURT! GET THE COVER
fillwithjoy1 Mar 23, 2021 @ 5:36am 
Honestly all this needs is to affect bots and maybe create a bleeding mode 3 if they are first bleeding and they don't get healing. If they take damage again the damage is mode 2 and if they finally take damage they receive mode 1. It only resets if they heal, I think that is the only change required
Peanut Dec 21, 2020 @ 5:22am 
Meowpocalypse , "Half Damge" Modу means half of damage you got (50 dmg = -25 dmg in 5 sec, so with that you will die after 5, 10 or (if you lucky) 15 seconds
Peanut Dec 21, 2020 @ 5:12am 
And, one shot kill enemies, guys, use alternate mutator and change health to more armored. I enable more health and normal.
Peanut Dec 21, 2020 @ 5:06am 
I am go near crate in Spec-Ops (Destroy Crates task) and im instant diyng, i disable mod and normal. Please try fix that.
Ga Ga Pea Pap Dec 12, 2020 @ 6:55pm 
you should make a health mutator so we can have one shot kills.
Nicon490 Dec 12, 2020 @ 6:06pm 
Does this bleeding effect the bots of each team as well?
EmuSlayer3000 Dec 12, 2020 @ 7:19am 
i love you. well, your mutator-
Game? More like Grift. Dec 12, 2020 @ 3:31am 
Very nice but the option wording is really abstract. "half damage" Half what? Initial hit that caused the bleeding? Half of your health? Half your remaining health after initial damage? Half a set damage not stated by the mutator? It would also be nice to have a much wider range of options. No matter which setting it feels like you bleed out so fast it's a guaranteed artery hit. Given we know HP is 100 rather than percent/time why not 1HP per second, 5HP per second, 10HP per second. This is much simpler to comprehend in a meaningful way and tune for a slow bleed or certain doom. You could also make an "auto" based off the initial damage. Small damage from a fall or splash damage would be real slow. A hard hit you bleed out faster. ***Also needs to affect bots. :)