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Currently while testing some stuff, I found out that if you use any spell that has trigger or timer on it in your wand, while having the solver open crashes the mod.
To access the Spell Lab, start by activating it in your mods list from the main menu. When you start your next run, there will be a new icon in the upper right hand corner. A little hour glass. Click that to enable the lab. A new menu will appear in the top middle of the screen. The upper left most option in that menu will take you to the spell lab.
quick one- how to access the spell lab?
Thought it would be some form of a starting location or smthing and the page doesn't go over how to get into the spell lab