Tabletop Simulator

Tabletop Simulator

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Saught's Outdoor Assets/Models/Objects/Props
   
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Number of Players: 10+
Tags: Outdoor
File Size
Posted
Updated
916.146 KB
Dec 1, 2020 @ 8:48am
Jan 19, 2021 @ 5:31pm
7 Change Notes ( view )

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Saught's Outdoor Assets/Models/Objects/Props

Description
Similar to some of the othe mods (Tavern, Indoor, & Storage Assets), there's around 191 "unique" model meshes in this, but everything is tripled up. It comes out to something like 611. There are a few models I've included as basic meshes for the few that use AssetBundles to fix transparency/collider issues. For the most part, colliders didn't really need to be adjusted (most use mesh colliders) but everything's been adapted for TTS myself.

I also did some mesh edits myself by removing geometry to make the tent cutaways.

If there are any errors, let me know.

Inside you can find:
  • Bedrolls, Campfires, Cots, & Firewood
  • Beehives, Chicken Coops, Crops, Fishing Traps, Mushrooms, & Hay
  • Bones & Skeletons
  • Carts, Cages, Ropes, Tents, & Wagons
  • Ivy, Thorns, & Vines
  • Some Animals & Creatures
  • Wood Beams, Boards, Fences, Palisades, Planks, Pyres, & Sheds
  • Rain SFX SoundCube with 19 different looping rain ambients
  • Various other stuff!

While this is geared towards medieval-fantasy RPG's, you can probably find uses in other types of settings.

Feel free to use anything in here for other mods. You don't need to credit me or link anything, but it'd be nice.

If you'd like to support me you can do so through PayPal[www.paypal.com]

Some of the trees & grasses included in the example build are from a personal table I haven't uploaded it to the workshop (yet?).

As always, Demorid's miniature table full of mz4250's models (and others!):
https://steamcommunity.com/sharedfiles/filedetails/?id=901492833
14 Comments
Saught  [author] Apr 11, 2021 @ 2:20am 
@Lasrin Some of those are on purpose, either because I couldn't find textures or so that you could apply them yourself (or to simply see what the untextured mesh looked like so you know what the collider specifically is).
LasrinPrime Apr 1, 2021 @ 10:42pm 
Saught, I so love your collections. and I keep revisiting them. I noticed a few of the models in this mod are missing their textures (all white).
kyetan22 Jan 22, 2021 @ 10:37am 
They are working now :steamthumbsup:
kyetan22 Jan 19, 2021 @ 5:53pm 
Ah ok, I only found it cause I'm currently working on cold weather stuff for my campaign lol Glad you were able to fix it, I'll check tomorrow to make sure it's working now
Saught  [author] Jan 19, 2021 @ 5:38pm 
@kyetan22 Thanks for letting me know about that, I'm surprised it's been this long without anyone mentioning it lol. Wasn't just on your end and was definitely an issue for everyone else!

I originally had a version of that Soundcube that was slightly broken (the trigger effects didn't play out fully) so I had updated it & removed the old version however I forgot to update the AssetBundle link even though I had uploaded it to the steamcloud. I've updated both the Winter Assets table & this one with the appropriate link (i think). I'm not sure how updates work with modcaching but since it's a "different asset" it should work fine now. Let me know if there's still problems please ty
kyetan22 Jan 19, 2021 @ 12:43pm 
So I don't know if this is just on my end, or an issue for everyone else, but one of the sound cubes isn't working -404 error and it just vanishes when trying to pull it out of the bag (It's the third one in the winter bag) it also doesn't load on the Winter Assets table either (I'm assuming it's the same cube but maybe not)
Ðrim Dec 15, 2020 @ 6:50am 
Great stuff as always! Keep it up :D
fran150695 Dec 12, 2020 @ 8:10pm 
amazing models!
thank you so much
Rümmler Dec 10, 2020 @ 5:53am 
Thank you very much for your kind answer.

I really enjoy your collections, thanks for all the work!
Saught  [author] Dec 8, 2020 @ 6:59pm 
@farvat I've always appreciated the notable members like Baryonyx, Vess, & that one sus dude for all their work (& assets) for us. I was originally doing this on a more-specific smaller scale for my own personal D&D games but I felt like I was wasting assets by keeping them to myself. I figured I should contribute to the community. :winter2019happyyul:

@Dr. Peter Wankman The stuff near the spider webs are the meshes for those spider webs, I just provided those since I had to use AssetBundles for them; you aren't missing out on anything. The stone cairns I actually couldn't find the original texture for (it defaulted to the Normal Map which means the texture didn't rip), I thought the models were good though so I still included them. Feel free to apply any sort of rock texture to it! :winter2019surprisedyul: