Among Us

Among Us

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Among Us Complete Wiki
By Amber and 1 collaborators
All the little details, strategies, secrets, tips and tricks you need to know to become a monster of Among Us. After reading this guide, you’ll be able to play the game properly with more confidence without any fear.
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Overview
Among Us is an online multiplayer game of deceit and survival from developer InnerSloth, which is currently taking the world by storm on Steam and iOS and Android devices with hundreds of thousands of downloads and great reviews.

But what is it exactly, and how do you play?
Table of contents
  • Roles
    • Crewmate
    • Imposter
    • Ghost
  • Tasks
  • Maps
    • The Skeld
    • MIRA HQ
    • Polus
  • Features
    • Player colors
    • Player Cosmetics
    • Other mechanics
      • Emergency meeting
      • Ejection
      • Options
      • Freeplay
      • Vision
      • Voting
Roles
There are currently three roles in Among Us, and we will break down each one of these roles in the list below:
  • Crewmate
  • Impostor
  • Ghost
⠀Crewmate
The Crewmate is one of two possible randomly assigned roles in the game Among Us.
󠀡󠀡󠀡󠀡⠀⠀🎯 Goals
The primary goal of a Crewmate is to complete all tasks while not being killed by the Impostor(s), with the secondary goal being Finding The Impostor, and ejecting them off the ship. Crewmates who have been killed by An Impostor or ejected become ghosts.

There are three ways for the Crewmates to win the game:
  • The Crewmates vote out all The Impostors/The Impostor.
  • The Crewmates complete all their tasks.
  • The Impostors leave the game.
The Crewmates are assigned a variety of tasks such as fixing colour-coded wiring, uploading data, refuelling engines, and memorising patterns to start a reactor.
⠀⠀☠️ Death

When The Impostor kills a crew member, their body is dropped to the ground, completely broken in half with a bone sticking out, and a ghost will appear from the body. In this state, a Crewmate can move freely through the walls, without having to cross an entire corridor to reach the destination, and can do tasks. However, the only disadvantages are that their messages in the chats do not appear to the remaining survivors, they cannot start an emergency meeting, or resolve sabotages. Ghosts also are not visible to players that are still alive.


Ghosts can also use the chat feature outside of meetings to chat with other ghosts. A Crewmate disappears after it is reported, and if someone reports another body or an emergency meeting is called. If the Crewmate has a pet, it will stay on the spot they have died, only visible to ghosts.
⠀⠀😃 How to play
The role you’ll most frequently be assigned, crewmates are tasked with completing tasks scattered throughout the space station or ship. These tasks are listed in the top left of your screen, and they can be completed in any order. Before you even start playing, if you are on PC, I strongly recommend changing the controls over to mouse and keyboard, instead of just the mouse. Trust me, only using the mouse will make you far more comfortable with killing especially if you’re brand new.

When the game starts, I recommend trying to get as many of your tasks done as possible. Try to stick in a group to ensure that you aren’t picked off by the impostor. This will also give you some deniability if others begin to accuse you of being the murderer. You’ll always want to focus on getting your tasks done, as it’s one of the only ways your team can actually win. These are small mini-games that range from scanning your ID card to getting rid of the trash to blowing up asteroids. However, I recommend holding off on doing certain tasks like the medical scanning in the Medbay, as other players can see you visually completing this. Since impostors cannot complete tasks, showing you finishing one is definitive proof you are a crewmate.

Try to not wander off on your own too much, as this will most likely lead to your death. If you do need to go complete a task where no one is, be cognizant of your surroundings. Impostors can jump out of any vent, giving them easy access to almost every room in every map. Inversely, if you are in a group, try to keep at least some distance from your other teammates. If everyone is stacked on top of one another, the impostor could kill someone and make it impossible to decipher who it was. By spacing out when moving with people, the killer would need to physically move next to you.
⠀⠀🔰 Abilities
  • Use
    This is the main ability used by all players to interact with most objects throughout the map. It is used to access tasks, fix sabotages, press the emergency button, and open decontamination doors.
    The Use button will be replaced by specific buttons when players are near special abilities, such as Admin or Doorlog. Additionally, Impostors have the sabotage button replacing it at all times (except when they're near a special ability, a sabotage fix, or near a vent). Ghosts can complete tasks with the Use button but cannot fix Sabotages or call emergency meetings. The E or space key on PC is the Keybind for Useability.


  • Report
    The report button calls a meeting if a dead body is found. This teleports every player into the main area of the map (like the Cafeteria or the emergency button) where nobody can move. The meeting makes every player capable of talking in the chat and voting for An Impostor. If a Crewmate or an Impostor sees a dead body, they can report it.

  • Security
    When accessed, security displays fixed parts of the maps (usually corridors) in real-time, as if a player was there. They are unaffected by vision settings or light sabotages, but the communications sabotage disables them until they are fixed. Cameras can be used to know where players went/come from, piece together the events preceding a murder, or even catch impostors murdering/venting on screen.
    On the other hand, players using the cameras cannot move, see/hear their immediate surroundings, nor report a body. Additionally, for Impostors, they can't access sabotage and have their kill cooldown paused while they're watching the cameras.

  • Admin
    When in the Admin room, clicking the button next to the map will show what room everyone is in, using Yellow to anonymize players. The map does not show exact positions and updates when someone changes rooms. It also does not show when people are in the corridors. Impostors that are inside of a vent are shown on the map. Dead bodies are also shown on the map. It is used mainly to verify a Crewmate or Impostor being in a room at a certain time.

  • Vitals
    You can find the vitals device in the office. This ability is used to check players' vital signs to see who is alive, dead, or disconnected. The players appear in the order that they joined the lobby.

  • Door Log
    The sensor is activated when a Crewmate/Impostor walks over the sensors. This can also trigger when the user stands completely still on the sensor, implying it is not motion activated, meaning the player doesn't necessarily need to move to activate the sensors.

    When one of these sensors is activated, there is a cooldown of 5 seconds before logging the user again. The cooldown only applies to one respective user; thus, the Door log can detect multiple users as long as that respective user's cooldown on the sensor is available.

    The log holds a maximum of the 20 most recent events. Once full, the log will remove the oldest event to make room for the new one. Each sensor has its cooldown, and you can think of it to be similar to door sabotages, where it has its respective cooldowns.

    Aside from clearing room for new entries when full, the log is never deleted. However, during a Communications sabotage, the log cannot be viewed, and the sensors do not record movement. This means that any movements during the comms outage are unaccounted for in the Door log, making it unreliable for catching impostors or clearing crewmates.

    Note: In the beta version, the log is deleted after a Communications sabotage.

    There are three sensors:
    1. The North Sensor which flashes blue when activated.
    2. The Southwest Sensor which flashes green when activated.
    3. The Southeast Sensor which flashes orange when activated.
⠀⠀💡 Tips
  • Don’t talk too much. People often talk themselves into being ejected from the group.
  • Stop trusting people. Imposters will say anything to survive.
  • Be clear when asked what you were doing. Vague statements will cast doubt on you.
  • It’s okay to skip voting if you’re unsure of who to believe.
  • If you know for a fact someone is an imposter, be confident and direct when outing them to the group.
⠀⠀📌 Finding the Imposter
Among Us, it is possible for Crewmates to seek and vote out The Impostor. However, this requires a great deal of trust and certainty. Impostors will probably try to frame other Crewmates, and Crewmates may wrongly suspect someone of being An Impostor.

