SENRAN KAGURA ESTIVAL VERSUS

SENRAN KAGURA ESTIVAL VERSUS

42 ratings
Character stats in Multiplayer
By LV-04 "Leelee"
Looking to get into Estival Multiplayer? Need to know how much damage you can take? Want to know who can cancel with what easier? Looking for the perfect counter for Mirai stagger-loops? It's all here!
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Preamble
You can jump into Estival Multiplayer immediately, no need to level anything (Though Ryoki, Jasmine and Sayuri are locked until after Story Mode) Your characters' levels don't matter in Estival Versus' PVP and health, attack, and defense are not the same as any level in multiplayer.

What's Poise? Poise is how much damage you can take before staggering. Basically a health bar for your stance. (Too, nothing about poise is shown anywhere in the game.) Most every launch move forces a stagger, and when your stance is broken you'll have to not get hit for almost a second for your poise to reset to full.

A "Dash Repeat" is a trick I like: of pressing the dash and jump buttons in quick succession to dash-cancel and prevent yourself from dash-attacking, looping back to the first move in your combo. It's an especially good trick for Mirai, Sayuri, Homura, and Haruka.
Hanzo School
Asuka:
HP 550
ATK 100
DEF 110
Poise 70

Asuka has a Transformation Ultimate: switching to an alternate fighting style for her Ultimate Ninja Art. Asuka can guard and jump cancel and her dash-attack breaks guard.

Ikaruga:
HP 550
ATK 110
DEF 85
Poise 60

Ikaruga is a Dash type: she can perform a short-dash five times in succession. Ikaruga can jump cancel, but can't dash-repeat, inflicts burning on two scroll, her dash-attack hits rapidly and lifts enemies of the ground, slightly.


Katsuragi:
HP 750
ATK 110
DEF 105
Poise 140

Katsuragi is a Charge type: on every attack she can hold the button to do more damage, break guard, and force stagger. Katsuragi can guard cancel, but can't dash-repeat, and her dash-attack forces stagger.

Yagyu:
HP 540
ATK 95
DEF 140
Poise 70

Yagyu can guard and jump cancel. She inflicts frozen with her projectiles and two scroll ninja art.

Hibari:
HP 600
ATK 90
DEF 100
Poise 90

Hibari can guard and jump cancel. She inflicts shocked with breach, her one scroll, some launch moves, and her ultimate (Basically any moves using Ninto, the animated rabbit doll). Her dash-attack can launch. Her AI Frantics when with a teammate.
Crimson Squad
Homura:
HP 700
ATK 118
DEF 55
Poise 90

Homura has a Transformation Ultimate: switching to an alternate fighting style for her Ultimate Ninja Art. She can jump cancel, any of her attacks can inflict burning. Her dash-attack breaks guard.

Yomi:
HP 750
ATK 120
DEF 110
Poise 120

Yomi is a Charge type: on every attack she can hold the button to do more damage, break guard, and force stagger. She can guard cancel, and can use the dash-repeat input not to prevent a dash-attack but cancel it. Her dash-attack lifts enemies off the ground, if it staggers.

Hikage:
HP 500
ATK 90
DEF 85
Poise 70

Hikage is a Dash type: she can perform a short-dash five times in succession. Hikage also has a Transformation Ultimate: switching to an alternate fighting style for her Ultimate Ninja Art.
Hikage can jump cancel, but can't dash-repeat. Any of her attacks can inflict poison, and her dash-attack breaks guard.

Mirai:
HP 540
ATK 110
DEF 120
Poise 65

Mirai can jump cancel. Her AI Frantics when with a teammate.

Haruka:
HP 700
ATK 120
DEF 70
Poise 100

Haruka can jump cancel. Haruka can inflict: burning with any move that uses her flamethrower, poison: with any vial throws, shocked: with her transformed second launch, and frozen: with any vial throws, her one scroll, and her ultimate. Her dash-attack lifts enemies off the ground.
Gessen School
Yumi:
HP 540
ATK 75
DEF 130
Poise 70

Yumi has a Transformation Ultimate: switching to an alternate fighting style for her Ultimate Ninja Art. She can guard and jump cancel. Any of her attacks can inflict frozen.

