Transport Fever 2

Transport Fever 2

474 ratings
Signal Distance
2
8
3
4
2
2
   
Award
Favorite
Favorited
Unfavorite
Track/Street: Signal
Misc: Script Mod
File Size
Posted
865.514 KB
Nov 21, 2020 @ 9:37am
1 Change Note ( view )

Subscribe to download
Signal Distance

Description
Moves all signals with an offset of 8m, so that signals are still visible in the camera view.
In tight curves and high gradients, this may lead to nonideal effects.
Some signals may become clickable only by the icon.
Can be added and removed any time.

If single signals should not be changed, insert there:
metadata.signal.dontmove = true

Video:
https://www.youtube.com/watch?v=Ml_4vLY1yrY


If you like to support my mod development, you can donate here:
[paypal.me] Thank you!
59 Comments
VacuumTube  [author] Apr 8 @ 10:20am 
You can simply mess around with the line
mdlTool.transfMove(model, {distX,0,0} )
in the mod.lua by changing Y coordinate.
But I am not sure if that is a good idea to shift all signals. If it affects only specific signals they should be adjusted in their mdl file.
Banelord300 Apr 8 @ 10:17am 
Would it be possible to add an option to change distance of signal from track as currently signals are placed very close to tracks.
冷冻大虾 Dec 18, 2024 @ 7:16am 
Is it possible to have an option for fine-tuning between 0.05 and 0.5 while playing the game?
VacuumTube  [author] Aug 20, 2024 @ 1:46pm 
It can simply be edited in the mod.lua, just change the 8 to your number
[ISA] Chris Minor Aug 20, 2024 @ 1:34am 
Can this be edited to increase the distance or could we get a mod that does 16m?
VacuumTube  [author] Jan 1, 2024 @ 4:22am 
If anyone has a good screenshot I can add it
muffin Dec 29, 2023 @ 3:38pm 
While looking at this mod and tring to understand what exactly it does I thought it might be nice if you added a screenshot of what it looks like from a birds-eye-perspective when placing signals. So we can see what the relationships between
1) where you click down the signal,
2) where the arrows are shown, and
3) where the physical signal model is displayed.
Perhaps showing an intersection with some existing signals while adding another one.
Anyways, thanks for this mod!
ziptiesensei Aug 27, 2023 @ 6:46pm 
Yes, all signals regardless of origin (UG or mod) are affected.
Pepito Forever Jul 31, 2023 @ 12:34pm 
This may be an already answered question but does this mod works with non-vanilla signs?
dwtrains_nz May 13, 2023 @ 4:30am 
What a great little mod. Nice one.