There are a few ways that The Impostor can be found with 100% certainty:
  • A crewmate sees An Impostor kill, either in person or on security cameras.
  • A crewmate sees An Impostor enter or exit vents.
  • A crewmate enters a room, notes the people inside, exits, stands outside the door and notices a person leaving the room who was never in the room. This means The Impostor vented into the room.
  • A crewmate sees An Impostor fake a task, such that the taskbar does not go up or such that The Impostor fails to follow a certain order in doing tasks.
Note that the taskbar will only go up if the task is fully completed. For example, in the Divert Power task, diverting the power in Electrical will not make the taskbar go up. However, receiving the power in another location such as Shields will make the taskbar go up.
An example of the task order is the Download Data task, wherein The Skeld, Admin, is always the last location needed to complete the task. If a player appears to upload data in Admin first, they are An Impostor.
Another example is the Water Plants task in MIRA HQ. If a player appears to water the plants before they got the watering can out of Storage, they are An Impostor.
You can identify The Impostor if they do a common task that you don't have, such as Fix Wiring.
⠀⠀⚠️ Suspicious Activities
Suspicious activities do not mean that someone is An Impostor, but they can be a good indication of who should be watched more closely. Here is a list of suspicious activities:
  • Wandering around aimlessly and not appearing to do any tasks.
  • Walking away from a dead body.
  • Not helping during sabotages.
  • Accusing players who turn out to be Crewmates when ejected.
  • Faking a visual task if they are enabled.
  • Faking doing a Common Task which is not registered to any other player. Likewise, running past a common Task when it has been assigned.
  • Only do short tasks when multiple Crewmates nearby are doing tasks, then leaving the same time in a Task when another Crewmate finishes.
⠀⠀✅ Exceptions
If a player is seen doing something suspicious, these reasons should be considered before accusing:
  • If a Crewmate finishes all their tasks, they might wander around looking for suspicious behavior.
  • Someone may not see a dead body if it is behind an object, such as a table.
  • Someone may distance themselves away from the body to look for another body to know if it was a double kill.
  • Some players might purposely pretend to be suspicious and get themselves ejected for no reason.
  • Color-blind people may have a hard time telling two people apart. If a Crewmate is falsely accused, then ejected, it is possible the accuser was color-blind and could not tell. This is, of course, not always the case.
⠀⠀👁️ Trivia
  • A curious case is when a Crewmate is dead while a body is reported, so, when the discussion ends, their body will appear at the lobby consequently, leading to another discussion.
  • On the Crewmate's back, there is a "backpack" that serves a new use. While one would assume that their packs are for oxygen, it appears not to be the case, as oxygen depletion causes The Impostors to win. It's possible that with a lack of proper weapons, the Crewmates donned their spacesuits, including the backpacks, as a form of protection against any threats rather than to survive in space.
  • When killed, Crewmates do not display any blood or internal organs from certain animations. After death, their corpse shows a single, large bone.
  • There is an in-game pet called the Mini Crewmate. It is unknown if this pet is a child of the Crewmate's species, an artificial lifeform made in their image, or some robot.
  • It didn't take long to create the Crewmate design. The only other concepts were a version without a backpack, resembling the Mini Crewmate, and one shaped like a star.
  • The Crewmate's species is unknown. While at first glance they appear to be cartoonish humans in almost-featureless colored space suits, the MedBay scanner states the Crewmates are only three feet six inches (approximately one meter) tall, much shorter than a human. However, like humans, they do require oxygen to survive.
    Their hands are also not visible when not in use and only show up when pressing the emergency button. The Impostor kills with a gun or knife (both Crewmates and Impostors' hand's show) when being ejected in Polus with confirming ejects on. They also lack arms, and their hands appear suspended in mid-air.
  • Upon movement, all Crewmates, and Impostors, will have a "squinted" viewing visor.
  • With a height of 3' 6" and a weight of 92 lbs, all crewmates have a BMI of 36.7, which, according to the Centers for Disease Control and Prevention, equates to Class 2 obesity.
  • Originally in the beta version, the viewing visor would not be a baby blue like colour, it would be the same colour as the suit.
  • Several video game websites very criticise the Crewmate role, is one of the Rock, Paper, Shotgun, as Craig Pearson considered this role "exhausting".
⠀Imposter
The Impostor is the main antagonist and one of the two possible roles in Among Us.
󠀡󠀡󠀡󠀡⠀⠀🎯 Goals
The primary goal of The Impostor is to kill enough Crewmates to have an equal amount of Impostors and Crewmates before all tasks are completed and to have their true identity remain hidden.

The Impostor cannot complete any tasks; however, they are given a fake task list as general guidance on how to feign the behavior of a Crewmate. Impostors have the ability to Sabotage to force Crewmates to perform specific tasks, which, if failed by the Crewmates, will lead to a win for The Impostor(s).
⠀⠀📊 Chances of being an impostor
Depending on the game settings, there can be 1-3 Impostors in a game. Impostors are randomly chosen when the game begins. Every player has an equal chance to be The Impostor. This chance does not change regardless of your record as An Impostor or Crewmate; it is consistently random between all players.
⠀⠀🔰 Abilities
  • Kill
    An Impostor can kill a Crewmate. Killing a Crewmate leaves a dead body in the spot they were killed, and the crewmates turn into a ghost. Kills have a cooldown of 10–60 seconds and a kill distance of either Short, Normal, or Long, which depend on the game options.

    In the view of The Impostor, when killing someone, the player's body is broken in half, where after a few seconds, they fall to the ground, exposing their bone. As the kill occurs, The Impostor will teleport to the player in a flurry of grey scribbles, blood will spurt, and the body, after a few seconds, will collapse. In the Crewmate victim's view, while their body falls to the ground, an animation is shown, which can appear in different ways; either the crew member is shot, stabbed several times, impaled, or has their neck snapped.

    The kill cooldown pauses while The Impostor is inside a vent, looking through security cameras, accessing the admin map, looking through logs, or fixing sabotage.

    The kill cooldown is shortened to 10 seconds on the first round, before any meetings, and set to the standard cooldown time after a body has been reported or an emergency meeting is called.
    The killing ability also forces The Impostor to move instantaneously to the Crewmate's location, essentially teleporting there, leaving a faint trail of their presence in their previous place. If the kill distance is set to 'Short' or 'Long,' teleporting distance will vary.

  • Sabotage
    An Impostor can Sabotage, which creates a temporary problem that Crewmates must either wait out, ignore, or fix. Impostors can fix their own Sabotage, which may help them avoid suspicion. Impostors who are ghosts can also sabotage. On the maps The Skeld and Polus, Impostors can close doors to hinder player movement or conceal the suspicious activity.

    The Reactor Meltdown and the O2 Shutdown are sabotages that, if unfixed, will result in an instant win for The Impostor. Sabotaging lights or communications will not result in a win but will make it harder for Crewmates to perform their objectives.

    The Reactor Meltdown Sabotage (or The Seismic Stabilizer Sabotage on Polus) is a type of Sabotage where two Crewmates must press a button at the same time to stop the meltdown of the reactor, or else The Impostor will win. This forces more than one Crewmate to go to the area and stop the Sabotage instead of only one Crewmate stopping the Sabotage.

    In the O2 Shutdown Sabotage, the oxygen on the map will deplete, and a passcode must be inserted at two different locations to stop it, or else The Impostor will win. Unlike the reactor meltdown, however, one Crewmate can insert both codes. The O2 Sabotage is not present on the Polus map.

    The Communications sabotage will make finding their tasks much harder, forcing them to fix communications; however, it can be ignored. A communications sabotage will also disable functions such as Admin, Door Lock, Vitals, and Security Cameras for all players, regardless of whether they are An Impostor or Crewmate. The Sabotage requires Crewmates to find the correct frequency for communication on The Skeld and Polus and requires two different passcodes to be inputted on the MIRA HQ map.

    The Lights sabotage will lower the Crewmates' vision; it often plays with their eyes and makes them suspect one another when a nearby Crewmate is killed. This can also be ignored; however, it is not recommended due to the higher chance of not finding the dead body of Crewmates and not seeing nearby players who are potential Impostors. This Sabotage requires Crewmates to go to Electrical (Or Office on MIRA HQ) and flick light switches to reset the lights. If the vision settings are set to 4.0 or higher, the Sabotage will have no strong effects except disabling the emergency button.

    The Impostor can Sabotage Doors, closing them for 10 seconds. This Sabotage has a 17-second cooldown, which begins when the door is initially sabotaged, meaning that after the door opens, The Impostor will have to wait 7 seconds before closing it again. Sabotage cannot be accessed beside or inside vents. In the Polus map, the doors must be opened manually by flipping the switches in the right way.

    All sabotage cooldowns are shared between all Impostors, so you may hamper your teammate if you sabotage something. All sabotage cooldowns besides doors are the same, so by sabotaging one thing, you activate a cooldown for all other sabotages (except the doors).

  • Vent
    The Impostor can hide in vents. Vents allow The Impostor to either hide or quickly move around the map. When close enough to a vent, the Sabotage button will be replaced with the vent button. However, hiding in a vent pauses both kill and sabotage cooldowns until The Impostor exits the vent. The Admin panel can still detect Impostors hiding in the vents of a room.

  • Report
    When a player gets near a dead body, the report button becomes usable. Like the crew, Impostors can use this ability to report dead bodies anywhere. This is also a form of disguise whose purpose is to avoid suspicion. When reporting, this opens up the moment of discussion about who The Impostor is.

  • Use
    Impostors also have this ability that allows them to interact with only the emergency button, the Admin Panel, Security, Vitals, Door Lock, Communications, Reactor, Lights, and O2.
⠀⠀☢️ Rush attack strategies
  • Single
    • Playing aggressively at the start of the round to get at least two easy kills can be efficient as long as the group stays split. Twice as effective when in double Impostor games as long as double kills are in sync.
    • This approach is more effective against groups who tend to go for quick task wins rather than catching The Impostors.
    • Players tend not to vote on suspicious behaviour near the start since it's generally better not to risk losing people early if it means quick task completion.
    • Combine with lights out to secure kills near witnesses and then vent to fix lights.
    • Since the aim is to kill right out of cooldowns, check admin to get locations and vent in on a lone target.
    • Generally, vote with the crowd to prevent ties.
    • Rotate between kills and sabotage to keep task progress low rather than combo kills since you'll be playing against the clock.
    • Self-reporting is risky as The Impostor if you have not built up alibis throughout the round.

  • Doubles
    • Pretend to buddy up with the other Impostor at the start of the game. Trail behind the leading group slightly and attack when two targets are positioned near a vent. Escape into the vent soon after.
    • With some luck, the Crewmates can argue amongst themselves, oblivious of the second death in the area.
    • Both votes on the accused to guarantee an ejection generally.