Murakumo:
HP 500
ATK 120
DEF 80
Poise 60

Murachi can guard and jump cancel, and her dash-attack breaks guard.

Yozakura:
HP 750
ATK 150
DEF 90
Poise 140

Yozakura is a Charge type: on every attack the button can be held to do more damage, break guard, and force stagger. She can guard cancel, but can't dash-repeat. Her dash-attack breaks guard.

Shiki:
HP 600
ATK 110
DEF 65
Poise 85

Shiki can guard and jump cancel. Any of her attacks can inflict poison and her dash-attack breaks guard.

Minori:
HP 650
ATK 100
DEF 110
Poise 75

Minori has a gimmick that should be noted; her breach art fills her bucket with candy and pressing it again will release it, doing damage with candy in her bucket will charge it up to become a more powerful projectile, while keeping it there will increase her attack and defense (at the cost of her speed). Her AI Frantics when with a teammate.
Hebijo School
Miyabi:
HP 680
ATK 100
DEF 85
Poise 75

Miyabi has a Unique Charge: on any light attack the button can be held to do an extra move unique to them ending the combo. Also for Miyabi every launch the button can be held to do more damage and break guard. She also has a Transformation Ultimate: switching to an alternate fighting style for her Ultimate Ninja Art. She can guard and jump cancel, any of her attacks can inflict burning, and her dash-attack breaks guard.

Murasaki:
HP 700
ATK 110
DEF 65
Poise 100

Murasaki can guard and jump cancel, and dash-attack breaks guard.

Imu:
HP 580
ATK 100
DEF 120
Poise 60

Imu is a Dash type: she can perform a short-dash five times in succession. She can guard and jump cancel, but can't dash-repeat. Any of her attacks can inflict shocked, and her dash-attack breaks guard.

Ryobi:
HP 540
ATK 95
DEF 140
Poise 75

Ryobi can guard and jump cancel and her dash-attack breaks guard.

Ryona:
HP 600
ATK 110
DEF 90
Poise 80

Ryona can guard and jump cancel, Any of her pistol attacks can inflict frozen. Her dash-attack lifts enemies off the ground. Her AI Frantics when with a teammate.

Yes, I am aware of the irony in Ryobi's and Ryona's stat-lines: that the sadist has higher defense and the masochist has higher attack.
Overseers of the Festival
Jasmine:
HP 720
ATK 110
DEF 110
Poise 80

Jasmine teleports as a short-dash, she also has a Unique Charge: on any light attack the button can be held to do an extra move unique to them, ending the combo. She can guard and jump cancel and her dash-attack breaks guard.

Ryoki:
HP 650
ATK 110
DEF 85
Poise 90

Ryoki has a Transformation Ultimate: switching to an alternate fighting style for her Ultimate Ninja Art. She can guard and jump cancel and her dash-attack breaks guard.

Renka:
HP 550
ATK 100
DEF 110
Poise 80

Renka can guard and jump cancel. Any of her attacks can inflict shocked. Her AI Frantics when with a teammate.

Hanabi:
HP 750
ATK 120
DEF 120
Poise 130

Hanabi is a Charge type: on every attack she can hold the button to do more damage, break guard, and force stagger. She can guard cancel, and can use the dash-repeat input not to prevent a dash-attack but cancel it. Her dash-attack breaks guard, and lifts enemies off the ground. She inflicts burning on her launch moves, two scroll, and ult (basically any move that uses fireworks).

Kafuru:
HP 550
ATK 100
DEF 90
Poise 50

Kafuru is a Dash type: she can perform a short-dash five times in succession. She can guard and jump cancel, but can't dash-repeat. Her dash-attack breaks guard.
"Legends"
Daidoji:
HP 750
ATK 140
DEF 100
Poise 120

Daidoji is a Charge type: on every attack she can hold the button to do more damage, break guard, and force stagger. She can guard cancel, and can use the dash-repeat input not to prevent a dash-attack but cancel it. Her dash-attack lifts enemies off the ground.

