Rivals of Aether

Rivals of Aether

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Assist Buddy
   
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Nov 19, 2020 @ 8:47pm
Dec 9, 2020 @ 8:53am
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Assist Buddy

In 1 collection by Frost Falcon
Frosty Creations
6 items
Description
Adds assists to the game with the Taunt button

How to Use:

When setting up a match, make sure it is set to team mode with no team attack.

You need 4 players loaded, but only 2 will be playable.
Player 3 will act as player 1's assist (they should be on the same team).
Player 4 will act as player 2's assist (they should be on the same team).

Make sure players 3 and 4 are set as human and not CPUs. Some assist will have odd behaviors otherwise.
Finally, add the buddy to any player and it will take effect for everyone in the match.

Once in a game, pressing the taunt button will call the assist for the character you chose in that slot on the select screen.

Assists will appear by the player and in most cases below them on the ground. Ground only assists can't be used offstage. They will then attack in the direction the player is facing.
Upon disappearing, the assist receives a brief cooldown.
Assists can be interrupted if they are hit.

After a match, you'll have to hold the start button to get through the results screen.

As of v2.0, holding attack and special and pressing taunt will give you your taunt as normal. (Especially good for shovel knight)


Compatibility:
Each character has a unique assist pulled from their moveset along with properties like where they appear.

The base cast has been given compatibility by me along with a few workshop characters:

Sandbert: https://steamcommunity.com/sharedfiles/filedetails/?id=1865940669
Guadua: https://steamcommunity.com/sharedfiles/filedetails/?id=1866016173
Blobbit: https://steamcommunity.com/sharedfiles/filedetails/?id=1932308043
Mezo: https://steamcommunity.com/sharedfiles/filedetails/?id=2277138977

Other workshop characters are not supported unless the developer has made them so.
As of v2.0, unsupported characters will use dash attack as their assist.

Compatibility Guide:
Making a character compatible just requires a few lines of code that can be added to their init.gml or update.gml
Here is an example from Zetterburn that you can use:

assistAttack = AT_FSPECIAL; //The attack to use as the assist
assistOffsetX = -32; //The horizontal distance they spawn from the player
assistOffsetY = 0; //The vertical distance they spawn from the player
assistVelX = 0; //The horizontal velocity applied when the assist is called
assistVelY = 0; //The vertical velocity applied when the assist is called
assistGroundOnly = true; //Whether or not they are forced to the ground
assistFloat = false; //Whether or not they stay in place vertically
assistCool = 120; //The time it takes for the assist to recharge

There's a discussion thread to list the characters compatible with this buddy
Popular Discussions View All (2)
6
Jun 30, 2023 @ 7:31am
Compatible Characters
Frost Falcon
3
Dec 9, 2020 @ 8:56am
Bug Report
Frost Falcon
32 Comments
Mimikry Jan 16, 2024 @ 1:37pm 
how about you make this but for people like me, idiots. and make every character (not including workshop) as a buddy and press taunt to use the assist
Kirby Mar 2, 2023 @ 10:58am 
@Sir_Kipper yes it is possible, the only thing this Buddy requires is multiple fighters
Dartinxe Dec 7, 2022 @ 8:31am 
Dude thats genius good job :D
Sir_Kipper Jan 13, 2022 @ 7:59pm 
Is it possible for this to work in abyss mode?
D YellowMadness Jan 6, 2022 @ 1:47pm 
This actually partially solved a problem for me. I couldn't fight Eye of Cthulhu as Minun & Plusle because he wouldn't spawn but I couldn't fight him as just Minun because that caused the other player to spawn, who he'd kill & the match would end as a result. Equipping the assist buddy on just Minun solved it by stopping the other player from spawning.
Freddy Fazbear Nov 12, 2021 @ 8:11pm 
Unsure if you're still supporting this, but one thing I've noticed? The enemy will attack the middle of the stage while this is active. I'm 99% sure they still notice that your ally is spawned in, and will constantly attack them instead. Is there a way to fix this?
Void Upgrade Dec 27, 2020 @ 2:48pm 
unsupported characters work to a bit
Void Upgrade Dec 27, 2020 @ 2:08pm 
im so lazy i will just use it and see what happens lol
Frost Falcon  [author] Nov 28, 2020 @ 5:42pm 
Glad you like it. I've been working on a patch that deals with cooldowns, allowing taunts, and some bugs. I just need to get the cooldown bar working correctly.
IceTheHottest Nov 28, 2020 @ 4:42pm 
Legitimately my favorite thing on the workshop rn. A few critiques from my experiences:
- You can assist while in Ranno's bubble (or at least, you can if your assist is Orcane), which makes it kinda easy to avoid attacks.
- The cooldown is unclear and feels kinda short, so a meter similar to Elliana's would be cool
- Absa with Clairen assist is just... unholy
- Taunting while offstage causes this really weird lag spike if you have a grounded assist.
- Also: could you make taunts still available with a special input like Taunt+Parry or Up Taunt? That'd be cool, since Shovel Knight is able to do something similar.

Those aside, I have to say that this is genuinely super fun to play. The setups are endless and combo execution looks super cool. Good work on this!