  • Triples
    • Kill a Crewmate as quickly as possible. If every Impostor does this, then they can vote out one more Crewmate securing the win.
⠀⠀👴🏻 Slow play strategies
  • Single
    • Rather than rushing to secure kills, try and infiltrate the group and feign innocence by sticking to large groups. Faking tasks is much less noticeable with this method.
    • Select a few members to follow around and do tasks to gain their trust while killing other Crewmates when the group is otherwise occupied.
    • If a player offers to prove their innocence through visual tasks, go along with it. This only furthers your trust with the Crewmate(s).
    • Only kill with an exit plan so you can create an alibi when the body is found.
    • Later into the game, you can risk a self-report if you think it is split to get a member hopefully removed.
    • When voting begins, remain neutral to start while maintaining confidence when interrogated or accused. Perhaps voting people off aggressively isn't the right approach initially, but generally, don't lead the conversation but remain confident when interrogated.
    • Spend a lot of time memorizing where you are and what tasks you could have been doing while killing someone.
    • Be wary of the taskbar as it should dictate your pace of work.
    • Use cameras once you've claimed to have finished tasks.
    • With slow play, sabotage is your best friend. Sabotaging lights is primarily useful, as it allows you to make aggressive plays without risk of being accused.
    • Use doors to trap targets for safe kills or make Crew mates suspicious of others they were trapped with.

  • Doubles
    • Stay away from your partner to have different alibis and make sure neither of you is in danger of being voted. Be aware of how vouching aggressively raises suspicion.
    • To set up long-range sabotage kills, play on opposite map sides to increase the chances of killing multiple Crewmates with singular sabotage.
    • Only kill players when there alone or with your partner.
    • Work with your partner when you're an Impostor.
⠀⠀📌 General strategies and plays
  • Drop Kill
    On maps with a drop-ship or entry zone, fake a task before making a kill. Afterward, sabotage something (preferably lights) and run away. Take care not to run into anyone who may check for this, or they will accuse you.

  • Death Chamber
    On The Skeld or Polus, head to Admin and use it to find a solo Crewmate. Immediately lock their room and get in as fast as possible, checking if cams are on before venting. Secure the kill before sabotaging lights and venting out to fix them. This eliminates suspicion because the body won't get found until lights are fixed, and no one can confirm you were in the kill room. Note that a kill room is only valid if it has both doors and a vent. A fast lock is crucial to avoid a second Crewmate entering the targeted place. If this happens, you'll get caught venting in. Learn vent links before trying this strategy; it dramatically improves success chances.

  • Blind Sighted Kill
    When a Crewmate does their task, usually a large area of their screen is covered mainly to focus only on that task, thus limiting their view in their surroundings. You can kill nearby Crewmates in front of Crewmates who are distracted doing swipe cards. However, take note this strategy is hazardous, as you cannot tell if a Crewmate is genuinely doing their task or pretending to be to catch the killer in the act, which has high risks and high rewards after all.

  • Vent Body Camp
    Kill a target over a vent and call sabotages that don't lead people to your location. Hide nearby and when your kill ability's cooldown ends, hide in the Vent and wait. When another person arrives, kill them and repeat the sabotage to stop Crewmates from reporting the body. This is usually a bad idea to do as the Crewmates press the button if they felt something odd in their surroundings, such as disappearing Crewmates who never appeared once again and a very suspicious person staying in the same location.

  • Skeld Light Kill
    On The Skeld map, head to the MedBay at the game's start. When your kill cooldown ends, sabotage the lights and vent into the Electrical area. Kill the first person to arrive and vent out to frame whoever enters next. This is effective because nobody else would have reasonably seen the body beforehand.

  • Sabotage Final Kill
    When in a 2v1 or 3v1 situation, call sabotage on a fatal emergency (such as reactor) and wait near it. Kill, or double kill whoever enters. Since you can call it quicker than an emergency meeting can be called in most cases, you can't be stopped unless a body is found. This practically guarantees a win.

  • Immunity Killer
    If a player proves they aren't The Impostor through a visual task (such as Medbay scan), killing them is of high priority. They become the most trustworthy player in the lobby; otherwise, so being caught by them guarantees your demise.

  • Public Enemy Number 2
    If a suspicious innocent player is present in the round, go out of your way not to kill them but those who have targeted them. Always vote to tie to waste voting phases and keep pressure off yourself.

  • Self-reporting
    Simply the act of reporting a body you killed. It can be used to inspire trust if you double back and 'find' it with other Crewmates or accuse another innocent to win the round. Be wary, however: if used repeatedly, its effectiveness can be mitigated. This tactic is dangerous on Polus because vital signs can show the crew that the body was reported immediately after being killed.

  • Crowd Kill
    First, gather at least 4 Crewmates together to one spot. This can be done quickly by sabotaging lights or comms. Then, when everyone is on top of each other, fake doing the task and then kill someone. The body will be reported within seconds. This is a pretty easy way to avoid suspicion because everyone is on top of each other. This could also get a Crewmate ejected from the group if accused. However, this is a risky strategy if used multiple times in succession, as Crewmates may notice that you are always present in the group.

  • Talking
    Make sure you speak during meetings. It has been said you shouldn't talk unless spoken to during meetings, but people will get very suspicious of your silence. However, talking too much may give yourself away as it may seem you are stalling for the meeting to end. Do not accuse too much, and when someone suspects you, stay calm and tell them why you are innocent. Acting confused can also work. Make sure to use a consistent tone of voice in meetings, so your voice tone doesn't give you away either.

  • Kill the Suspectors
    With common sense being noted, kill the suspectors first with the highest priority. Make sure they won’t be able to pin suspicions on you at meetings. However, this strategy is hazardous as Crewmates may remember that the Crewmate suspected you are now dead.

  • Play Dumb
    Let's get an example: You or your fellow Impostor (if you're in a match of 2 or 3 Impostors.) had called critical sabotage, like a Reactor Meltdown or Oxygen Depletion, pretend to try to fix the sabotage, then when somebody is close enough, kill them, then go back to pretend to resolve the crisis as soon as possible, but this time, actually fix it or let somebody else report the body while you act. They won't suspect anything, and you can say that you were resolving the crisis and couldn't see anything; they'll probably believe you and vote off the Crewmate that reported the body, thinking they did a self-report. This task is best done when there are 2 Impostors.

  • Betray your Impostor teammate
    If you see your teammate kill a Crewmate in front of you, report the body and tell them what you saw (it's risky if they tell everyone about you being his teammate); this strategy is best done if you see them using the Play Dumb strategy, if they're quick though, they can pull a self-report on you and blame you, you'll be voted off, implying you've been played with the same strategy you tried to use. This strategy will also likely gain you some enemies in the lobby, as the trust you should have will be lost.

  • Do not Fake Common Tasks that you don't have
    Example: If you have the Swipe Card task but not the Fix Wiring task, do not fake the Fix Wiring task as it is a common task that no one else has (unless the Common Tasks are shared among the other Crewmates).

  • Self-Report if seen by a crewmate
    If you kill somebody, a crewmate sees you with the body, report it, and accuse the person that saw you. The people will believe more in you since you reported the body.

  • Join them
    Sabotage the lights on any map, then kill someone who is on their own. Vent to a group of Crewmates, making sure that the lights are still off and that they can't see you. Stick with them until the body is reported. The Crewmates you were with can give you a good solid alibi, as long as they don't see your vent next to them.

  • Accusation
    For example, two people are arguing every single meeting, you The Impostor, simply kill one of them. When the body is found, people will tell the other person that they were arguing did it. Thus you’re in the clear.

  • Don't defend your impostor teammate
    Let's say someone accuses your impostor teammate, and you try to defend them. If they get voted out, then they will vote you out next. Instead, stay silent and play along, but if you really want to keep your teammate simply make up an alibi for them.

  • Kill if someone caught you venting
    Let's say someone caught you venting, they will immediately call a meeting. Instead kill them if they run, or if they get too far, simply use the vents to go to the cafe and kill them right on the spot. You could also sabotage, which will stop emergency meetings from happening until the sabotage is fixed.
⠀Ghosts
Ghosts are players who have been killed by An Impostor or ejected by other players.
⠀⠀📋 Overview
Ghosts have no collision and can freely travel through walls. They are invisible to both alive Crewmates and Impostors but can be seen by other ghosts. They also have an unlimited vision, which is not restricted by walls or sabotages. Ghosts cannot assist during sabotages, such as a Reactor Meltdown or O2 deprivation.

Ghosts can see and use the chat simultaneously. However, messages will not be shown to live players; only fellow ghosts will see them. This allows ghosts to chat with each other throughout the game, although ghosts cannot vote or kick other players during emergency meetings. They also cannot report bodies or call meetings.

