Tabletop Simulator

Tabletop Simulator

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Super Dragon Defenders; DBZ / Dragon Ball Cooperative Card Game
   
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1.960 MB
Nov 26, 2020 @ 11:02am
Aug 25, 2024 @ 9:17am
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Super Dragon Defenders; DBZ / Dragon Ball Cooperative Card Game

Description
A mash up between a deck building game and a cooperative boss battle based on the Dragon Ball franchise, Super Dragon Defenders is a game where you and up to 4 friends can team up to take down a powerful Boss!
You'll start with a deck of weaker cards, and the character of your choice. Over the course of the battle, play cards to gain experience and fill your deck with powerful techniques! Each game feels fresh thanks to a wide variety of cards and abilities that can open up new strategies, and some Bosses will demand a different strategy than others.

Will you build a powerful strength build Broly to deal massive damage? Will you help your team get the cards they need early as Bulma? Will you stop the Boss' power from getting out of control with Piccolo? Or will you build your ability to gain EXP and get more powerful cards in the late game as Goku? You can play each character in a number of different ways, so have fun trying out different ideas!

Join the Super Dragon Defenders Discord server! - https://discord.gg/9kGbBwKYEX
You can ask questions directly to the dev, vote in polls for the next set of characters to appear, find other people to play the game with, offer feedback, and talk anything Dragon Ball. We hope to see you there!

Popular Discussions View All (1)
4
Apr 27, 2021 @ 1:25pm
Cont. From the comments section (11/29/20 - 11/30/2020)
NeverBetter
20 Comments
KOLegend  [author] Apr 17, 2021 @ 6:39pm 
This game was made by me! It's definitely got some ideas from Sentinels and a similar premise, and it has some deck building and original mechanics thrown in.
Lochar Apr 8, 2021 @ 2:14pm 
this seems cool havent tried it yet was this created by you or a copy the description reminds me of sentinels of the multiverse
KOLegend  [author] Jan 24, 2021 @ 1:37pm 
New patch is live, adding Majin Vegeta and Future Trunks as playable Main Characters, among a host of other tweaks and updates you can see in the change notes page on Steam!

Let me know which MCs and Bosses you'd want to see next!
KOLegend  [author] Jan 21, 2021 @ 7:15am 
Sorry to have missed your post!
The rules document is actually a stack of "Cards". You can look through it like you would any other deck of cards in tabletop simulator. I'm actually posting an update to the game sometime this week or weekend that will have a new version of the rules which will be a PDF for easier reading, with some clarifications and better formatting.

Until then, I recommend trying to read through the current rules by "moving cards" from the top of the rules "deck" to read through the rules.
ilcalmissimo Jan 10, 2021 @ 12:35pm 
Another thing: how are we supposed to get xp at the beginning of a game? Like... we have no cards in hand and no xp to buy cards, what do we do?
ilcalmissimo Jan 10, 2021 @ 12:18pm 
I really wanted to try this game out, but it's really confusing and I don't really understand how to play it... the guide is not very useful either. For example, what cards can I play? How do I evolve my mc? How do I get xp? How do I play the boss turn?
KOLegend  [author] Dec 3, 2020 @ 9:21am 
"Upgrade" is actually some old terminology, and needs to be replaced with Evolve. Thanks for catching it an pointing it out! I noticed that it's still on "Dashing Upgrade," but if you see any other cards with it, let me know!

Evolve not being included in the rules was due to oversight, and will be added in a patch that should be published later today. Here's how evolve will be explained in the new rules:

Evolve Key Effects
•Cards with the Key effect “Evolve” can only be bought if the player owns a copy of the card named by the Evolve Key effect.
•When the Evolve card is bought, it swaps places with the card mentioned by its Key effect.
-This retires the old card, and the new card takes its place in the player’s deck, discard
pile, hand, or charge area, etc.

There will be an example in the rules as well, but I hope this helps for now!
Jaan Koau Dec 3, 2020 @ 12:27am 
I have spent some time looking everywhere i could but i could not find what upgrade and evolve do. The cards seem a tad miss leading such as Dashing Impact has Evolve: "Dashing Assault" My understanding is that you remove Dashing Impact and take Dashing Assault into your discard pile. As for upgrade my understanding is that you remove a Dashing Attack and take one of the other Dashing cards but am unclear as to how that works. I could also see it as the listed card can upgrade into this one, such as Dashing Attack can upgrade/evolve into Dashing Blow or Superior Smack. Would like to have that cleared up somewhere to better understand how it works but the game looks well made and i look forward to play some rounds with my friends.
KOLegend  [author] Dec 1, 2020 @ 2:07pm 
That’s right! Anything with HP is considered a “target”, and anything “allied” is something under player controlled, so all allied targets would count both MCs and character cards.
gbohio Dec 1, 2020 @ 12:34pm 
Thanks for the quick answer! So then, allied targets would be MCs and characters? Thanks!