Rin:
HP 500
ATK 120
DEF 70
Poise 70

Rin teleports as a short-dash and is a Dash type: she can perform a short-dash five times in succession. She can jump cancel, but can't dash-repeat. Her dash-attack lifts enemies off the ground.

Sayuri:
HP 490
ATK 115
DEF 120
Poise 50

Sayuri teleports as a short-dash and can jump cancel.

Fun fact, these three characters were a free update back in the day.
DLC characters
Ayame:
HP 650
ATK 110
DEF 100
Poise 90

Ayame can guard and jump cancel, but can't dash-repeat. Her dash-attack breaks guard, and lifts enemies off the ground.

Ayane:
HP 600
ATK 100
DEF 100
Poise 80
Ayane has a Unique Charge: on any light attack the button can be held to do an extra move unique to them ending the combo. She can guard and jump cancel, but can't dash-repeat. Her dash-attack breaks guard, and lifts enemies off the ground. Uniquely her dash can turn automatically towards a target and her dash-attack can be done after any dash or while sprinting, not requiring a dash-cancel at all.
(RIP crossover license)

"Sun Ce":
HP 600
ATK 100
DEF 100
Poise 80

Sonsaku Hakufu has a Unique Charge: on any light attack the button can be held to do an extra move unique to them ending the combo. She can guard and jump cancel, Her dash-attack lifts enemies off the ground.

"Lu Bu":
HP 550
ATK 110
DEF 85
Poise 60

Ryofu Hosen has a Unique Charge: on any light attack the button can be held to do an extra move unique to them ending the combo. Too, she is a Dash type: she can perform a short-dash five times in succession. She can jump cancel, can't dash-repeat. Her dash-attack breaks guard, forces stagger.

"Guan Yu":
HP 750
ATK 110
DEF 105
Poise 140

Kan-u Uncho has a Unique Charge: on any light attack the button can be held to do an extra move unique to them ending the combo. She can guard and jump cancel, and dash-attack breaks guard, lifts enemies off the ground.

Naraku:
HP 550
ATK 110
DEF 85
Poise 60
Naraku is a Charge type: on every attack she can hold the button to do more damage and break guard. She can guard cancel, but can't dash-repeat.

Kagura:
HP 700
ATK 118
DEF 55
Poise 90

Kagura teleports as a short-dash and has a Unique Charge: on any light attack the button can be held to do an extra move unique to them ending the combo. She can guard and jump cancel and her dash-attack lifts enemies off the ground.
10 Comments
FoxSlice Feb 16, 2024 @ 2:52am 
Cool honestly I would of tested it myself but didn't really know how so thanks again.
LV-04 "Leelee"  [author] Feb 15, 2024 @ 3:05pm 
I only tested doing exactly 50 damage to Kafuru today.
FoxSlice Feb 15, 2024 @ 2:20pm 
Ohh Ok that makes sense thanks for answering.

(Honestly didn't expect an answer so all good lol)
LV-04 "Leelee"  [author] Feb 15, 2024 @ 1:09pm 
Sorry for the long wait but poise is damaged by how much a move does, and every attack is a percentage value of the the character's attack stat.
FoxSlice Apr 1, 2023 @ 7:42pm 
So does Poise build up with how many hits taken or how much dmg a move does?

So like Kafuru has a Poise of 50 does that mean she can block 50 attacks before being stunned?
LV-04 "Leelee"  [author] Jan 17, 2023 @ 8:57am 
Aside from wack-ass cancel tricks which are not part of this guide.
LV-04 "Leelee"  [author] Jan 17, 2023 @ 8:55am 
This is EV, not SV. There are no infinite dashes.
Warlord4Hikage Jan 17, 2023 @ 4:36am 
Doesn't Hikage have infinite dashes on the ground?
Or you mean 5 in air?
Omni Arch Aug 11, 2021 @ 7:16am 
thanks
:steamhappy:
syslick Nov 14, 2020 @ 2:46pm 
Arigato