Ghosts can still complete their tasks. However, some Visual Tasks such as scanning in Medbay will not give a visual cue. This is most likely to prevent Impostors from cheating and Crewmates from getting confused.
⠀⠀🎯 Goals
  • As a Crewmate ghost
    Ghost Crewmates must complete their tasks alongside the living Crewmates in order to fill up the bar. Once both groups finish all their tasks, the game ends with a Crewmate Victory.
  • As a Imposter ghost
    Ghost Impostors must aid their fellow Impostors via Sabotage in order to achieve Impostor Victory.
⠀⠀🔰 Abilities
  • Use
    Ghost Crewmates can still do tasks and use abilities, such as Security. During a meeting, Ghosts cannot chat with Alive Crewmates or cast votes.
  • Sabotage
    When An Impostor gets ejected, they can still Sabotage to help their fellow Impostors. They cannot kill, however. They are basically wandering poltergeists.
⠀⠀👁️ Trivia
  • The automatic doors on the Balcony in MIRA HQ open for ghosts and can be seen opening by alive players. This is the only way alive players can tell if a ghost is near them.
    • Another possible way is to see visual tasks such as Empty Garbage or Prime Shields in The Skeld or Clear Asteroids in both The Skeld and Polus.
    • Mira HQ is the only map in which you can't tell if a ghost is near via a task.
  • If a ghost is scanning, other players with the task must wait for them to finish.
  • While chatting or in a voting session, their tablet's screen appears to be cracked, likely representing the fact that they cannot vote and are dead.
  • After the game has finished, the Victory scene will show both ghosts and players that are alive, excluding the Impostor(s). The Defeat scene will show both the ghost Impostor(s) and the Impostor(s) that is/are alive.
Tasks
⠀Align Engine Output
Align Engine Output is a short task in Among Us, completed in The Skeld.


🎮 Gameplay
Align Engine Output begins with an engine facing either upwards or downwards with a horizontal line in the screen's middle. Crewmates must move the engine close enough to align with the middle line of the object. The task contains two parts, which are done at the Upper Engine and Lower Engine, in either order. The engines are moved using the slider on the right side of the panel that pops up when the task is started. This is a two-part task.

Map Name
Location
Type
Stages
The Skeld
    Completed in any order:
  • Upper Engine
  • Lower Engine
Short
2

👁️ Trivia
  • If a Crewmate clicks multiple times in quick succession while aligning the engine output (during the first part), they'll find both features will be completed. This is a glitch.
  • If a Crewmate aligns the engine right after the task is completed, it will complete the second part instead of the first part. They can then complete the first part at the same
⠀Align Telescope
Align Telescope is a short task in Among Us, introduced in Polus.

🎮 Gameplay

The task involves moving the telescope until it is pointed at whichever the correct astronomical object is. A slight beeping/ticking sound will increase in speed as you get closer to the right object.

Map Name
Location
Type
Stages
Polus
Laboratory
Short
1

A few of the things you must identify are:
  • Black Hole
  • Dyson Sphere
  • Alien Spaceship
  • Gas Giant
  • A Galaxy
  • Another Planet

⠀Assemble Artifact
Assemble Artifact is a short task in Among Us, completed in MIRA HQ.

🎮 Gameplay

To complete the task, the player must assemble the gem's five shattered pieces together by clicking and to complete the task dragging (just dragging for mobile players) the pieces appropriately. The pieces' arrangement is static and never changes.

Map Name
Location
Type
Stages
Mira HQ
Laboratory
Short
1
⠀Buy Beverage
Buy Beverage is a short task in Among Us, introduced in Mira HQ.

🎮 Gameplay

Located in the Cafeteria, the player must order an item from a vending machine using a keypad to select the right item. The player's exact thing needs to be collected and is shown on a piece of paper located under the keypad. The vending machine separates its items by a letter followed by a number (Example: B2). If the player enters the "code" for the wrong item, the vending machine will dispense the thing out, allowing the player to attempt to enter the right code again.

Map Name
Location
Type
Stages
Mira HQ
Cafeteria
Short
1

👁️ Trivia
  • One of the drinks included in the task is the NRG drink, which is part of another franchise from the game's creators: Henry Stickmin.
  • One of the drinks included in the task is a drink called "Don Dew," which could refer to a real-world beverage named Mt. Dew, with the same-shaped bottle and color scheme. This fictional drink could also refer to Henry Stickmin, as this drink's brand appeared in Escaping the Prison.
  • The "C. Sir" coffee drink has a circular picture of a green crewmate on it. This could be a reference to Starbucks's green mermaid logo.
⠀Calibrate Distributor
Calibrate Distributor is a short task in Among Us, completed in The Skeld.

🎮 Gameplay

The task is performed by timing. A node rotates counter-clockwise around a ring. When it reaches its rightmost point, the player must tap or click the button under the bar, advancing to the next. There are three nodes total, and if a mistake is made, the player must restart from the first.

Map Name
Location
Type
Stages
The Skeld
Electrical
Short
1
⠀Chart Course
Chart Course is a short task in Among Us, which is seen in all three maps.

🎮 Gameplay

The player must go to the panel and drag the ship displayed across the four points to complete this task.

Map Name
Location
Type
Stages
The Skeld
  • Navigation
Short
1
Mira HQ
  • Admin
Short
1
Polus
  • Dropship
Short
1

👁️ Trivia
  • In the Polus Map, the task is located in the Dropship, probably hinting that the dropship will go back to MIRA HQ, The Skeld, or possibly a new map.
  • Only 2 players have this task, so if there are more than 2 players doing this task be very suspicious of them.
⠀Clean O2 Filter
Clean O2 Filter is a short task in Among Us, introduced in The Skeld.

🎮 Gameplay

In this task, the player must drag the six leaves to the trash to complete the Task. When you pull the plates, they retain the motion towards their direction, so essentially you don't need to keep dragging the leaves. You need a slight shove or pull towards the trash container since the machine will suck in the nearby leaves close to the trash container. As you drag the leaves towards the opening, lights flash inside the arrows beside it, giving you a visual indicator.

Map Name
Location
Type
Stages
The Skeld
  • O2
Short
1
Mira HQ
  • Greenhouse
Short
1

👁️ Trivia
  • People often ask where the leaves come from, but it's still a mystery.
⠀Clear Asteroids
Clear Asteroid is a short task in Among Us, introduced in The Skeld.

🎮 Gameplay

When opened, a translucent green screen appears showing meteors flying from the right of the screen to the left. The player must press/click on each asteroid to destroy it. When a total of twenty asteroids have been killed, the task is completed. There is no penalty for missing asteroids.
Since this task saves player progress, the player can exit the task anytime.

Map Name
Location
Type
Stages
The Skeld
  • Weapons
Visual, Long
20
Polus
  • Weapons
Visual, Short
20
Mira HQ
  • Balcony
Long
20

👁️ Trivia
  • Clear Asteroids is one of the main tasks which a Crewmate can use to prove their innocence because it is visible to other players (except in MIRA HQ).
  • Clear Asteroids has the most stages (20) of any task in the game.
  • It is more likely inspired by an old arcade game called "Asteroids."
  • If an emergency meeting is called, a body is reported, or the player exits the task before completion, they will not have to start over from the beginning; the number of asteroids
⠀Divert Power
Divert Power is a short task in Among Us, introduced in The Skeld.



🎮 Gameplay
  • Stage 1: Divert Power
    The first stage of the task requires the player to flip a switch in Electrical or Reactor. They must move the highlighted switch all the way up. Moving it towards the bottom decreases the power.
  • Stage 2: Accept Diverted Power
    In the second stage, the player needs to travel to the respective room to accept diverted power.
    Once in the room, the player must locate the panel to accept the diverted power and click/flip the fuse(the metal part) in the middle to complete the task.

Map Name
Locations
Type
Stages
The Skeld
  • Electrical
  • Communications, Lower Engine, Navigation, O2, Reactor, Security, Shields, or Upper Engine
Short
2
Mira HQ
  • Reactor
  • Admin, Cafeteria, Communications, Greenhouse, Laboratory, Launchpad, MedBay, or Office
Short
2

👁️ Trivia
  • In Reactor, there is a second stage-looking Divert Power panel, which is actually a pure visual object. This is not a real task and cannot be interacted with.
    • Impostors can be caught with this trick as no switch says Reactor as shown in the image above.
  • Interestingly, this task is one of the most commonly faked tasks in Electrical.
⠀Empty Garbage

Empty Garbage, also known as Empty Chute in The Skeld's O2, is a task in Among Us, located in the Cafeteria, Storage, and O2. It is a task found in all three maps.

🎮 Gameplay
In The Skeld, Empty Garbage consists of two phases. The first phase is located in the Cafeteria, where Crewmates must go up to the lever and then open a trash can with a lever. The player must pull and hold the lever down until the garbage has been emptied completely.
The second phase is located in Storage and is located on a lever near a door outside the ship. Similarly, Crewmates must pull the lever and hold it until the trash is empty, and the door outside the ship will open, throwing all the trash out. This phase is a visual task.
Empty Chute consists of only one stage and is located in O2.
At MIRA HQ, Empty Garbage consists of just one stage and is located in the Cafeteria, similar to The Skeld. At Polus, the task is located in O2 and also consists of one phase.

Map Name
Location
Type
Stages
The Skeld
  • Cafeteria
  • Storage
Long, Visual
2
Mira HQ
  • Cafeteria
Short
2
Polus
  • O2
Short
1

👁️ Trivia
  • Empty Garbage also has a counterpart, named "Empty Chute", located in O2 and only appears in The Skeld. The task is identical in terms of how to complete it.
  • Some of the items seen in the garbage chute that appear when doing the task are references to the Henry Stickmin series, including the Teleporter and the Tunisian Diamond.
  • There is a totem inside the chute which may be a reference to the Totem of Undying from Minecraft.
  • Despite having two parts in The Skeld, Empty Garbage is considered a short task. This task is one of the very few tasks that offer a differing description of what it means to be a long or short task.
⠀Enter Id Code
Enter Id Code is a common task in Among Us, completed in MIRA HQ.

