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8) Sniper: fuck sniper.
9) Spy: consider L'etranger, for faster dedringer recharge.
P.S. also fuck 1000 symbols limit
Oh and Wrangler is less powerful now, Hale just ignores the shield.
You can also try using KGB as a melee, assuming Hale is distracted by someone else this lets you ramp up extra damage w Tomislav. If Hale is not distracted, you die quickly :)
4) Demoman: since shield breaks and becomes useless after first hit taken, it may be worth not equipping a shield to begin with, and instead using boots+stickies+sword. Deal ranged damage w stickies, then sword strike. Less movement speed and less chances to start eyelander chain, however. Also, stickies deal less damage if you hit lots of them at once, plus Scottish Resistance specifically is nerfed.
0) Hale passives: he gets faster as he takes damage (up to max speed of 520 hu/s), he can be stunned/forced to laugh but he breaks off it and damages everyone nearby if he takes 1000+ damage, also he has mantreads passive (with fixed 195 damage). His health obviously scales with number of RED players, so be sure AFKs and friendies are kicked.
1) Scout: Baby Face's Blaster is useful here, the only weapon that lets scout actually outrun Hale (or run with same speed as him at lowhp), everything else gonna get surpassed as Hale loses hp. Soda Popper might be handy for maneuvering with all those extra jumps, but I dunno.
2) Soldier: Half-Zatoichi strat works for him too, compared to demoknight he has less speed but can have 220 hp plus banner's effect.