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Báo cáo lỗi dịch thuật
first map went pretty smooth - although a nightmare to manage the bot ammo
as I don't use cam rotation quite fun with the new view point
the second map is a disaster - bots pretty much don't move at all without constant call spamming and for some reason they use some weapons very weird - don't know what's the issue
seems fun with real players - but to get it done with bots - quite a challenge
maybe again later when 2nd map is fixed and with real players ...
or Area9800 4 in 2?
I just encountered the giant lazer bolt shooting robot in one of your maps.
Cheers for some unique and awesome map work!
WB ASBI RNG also RNG2 C2 worked fine.one first map.
timor trigger near biomass triggers early.
overall cool idea., vanilla kinda boring.
but interesting potential on not broken ASBI challenges.
also IMO, you should add more from your own style, aslong as the mapstructure stays.
we would have won first map easy on wb asbi rng in like an hour if some noobs wouldnt waste so much ammo, so on that challenge the difficulty is pretty cool.
2/2
imo both maps should be tech only until the hacks are done.
syntek biomass objective is bugged.
cargo door before all enter startingroom can be chainsawed through and kill all enemies.
floor spam first hallway is kinda strange.
elevator can push you up if you stand down left corner at start and softlock you if you dont jump down, cause gaydev disabled botteleport.
end bridge of deima is kinda empty. hordes can spawn but after first big wave from back no normal drones come.
transition loot room between deima and rydberg is a little small/to fast into rydberg.
1/2