🎮 Gameplay

In Enter Id Code, the player must swipe up the wallet's card to have an ID code. They must enter the password on the panel correctly to complete the task. If they entered it incorrectly, they would have to try again.

Map Name
Location
Type
Stages
Mira HQ
Admin
Common
1
⠀Fill Canisters
Fill Canisters is a short task in Among Us, introduced in Polus.

🎮 Gameplay

The player must drag the canister to the airway to fill it up with gas, then pull it away from the airway. This must be done for two canisters.
If they leave the task after filling the first canister, the task will not be reset. Instead, the text in the task list will become yellow just like any other multi-stage task.

Map Name
Location
Type
Stages
Polus
O2
Short
1
⠀Fix Weather Node
Fix Weather Node is a Long Task in Among Us, introduced in Polus.



🎮 Gameplay
  • Stage 1:
    The player has to go to one of 6 weather nodes placed outside (Node_CA, Node_TB, Node_IRO, Node_PD, Node_GI, and Node_MLG) and move their cursor through a randomly generated maze, starting at the top left and ending at the bottom right. If the player goes the wrong way, they have to restart the maze from the beginning.
  • Stage 2:
    Once the end of the maze is reached, the player must go to the Laboratory and switch on the weather node that was fixed.

Map Name
Location
Type
Stages
Polus
  • Outside (one of six locations)
  • Laboratory
Long
2

👁️ Trivia
  • The abbreviations of the weather nodes Node_CA, Node_TB, Node_IRO, Node_PD, and Node_GI are referencing the endings of the Henry Stickmin game "Fleeing the Complex," those being "Convict Allies," "The Betrayed," "International Rescue Operative," "Presumed Dead," and "Ghost Inmate," respectively.
  • The abbreviation of the weather node Node_MLG is a reference to Major League Gaming and their failure in the same "Fleeing The Complex" Henry Stickmin game during the "Convict Allies" route when choosing the Sniper Rifle and the Crossbow.
  • This task is known for being one of the most difficult tasks for mobile Among Us players.
⠀Fix Wiring
Fix Wiring is a common task in Among Us, completed in all three maps.

🎮 Gameplay

Fix Wiring is done by connecting each colored wire from the left-hand side of the screen to the matching color on the right-hand side. Note that the colors on the left side are randomized, while the colors on the right side are always in the same order: Red on top, followed by blue, then yellow, and finally pink. Three electrical panels must be repaired for this task to be completed. In the background behind the four colored wires are eleven wires for aesthetics.

Map Name
Location
Type
Stages
The Skeld
    Complete in 3 of the following rooms:
  • Admin
  • Cafeteria
  • Electrical
  • Navigation
  • Security
  • Storage
Common
3
Mira HQ
    Complete in 3 of the following rooms:
  • Greenhouse
  • Hallway
  • Laboratory
  • Locker Room
  • Storage
Common
3
Polus
    Complete in 3 of the following rooms:
  • Decontamination
  • Electrical
  • Laboratory
  • O2
  • Office
Common
3

💬 Task order
While the three panels are selected at random, they always appear in a strict order which cannot be violated. This order is different for each map. It should be noted that the panels are randomized for each player. Thus two Crewmates likely do not have the exact same set of panels. Knowing the correct order can help fake tasks believably or expose Impostors. When faking tasks, they should be Faked in this order, and Crewmates should keep a lookout for others breaking the order.
  • The Skeld
    Electrical > Storage > Admin > Navigation > Cafeteria > Security
    There exist six Fix Wiring locations, and 20 combinations of them are possible permutations.
    Things to take note of:
    • Fix Wiring never begins with Cafeteria or Security, don't fake these early in the round.
    • Fix Wiring never ends at Electrical or Storage, and it is impossible to confirm ally crew here even if the task meter goes up while at these locations, it is not related to this task.
    • If a player is assigned to the panel in Electrical, it always comes first. If An Impostor goes to Electrical as their second or third stage, it can expose them without a doubt.
    • If a player is assigned to the panel in Security, it always comes last. If the task meter does not go up after this task, it can expose impostors.
    • There exists only a single permutation that begins at Navigation.
    • There exists only a single permutation that ends at Admin.
    First panel
    Middle panel
    Final panel
    Electrical
    50% (10)
    0% (0)
    0% (0)
    Storage
    30% (6)
    20% (4)
    0% (0)
    Admin
    15% (3)
    30% (6)
    5% (1)
    Navigation
    5% (1)
    30% (6)
    15% (3)
    Cafeteria
    0% (0)
    20% (4)
    30% (6)
    Security
    0% (0)
    0% (0)
    50% (10)


  • Mira HQ
    Storage > Hallway > Locker > Greenhouse > Laboratory
    There exist five Fix Wiring locations, and ten combinations of them are possible permutations.
    Things to take note of:
    • Fix Wiring never begins with Greenhouse or Laboratory, and shouldn't be faked early in the round. Though it is true that while walking to the Laboratory, two other locations are passed, it is still inadvisable to fake it because of the third stage.
    • Fix Wiring never ends at Storage or Hallway, and it is impossible to confirm ally crew here even if the task meter goes up while at these locations, it is not related to this task.
    • If a player is assigned to the panel in Storage, it always comes first. If An Impostor goes to Storage as their second or third panel, it can expose them without a doubt.
    • If a player is assigned to the panel in the Laboratory, it always comes last. If the task meter does not go up after this task, it can expose impostors.
    • There exists only a single permutation that begins in the Locker Room.
    • There exists only a single permutation that ends in the Locker Room.
    First panel
    Middle panel
    Final panel
    Storage
    60% (6)
    0% (0)
    0% (0)
    Hallway
    30% (3)
    30% (3)
    0% (0)
    Locker
    10% (1)
    40% (4)
    10% (1)
    Greenhouse
    0% (0)
    30% (3)
    30% (3)
    Laboratory
    0% (0)
    0% (0)
    60% (6)

  • Polus
    Polus
    Electrical > O2 > Office > Decontamination > Laboratory > Laboratory (Bathroom)
    There exist six Fix Wiring locations, and 20 combinations of them are possible permutations.
    Things that players should take note of:
    • Fix Wiring never begins with Laboratory or Lab-Bathroom, and these shouldn't be faked early in the round.
    • Fix Wiring never ends at Electrical or O2. It is impossible to confirm an allied crew here even if the task meter goes up while at these locations, it is not related to this task.
    • If a player is assigned to the panel in Electrical, it always comes first. If An Impostor goes to Electrical as their second or third stage, it can expose them without a doubt.
    • If a player is assigned to the panel in the Lab-Bathroom, it always comes last. However, the vent right below makes it a questionable idea to stick around and confirm someone here.
    • There exists only a single permutation that begins at Decontamination.
    • There exists only a single permutation that ends at Office.
    First panel
    Middle panel
    Final panel
    Electrical
    50% (10)
    0% (0)
    0% (0)
    O2
    30% (6)
    20% (4)
    0% (0)
    Office
    15% (3)
    30% (6)
    5% (1)
    Decontamination
    5% (1)
    30% (6)
    15% (3)
    Laboratory
    0% (0)
    20% (4)
    30% (6)
    Lab-Bathroom
    0% (0)
    0% (0)
    50% (10)
⠀Fuel Engines
Fuel Engines is a long task in Among Us, introduced in The Skeld.

🎮 Gameplay
  • Stage 1:
    • In The Skeld and Polus, Fuel Engines require the player to first go to the Refuel Station in Storage and fill their gas can by holding the silver button to the right of the can.
    • For The Skeld, the player must go to the Upper Engine to fuel it.
    • In MIRA HQ, the player fuels the engine directly.
  • Stage 2:
    • In The Skeld, the player has to go back to the refuel station, refill the can, and then go to Lower Engine to fuel it.
    • In Polus, you have to go to the Exterior and near the Dropship to fuel it.

Map Name
Location
Type
Stages
The Skeld
  • Storage
  • Lower Engine
  • Storage
  • Upper Engine
Long
2
Polus
  • Storage
  • Outside
Long
2
Mira HQ
  • Launchpad
Short
1

📌 Locations
  • The Skeld has two locations: first the Upper, and then the Lower engine.
  • Polus has two locations, both around the Exterior near the Dropship, with the right one being the first.
  • MIRA HQ only has one location: the Launchpad.
⠀Insert Keys
Insert Keys is a common task in Among Us, introduced in Polus.

🎮 Gameplay

The task is performed by dragging the key shown to the left of the locks to the appropriate keyhole (highlighted with yellow/orange), inserting it (turning the outer color into blue in doing so), and rotating it to the left or right by 90 degrees.

Map Name
Location
Type
Stages
Polus
Dropship
Common
1

👁️ Trivia
  • The keyhole's position is determined by the order in which players entered the lobby, with the host always corresponding to the first keyhole on the left.
    • Because of this, it is possible to catch An Impostor lying if you ask them what keyhole they had. Example: They are the fifth player to join, but they say they had the one on the top right. This means they faked the task.
    • As An Impostor, you can look at the vitals screen to see which keyhole you would have had since vitals show players in spawning order. You could also look at your position at the start of the game or after an emergency meeting/ body report since those also depend on spawning order, but this is inconvenient since players tend to run away immediately after spawning/ meeting.
  • There is a Brain Slug attached to the keyring, which is a reference to Futurama. A purchasable hat and a pet with the same name also exists.
  • Like an Impostor, it's easy to get a stacked kill if this is one of the tasks because everyone is likely to go to the same, nearest spot at the start of the game.
⠀Inspect Sample
Inspect Sample is a Long Task in Among Us, introduced in The Skeld.

