Garry's Mod

Garry's Mod

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RP Truenorth Navmesh
   
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Content Type: Addon
Addon Type: ServerContent
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
8.355 MB
Nov 23, 2020 @ 6:24pm
Nov 26, 2020 @ 6:02pm
2 Change Notes ( view )

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RP Truenorth Navmesh

Description
This addon contains the navmesh for the map RP Truenorth (rp_truenorth_v1a) created and maintained by Statua Mapping. https://steamcommunity.com/id/Statua

The map can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1601428630

Took about 25 hours to generate after many failed retries, but finally the navmesh for this awesome map is available! This was posted with the original author's permission.
8 Comments
shadow  [author] Mar 14 @ 4:11pm 
@vpodlive->PALYANICYA It took me a very long time to compile this map. Different times, different PC's, and it almost always failed. I upgraded my PC and ran GMod on the 64-bit branch and after 25 hours it compiled.

However, the final size was somewhere around 145MB and it would actually crash GMod when you attempted to use it by placing it in the map folder. A friend let me use a tool, that massively reduced the size of the navmesh without damaging the nodes or mesh placement. That's what this reduced version is. The old one I uploaded would crash.
vpodlive->PALYANICYA Mar 12 @ 9:49am 
how did you compilate original map? (faild material not found)
Garry :з Jun 2, 2023 @ 7:49am 
@le_sir_raider no, vj npcs needs nodes, not navmeshes
le_sir_raider Apr 18, 2023 @ 10:28am 
does this work with vj npcs?
♬♫~Joe Blaze~♫♬ Mar 1, 2023 @ 4:34pm 
I've always wanted an AI noded version of Truenorth SO badly for VJ base SNPC's to work.
shadow  [author] Jun 13, 2021 @ 6:45pm 
@Yolfmon,

You just add it into your "maps" folder in the GMod directory. Nothing else.

@Chǝǝsy Sɐᴎdwich

Must be an addon you're using, this navmesh shouldn't affect any buttons or doors on the map. Navmesh is used for nextbot NPC's to navigate the map.
Chǝǝsy Sɐᴎdwich Mar 30, 2021 @ 8:51pm 
none of the garage doors open?
Farkler Dec 13, 2020 @ 9:35am 
how do you use the navmesh/combine it for use with the map?