Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Images should now load much quicker.
Table resized and extra player hands removed.
Fixed missing card backs.
Increased Weakness and Kick counts.
MODOK now only requires you to put one card on top of your deck.
Crimson Dynamo now gives +2 Power for each Equipment you discard.
Gave Boot Jets, Regeneration, Mandroid Armor, and Captain America’s Shield more varied Defense effects.
To Do:
Better table graphics and background.
Scripting? Might need some help.
Any fixes or suggestions you guys post here!
Uncanny X-Men Base Set
We felt that there were too many cards that gave kicks or weaknesses. We ran out of cards in both those decks early.
All most all defense cards and with "...Draw a card". Some other mechanics to cycle players decks (discard) or trash (place a starter on top of your deck).
To easy to Defense attacks. Either through defense cards or some version of "Show X to avoid an attack". Maybe we just had lucky draws though.
Cards:
Crimson Dynomo just is not worth buying or playing. The potential for extra power of this card is equal to or lower than playing the equipment cards themselves. There is no gain in power.
Modok's played ability seems like a hinderance to the player. This could cause a player to place their entire hand (besides Modock having been played) back on top of their deck. As an attack against a chosen player would be fun though.
Just played a few games of this and have some comments. Great job Btw! We were happily impressed on the amount of work. Below is some constructive criticism.
Game assets:
Some cards in the main deck are missing the card backs and show up as just black while in a players hand. You can also save the card graphics a little lower resolution or if jpgs add some compression. This will load faster.
Table needs to be bigger. Play is a little constricting currently. Remove the extra player hands. We kept dragging cards into unfilled "hand" seat spots.