🎮 Gameplay
  • Stage 1:
    When the player starts the task, a machine holding 5 test tubes will appear. The player must press the small green button on the bottom right of the machine. Once the button is pressed, the machine will quickly dispense a liquid into each test tube. The top of the machine will say, "ETA 59."
    (ETA is an acronym for Estimated Time of Arrival. The number next to ETA represents the seconds remaining until the machine finishes analyzing the liquids.)
    After the green button is pressed, the player may leave the machine by pressing the "x" in the top left.
  • Stage 2:
    After 59 seconds, the player will need to return to the machine to complete the task. The player must press the green button below the red sample.
    If done successfully, the top of the machine will read, "THANK YOU!" and the bottom will read "TEST COMPLETE."
    If one of the four blue samples are selected, the machine will read "BAD RESULT," the green buttons will flash red, and the entire task will need to be done again.

Map Name
Location
Type
Stages
The Skeld
  • Medbay
Long
2
Polus
  • Laboratory
Long
2

👁️ Trivia
  • The task can be manually closed as soon as the player presses the green button.
  • During startup, a screen at the bottom of the machine will read "HELLO" and then "PRESS TO START --|."
  • After the green button is pressed, the bottom text on the machine reads "ADDING REAGENT."
  • If the player doesn't leave, the bottom text will read either "YOU DON'T NEED TO WAIT, "GO DO SOMETHING ELSE," "TAKE A BREAK," or "GO GRAB A COFFEE."
  • The bottom text will read "SELECT ANOMALY" while the player must press the correct button.
  • The task could be a reference to a test for detecting the presence of reducing sugars. The reagent added is blue, which could indicate that Benedict's reagent was used. In order to check for a positive test, samples must be boiled for about 1–2 minutes, which could explain the 60 second wait time. A positive Benedict's test would show a color change to red, whereas negative tests would remain blue.
⠀Measure Weather
Measure Weather is a short task in Among Us, completed in MIRA HQ.

🎮 Gameplay
Measure Weather is one of the simplest in the game. To start the task, the player must hit the "Begin" button. The task is complete when there is text on the Weather Data Download box that says "done." Measure Weather takes six seconds to complete.

Map Name
Location
Type
Stages
Mira HQ
Balcony
Short
1
⠀Monitor Tree
Monitor Tree is a short task in Among Us, introduced in Polus.

🎮 Gameplay
To complete the task, four colored sliders need to be adjusted to match certain levels of CO2, NUTRI, RAD, and WATER. Once the player moves the sliders to reach all of these specified levels, marked by white lines, the lines will turn green, and the task will have been completed.

Map Name
Location
Type
Stages
Polus
O2
Short
1

👁️ Trivia
  • The labels of each slider all seem to be actual things a tree might need: low amounts of CO2, high amounts of nutrition, deficient amounts of radiation, and high amounts of water.
  • The sliders create sounds, increasing in frequency as the sliders get higher and decrease in frequency as the sliders get lower.
⠀Open Waterways
Open Waterways is a long task in Among Us, completed in Polus.

🎮 Gameplay

Crewmates must travel to the Boiler Room in the bottom left of Polus to begin this task. The first two stages consist of opening valves in the Boiler Room. The third stage consists of opening the last valve out in the Exterior, near the entrance to Office. All valves must be turned counter-clockwise.

Map Name
Location
Type
Stages
Polus
Completed in any order:
  • Boiler Room
  • Boiler Room
  • Outside (below Office)
Long
3

👁️ Trivia
  • Valves can be turned clockwise, but doing so will slow the flow of water and, therefore, complete the task.
  • Crewmates can complete the stages in the order of place they want; either from the Exterior to the Boiler Room, or vice versa.
  • Due to a bug, the valve near the Office can be used through the walls of Admin.
⠀Prime Shields
Prime Shields is a short task in Among Us, firstly introduced in The Skeld.

🎮 Gameplay
This visual task consists of a single stage. A Crewmate must go to either Shields (The Skeld) or Admin (MIRA HQ) and click/tap the red hexagons until all of the hexagons are white. A player can prove their innocence by completing this task. After this task is completed for the first time, the shields will light up unless visual tasks are off. Although the shields are permanently on, other players can still prove their innocence by doing this task, as the shield light will blink (In MIRA HQ, completing this task does not prove your innocence as this task is not visual ).

Map Name
Location
Type
Stages
The Skeld
  • Shields
Visual, Short
1
Mira HQ
  • Admin
Short
1
⠀Process Data
Process Data is a task in Among Us, introduced in Mira HQ. The task consists of uploading data.

🎮 Gameplay

A crewmate assigned with this task must go to the Office to process data. This takes about 12 seconds, and an animation of an Among Us player carrying papers is played while doing this.

Map Name
Location
Type
Stages
Mira HQ
Office
Short
1

👁️ Trivia
  • During the uploading of data in the laptop on Mira HQ, random (made up) filenames will pop up below the download percentage status bar, including:
    • cake_report.mira
    • wut_srsbiz.txt
    • cake_report.png
    • file.txt
    • dirt_report.file
    • happy_birthday_finances.dat
    • amongis_growth.space
    • happy_birthday_investigation.png
    • and others...
⠀Reboot Wifi
Reboot Wifi is a long task in Among Us, introduced in Polus.


🎮 Gameplay
  • Stage 1:
    The Crewmate with this task must go to Communications and find the communication box. The screen will read "Reboot Required." The player must pull the lever, which will begin a 60-second countdown process. The Wi-Fi will power off, and the "Tasks" tab will display the remaining amount of seconds left in the countdown, along with the screen. The player does not have to remain in Communications during the countdown, and they may perform other tasks during this time.
  • Stage 2:
    After the countdown reaches 0, the crewmate must return to Communications to pull the lever back up to power on the Wi-Fi. This will complete the task.

Map Name
Location
Type
Stages
Polus
Communications
Long
2
⠀Record Temperature
Record Temperature is a short task in Among Us, introduced in Polus.

🎮 Gameplay

A crewmate assigned with this task must enter the temperature number that the task asks for on the right and click/hold on the arrows to increase or decrease the number that is currently displayed. In the version of this task located on the Exterior, the number must be increased, but it must be lowered in the Laboratory. All you need to do is hold, because when you reach the number the task is automatically done. You can't go lower/higher than the number shown.

Map Name
Location
Type
Stages
Polus
Laboratory or Outside
Short
1
⠀Repair Drill
Repair Drill is a short task in Among Us, completed in Polus at the Laboratory.

🎮 Gameplay

Repair Drill involves repeatedly clicking on four red exclamation points, with the markers reducing in size each time and eventually disappearing. Once each exclamation mark has vanished, the text on the bottom of the screen will change from "Status: BAD" to "Status: GOOD", and the task will be completed.

Map Name
Location
Type
Stages
Polus
Laboratory
Short
1

👁️ Trivia
  • The border of the screen for repairing the drill corresponds with the currently selected character. For example, the screenshot used in the infobox is from Blue's perspective.
⠀Replace Water Jug
Replacing Water Jug is a long task in the Among Us, introduced in Polus.



🎮 Gameplay
To complete this task, the player must first go to the Boiler Room and fill up a water jug by holding down the button until all of the water is transferred from the jug's right side to the left. The player must do the same thing in Office after the first stage is complete.

Map Name
Location
Type
Stages
Polus
  • Boiler Room
  • Office
Long
2
⠀Run Diagnostics
Run Diagnostics is a long task in Among Us, introduced in MIRA HQ.

🎮 Gameplay
  • Stage 1:
    When opening the task, the player must press the spacebar on a keyboard, which will begin a process to find anomalies on a ship in the launchpad. This process takes 90 seconds.
    Crewmates can leave this task, as the 90-second countdown will continue in the background while they do other things. Furthermore, staying at the launchpad and waiting for the countdown can make oneself an easy target for Impostors.

  • Stage2:
    After that time has elapsed, the player must return to the task and then select the model's red location, which indicates the anomaly. After doing this, the player completes the task.

Map Name
Location
Type
Stages
Mira HQ
Launchpad
Long
1

👁️ Trivia
  • The ship the diagnostics are run on looks a lot like The Skeld (the icon for choosing the map when creating a game), which suggests that the Crewmates have arrived at MIRA HQ in the spaceship and need to do a few repairs on it.
  • Run Diagnostics is currently the longest task in the game.
⠀Scan Boarding Pass
Scan Boarding Pass is a common task in Among Us, introduced in Polus.

🎮 Gameplay
To complete this task:
  1. Press the small yellow triangle on the left to bring up your pass.
  2. Press the large yellow arrow to flip your boarding pass over.
  3. Drag the boarding pass above the large red scanner. It should turn green.

