rFactor 2

rFactor 2

74 ratings
File Size
207.509 MB
Nov 19, 2020 @ 6:38am
Dec 10, 2020 @ 8:12am
4 Change Notes ( view )

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BMW M1 (1984 WEC & LM edition)

rF2 Conversion Team:
Bernd (wiper & ripples animation / collision / debugging)
[ODS]Aurelien (physics feedback / beta-tester)
[ODS]CedricH (UI Icons / beta-tester)
[ODS]Arnaud (physics & graphics conversion / textures edition / etc.)

Car is converted from Grand Touring Prototype C (GTPC) rf1 mod by Virtua_LM Juniorteam:
Ady964 (painting)
Amax (archive)
Andrea Stefanoni (car modelling)
Darky (painting)
Discocandy (painting, PR)
Dom[GER] (car modelling)
GreyMatter (car modelling)
HarryCS (car modelling, painting)
Puppeteer (car modelling)
Sean Edwards (testdriver)
Swiss Hutless (car modelling + physics, painting )
Thinlane T (sounds)
Vassaldfada (sounds)
Vince Klortho (R&D)
Vivemclaren (car modelling)
Zulu (painting)

-Many imputed values are coming from Swiss Hutless (rF1 mod) but also from Richard Wilks (AMS conversion).
-Tire model is from S397 with some modifications.

-Chris Redapg & Slow Motion for rF2 Online Tools
-RF2 Car Tutorial's youtube vids
-Corti for documentation
-Apex Modding for headlights explanation
-leseb64 for screenshots

Forum S397 Topic Link (with template): https://forum.studio-397.com/index.php?threads/gtpc-lm-1984-edition.64732/

This is for free but if you want to donate, please donate some love to your family members & friends.
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stein-a Jan 8 @ 7:06am 
the cars are really fun. it feels very old school. the tires, the engine and the suspension are really good. in AMS 2 the procars have already been brought in. here the forward axis is very intense. unfortunately the sim has not really been further developed yet and will probably need some time. but the first impression is splendid.
Andrew Hollom Jan 5 @ 3:06am 
The car's scale in VR seems quite large (the 930 is okay size-wise in VR), which reminds me of when I was a kid and I used to pretend to drive my father's car. Otherwise, very nice!
magyarb Dec 18, 2020 @ 11:43am 
Great car, I love it! Bug report: I lost the front bumper, but still could turn on the headlights :)
[ODS]arnaud  [author] Dec 10, 2020 @ 8:33am 
Custom PBR region is now available for both Le Mans 1984 cars. ;-)
Keeper1st Dec 9, 2020 @ 6:46pm 
It doesn't look like it. Making a _region file and json with wild values to make things obvious still has no effect. A custom car remains shiny all over. I've made plenty of PBR skins so I know how to make metallic or matte paint. On these cars, it is not possible. If it's supposed to, then something is not set right in the model materials to allow for custom _region with json instructions, it seems.
[ODS]arnaud  [author] Dec 9, 2020 @ 12:11am 
It's already in DX11 with latest PBR shaders.
Keeper1st Dec 8, 2020 @ 9:02pm 
I hope for better materials so they're not all DX7 shiny. I see there is a region file in the MAS; update to full PBR shaders coming? Even an upgrade to DX9 would be nice, so we can make matte paint via Alpha channel, or at least something that isn't glossy everywhere like they are now. Looking forward to racing them -- hopefully I'll be off work on some of the ODS race dates!
peevee88 Dec 7, 2020 @ 11:59pm 
Excellent. One of the best retro mod cars in simming.
Thank you.
[ODS]arnaud  [author] Dec 7, 2020 @ 1:08am 
Thx, AI will be reworked in 2021.
Cato Dec 5, 2020 @ 2:00am 
Gods this car is a blast to drive; it's just so much fun. Kudos. But could you consider rebalancing its AI performance - I find I have to turn the AI waaay down compared to other cars (like 10% less). Awesome job nonetheless.