Map Name
Location
Type
Stages
Polus
Office
Common
1

👁️ Trivia
  • If the QR code is scanned with a separate device, the following message appears: "Yo holmes, smell you later."
  • There's a small chance that the image on the player's boarding pass will show a small, often comedic variation of the standard boarding pass image, such as an upside-down image or an image of only the top of the player's head.
⠀Sort Samples
Sort Samples is a short task in Among Us, exclusive to MIRA HQ.

🎮 Gameplay
This task requires players to sort six items into their respective bin: an animal fossil, a plant fossil, and a gem. It is located at the bottom of the Laboratory.

Map Name
Location
Type
Stages
Mira HQ
Laboratory
Short
1

👁️ Trivia
  • The flower fossil (far left and far right) refers to the game "Dig 2 China," made by InnerSloth.
⠀Stabilize Steering
Stabilize Steering is a short task in Among Us, completed in The Skeld.

🎮 Gameplay

A Crewmate assigned with this single-stage task must go to Navigation and interact with the control panel. From there, the player can either drag the indicator over the crosshair in the center or tap the crosshair in the center. Once the crosshair is in the center, it will blink green.

Map Name
Location
Type
Stages
The Skeld
Navigation
Short
1
⠀Start Reactor
Starting a Reactor is a Long Task in Among Us, located in the Reactor on The Skeld and Mira HQ and in the Specimen Room on Polus.

🎮 Gameplay

When the player opens the task, a screen will appear on the left while a keypad appears on the right. The player must memorise the order blue squares appear on the left screen and then replicate it using the right keypad. There are nine possible blue square locations in a 3x3 grid. The player will have to memorise five patterns. The first pattern to replicate will be a single square, and the second will be two squares, and so on until a maximum of 5 yards. Because it may seem daunting to memorise the patterns, it is essential to know that the ways predictably build on each other. For example, the second pattern will always start with the blue square from the first pattern. The fifth pattern will be the four blue squares' order in the fourth pattern plus one new blue square.
The player must wait until the screen on the left finishes displaying the squares before entering the keypad pattern.

If the player enters a pattern incorrectly, the blue squares will flash red and the process restarts, in the same order as before, and the player has another opportunity to memorize the pattern. The player may keep trying until they get it correct. However, a skilled crewmate should be able to enter the patterns correctly and quickly.

Green lights above the screen on the left indicate how many patterns have been successfully replicated. Green lights above the keypad on the right indicate the number of squares the player has currently selected for the pattern so far.

When an emergency meeting is called or when you voluntarily leave the task, or a body is reported, the player's progress is saved. After opening the task panel again, the left screen will display the squares required to press on the keypad also.

Map Name
Location
Type
Stages
The Skeld
  • Reactor
Long
1
Mira HQ
  • Reactor
Long
1
Polus
  • Specimen Room
Long
1

👁️ Trivia
  • This task is possibly the best task for impostors to pretend to do because of the time it takes for a crewmate to do.
  • Some of the community calls the task Start Reactor Simon Says due to the game mechanics involved that you have to follow the lights which follow in the left-hand side and press its exact position on the right-hand side.
  • This task and Unlock Manifolds probably serve as anti-impostor security features for the reactor room; the parasitic biology of The Impostors may make them unable to understand the patterns.
⠀Store Artifacts
Store Artifacts is a short task in Among Us has done in Polus.

🎮 Gameplay
In-Store Artifacts, Crewmates have four different objects and a case with four holes that are the same shape and size as the objects. To complete the task, they have to put all the objects into the holes with the same shape.

Map Name
Location
Type
Stages
Polus
Specimen
Short
1

👁️ Trivia
  • The skull object is a reference to Sans from Undertale in its filename.
  • The exact name is "panel_speciment_undertalesans.png."
  • The diamond is a reference to the Tunisian Diamond from the Henry Stickmin series.
⠀Submit Scan
Submit Scan is a Long task in Among Us, introduced in The Skeld. It reports the crewmate height (3’6”) and the crewmate weight (92lb), which are the same for all players, the color of the player along with its ID, and a random blood type.

🎮 Gameplay
This task consists of the player standing on top of a capsule that starts to scan themself, while their information is shown, all in about 10 seconds. While doing the task, a hologram that scans the player is shown both to themself and other players, making it a task that proves innocence, and thus, it becomes easier to discover The Impostor. Multiple players may not do the scan simultaneously and, instead, have to wait in a queue for the player who initiated the task first to finish.

In a game where visual tasks are off, you can still somewhat depict that the person scanning is a Crewmate by looking at their movement, generally a Crewmate would go outside the capsule so that they would automatically move in such a manner that it genuinely looks real. You can also know that it was real if the task bar moves up after exactly 10 seconds. More so that if there are multiple people who have scans, even the inexperienced would know that the person scanning would be innocent as they will see the words.

"Waiting for [Player Name]"
The person scanning however will not see this, so it is advised to quickly leave the scanner to check the other person who would scan as well.

Map Name
Location
Type
Stages
The Skeld
  • Medbay
Long
1
Mira HQ
  • Medbay
Long
1
Polus
  • Medbay
Long
1

👁️ Trivia
  • Originally, Submit Scan was considered a Common task, but Innersloth decided to make it a Long task, while the Fix Wiring task was classified as a Common task.
  • There is a glitch where if you repeatedly get off and on the scanner, you will appear to have the visual animation of being scanned while moving. You can repeatedly prove your innocence doing this. The higher the ping is, the easier the glitch will be to pull off.
  • The Scanner used to do the task is called "Scan-Mo-Tron-2000."
⠀Swipe Card
Swipe Card is a common task in Among Us, completed on The Skeld and Polus.

🎮 Gameplay
The player must swipe the card inside the wallet on the draw frame. The card needs to be timed correctly. Swiping too slow or too fast or taking their hand off earlier will fail to complete the task, and consequently, the player must try again. It also introduces the player's wallet with a picture of a small family.

For some players, this is one of the toughest tasks in Among Us, while it usually takes them about one to two tries for others. The trick here is for the player to control their swiping speed. This task is quite easy for mobile players. This task is decently hard because players need to get your timing exactly right. Many players also don't swipe the card all the way to the other side, resulting in a bad read.

Map Name
Location
Type
Stages
The Skeld
  • Admin
Common
1
Polus
  • Office
Common
1

👁️ Trivia
  • On MIRA HQ and Polus, this task received two counterparts:
    Enter ID Code on MIRA HQ, in which the player must insert the ID code written on the card inside the wallet.
    Scan Boarding Pass on Polus, where the player must take out their boarding pass, flip it, and hover it above the scanner.
  • The photo of Orange, Green, and Cyan is actually the same photo seen beneath the 'New Friends!' photo, which introduced Cyan.
  • There is an easier way to complete Swipe Card: players can also swipe the card left and right two to four times very quickly, and the task should be completed. If a player fails while doing this, they should try the method again.
  • It can also be completed by starting slowly and then doing the rest quickly.
  • The sound effect heard when a player fails to swipe the card can be heard in Completing the Mission, the sixth game of the Henry Stickmin series, when Charles attempts to hack the door in the Valiant Hero ending.
⠀Unlock Manifolds
Unlock Manifolds is a short task in Among Us, introduced in The Skeld.

🎮 Gameplay
This task is completed via clicking/pressing the numbers in ascending order (1,2,3,4,5,6,7,8,9,10). If you click the wrong number, the keypad will flash red, and you will need to restart the sequence (in a similar way to Start Reactor). If you leave the keypad, the position randomizes again.
Upon completing the task, the keypad will flash green for a brief moment (which is only visible to the player).
Map Name
Location
Type
Stages
The Skeld
  • Reactor
Short
1
Mira HQ
  • Reactor
Short
1
Polus
  • Specimen
Short
1
⠀Upload Data
Upload Data is a short task in Among Us, introduced in The Skeld.

🎮 Gameplay
  • Stage 1: Download Data
    A Crewmate assigned with this task must go to the designated location to first Download Data. This process takes around 8.7 seconds. In The Skeld, data can be downloaded at Cafeteria, Communications, Electrical, Navigation, or Weapons. In Polus, data can be downloaded at Electrical, O2, Office, Specimen Room, or Weapons.
  • Stage 2: Upload Data
    After completing the first stage, the Crewmate must then go to either Admin on The Skeld or Communications on Polus to Upload Data, which also takes 8.7 seconds.
Map Name
Location
Type
Stages
The Skeld
  • Variable Starting Location
  • Admin
Short
2
Polus
  • Variable Starting Location
  • communications
Short
2
⠀Water Plants
Water Plants is a long task in Among Us, introduced in MIRA HQ.

🎮 Gameplay
The task involves retrieving a watering can from Storage and using it to water the plants in Greenhouse. The first part of Storage's task requires you to find the watering can in a cabinet filled with other things, making the text "Watering Can Get" appear when you click on it. The location of the watering can is randomized. The task in Greenhouse requires you to click on the four plants to water them, making a small animation when you do so (the animation is only visible to yourself).

Map Name
Location
Type
Stages
Mira HQ
  • Storage
  • Greenhouse
Long
2

👁️ Trivia
  • The third plant from the left strongly resembles a Korok from the Nintendo video game series The Legend of Zelda.
  • The message when getting the watering can, "Watering Can Get," could refer to the GameCube game Super Mario Sunshine. The Japanese version displays the message "Shine Get!" when getting a Shine Sprite.
  • It might also reference the reference in Henry Stickmin when you get the 'Biggol Sword.'
Maps 📌
  1. The Skeld
  2. Mira HQ
  3. Polus
⠀The Skeld 🟢
The Skeld is the primary map of Among Us, set on a spaceship. This map was the only one included in the first version of the game's launch in 2018, with MIRA HQ and Polus being added subsequently. This map is viral because of its design and tasks and some characteristics that it integrates.

Room Name
Tasks
Room Code
Cafeteria
Empty Garbage, Download Data, Fix Wiring
01
Weapons
Clear Asteroids, Download Data, Accept Diverted Power
02
Navigation
Chart Course, Stabilize Steering, Upload Data, Fix Wiring, Divert Power
03
O2
Clean O2 Filter, Empty Chute, Stop Oxygen Depletion
04
Shields
Prime Shields, Accept Diverted Power
05
Communications
Download Data, Accept Diverted Power, Fix Communications
06
Storage
Fuel Engines, Fix Wiring, Empty Garbage
07
Admin
Swipe Card, Download Data, Stop Oxygen Depletion
08
Electrical
Divert Power, Fix Wiring, Calibrate Distributor, Download Data, Fix Lights
09
Lower Engine
Align Engine Output, Fuel Engines, Accept Diverted Power
10
Security
Accept Diverted Power, Fix Wiring
11
Reactor
Start Reactor, Unlock Manifolds, Stop Reactor Meltdown
12
Upper Engine
Align Engine Output, Fuel Engines, Accept Diverted Power
13
Medbay
Inspect Sample, Submit Scan
14

Trailer:
⠀⠀01. Cafeteria
The cafeteria is the spawn point on this map. There are five lunch tables. It is connected to three hallways and has a vent. Players can press the Emergency Meeting button on the centre table to call an Emergency Meeting.

Tasks
  • Empty Garbage
  • Download Data
  • Fix Wiring
⠀⠀02. Weapons
Weapons room is located to the cafeteria's right, the weapons room is connected to two hallways and has a vent.

Tasks
  • Clear Asteroids
  • Download Data
  • Accept Diverted Power
⠀⠀03. Navigation
The navigation room contains the steering and course chart stations, an electrical acceptance panel, and a data point. There is also an electrical wiring panel in the hallway outside Navigation. There are two vents at the top and bottom of the room.

Tasks
  • Chart Course
  • Stabilize Steering
  • Upload Data
  • Fix Wiring
  • Divert Power
⠀⠀04. O2
The O2 room houses a trash emptier, an O2vent, and a number pad for fixing the Oxygen Deprivation sabotage. This room is connected to a single hallway.

Tasks
  • Clean O2 Filter
  • Empty Chute
  • Stop Oxygen Depletion
⠀⠀05. Shields
The shields room is connected to two hallways and has a vent.

Tasks
  • Prime Shields
  • Accept Diverted Power
⠀⠀06. Communications
The communications room has a data point, an electrical acceptance panel, and a computer to fix the Comms sabotage. It’s connected to a single hallway.

Tasks
  • Download Data
  • Accepted Diverted Power
  • Fix Communications
⠀⠀07. Storage
The storage room has containers in the middle of the room, which obstruct vision to the other side. It’s connected to three hallways.

Tasks
  • Fuel Engines
  • Fix Wiring
  • Empty Garbage/Chute
⠀⠀08. Admin
The admin room contains a large table in the centre of the room, a card-swiper, and a map of players in all rooms. The Admin room also houses a data upload point, an electrical wiring panel, and a number pad for fixing the Oxygen Deprivation sabotage. It is connected to one hallway and has a vent.

Tasks
  • Swipe Card
  • Upload Data
  • Stop Oxygen Depletion
⠀⠀09. Electrical
The electrical room contains the distributor, an electrical divergence panel, an electrical wiring panel, and a data point. There is also an electrical panel to fix the light sabotage. It is connected to one hallway and has a vent.

Tasks
  • Divert Power
  • Engine/Weapons
  • Fix Wiring
  • Calibrate Distributor
  • Download Data
  • Fix Lights
⠀⠀10. Lower Engine
The lower engine has engine alignment and engine fueling stations, and an electrical acceptance panel. It is connected to two hallways and has a vent.

Tasks
  • Align Engine Output
  • Fuel Engines
  • Accept Diverted Power
⠀⠀11. Security































The security room has a camera station and one electrical acceptance panel. It is connected to one hallway and has a vent.

Tasks
  • Accept Diverted Power
  • Fix Wiring
⠀⠀12. Reactor
The reactor contains the reactor starting controls, the reactor manifold controls, and an electrical acceptance panel. The reactor also has two hand readers to fix the Reactor Meltdown sabotage. It is connected to one hallway and has two vents.

Tasks
  • Start Reactor
  • Unlock Manifolds
  • Stop Reactor Meltdown
⠀⠀13. Upper Engine
The upper engine has engine alignment and fuelling stations and an electrical acceptance panel. It is connected to two hallways and has a vent.

Tasks
  • Align Engine Output
  • Fuel Engines
  • Accept Diverted Power
⠀⠀14. MedBay
The MedBay is connected to one hallway and has a vent.

Tasks
  • Inspect Sample
  • Submit Scan
⠀Mira HQ 🟢
MIRA HQ is the second map of Among Us, set high in the Earth's atmosphere. The facility is owned by the recurring company MIRA.
After a long journey on The Skeld, the crewmates decided to spend some time back at the MIRA Headquarters. Indeed there aren't as many Impostors there.
The map was officially announced on August 3, 2019, along with a Henry Stickmin Collection update. It was released on August 8, 2019, with a trailer uploaded on August 9, 2019.


Room Name
Tasks
Room Code
Launchpad
Fuel Engines, Run Diagnostics, Divert Power
01
Medbay
Submit Scan, Divert Power
02
Communication
Divert Power
03
Locker Room
Fix Wiring
04
Decontamination
-
05
Office
Divert Power, Process Data
06
Admin
Prime Shields, Chart Course, Divert Power, Enter ID Code
07
Balcony
Clear Asteroids, Measure Weather
08
Cafeteria
Buy Beverage, Divert Power, Empty Garbage
09
Hallway
Fix Wiring
10
Laboratory
Sort Samples, Assemble Artifact, Divert Power, Fix Wiring
11
Reactor
Unlock Manifolds, Start Reactor, Divert Power
12
Storage
Fix Wiring, Water Plants
13

Trailer:
⠀⠀01. Launchpad
It is the first spawn point for players until the first emergency meeting. It is where the crew's ship is perched, along with several boxes, a diagnostic computer, and another device that serves to fill the engines. It has a vent in the upper left corner which is connected to all the other vents in the Mira HQ map.

Tasks
  • Fuel Engines
  • Run Diagnostics
  • Divert Power
⠀⠀02. MedBay
It is the place where sick people reside. It consists of beds with a scanner and a vent between two beds.

Tasks
  • Submit Scan
  • Divert Power
⠀⠀03. Communications
It is the location where the base receives communications from other MIRA spacecraft. It has several radio equipment and a computer that serves as a sensor that guides people's movement in the area.

Tasks
  • Divert Power
⠀⠀04. Locker Room
It is the place where the crew changes clothes. It has several lockers and a bench, and a pipe under the door that takes players to decontamination.

Tasks
  • Fix Wiring
⠀⠀05. Decontamination
It is where the crew members are decontaminated before going to the corridor that connects the Reactor and the Laboratory. It consists of an isolated room with yellow floors and black floors that flash blue, in addition to vaporisers and two doors that players can open by pressing the button on the side. When they enter, the door closes, and the place emits steam, and after that, the other door opens.

No Tasks
⠀⠀06. Office
It is located at the end of the North Hallway, across from admin. It is in the upper area of the map. It has a vent in the upper left corner. Comms Sabotages can be fixed there.

Tasks
  • Divert Power
  • Process Data
⠀⠀07. Admin
The admin room is located under the Greenhouse.

Tasks
  • Prime Shields
  • Chart Course
  • Divert Power
  • Enter ID Code
⠀⠀08. Balcony
Balcony is located at the bottom of the MIRA HQ, and a vent in the middle between the two doors.

Tasks
  • Clear Asteroids
  • Measure Weather
⠀⠀09. Cafeteria
The Cafeteria is located in the right corridor and is smaller than its predecessor. It is also near the Storage and the Balcony, and the tables are cubic instead of circular and are light brown. A vent is located near the entrance, and the emergency button is located on the left table.

Tasks
  • Buy Beverage
  • Divert Power
  • Empty Garbage
⠀⠀10. Hallway
The hallway is Y-shaped and has door log sensors at each of its exits.At its bottom right, there is a vent.

Tasks
  • Fix Wiring
⠀⠀11. Laboratory
The Laboratory is a medium room, located across the Reactor after the decontamination hallway. It features a vent directly connected to other vents in the decontamination hallway, the Reactor, and the Office.

Tasks
  • Sort Samples
  • Assemble Artifact
  • Divert Power
  • Fix WIring
⠀⠀12. Reactor
The reactor is connected to the Laboratory, which contains a massive reactor with a claw that emits a laser (which can change colour if the reactor is sabotaged). To get to the reactor, Crewmates must first go through Decontamination. A vent is located on the left below.

Tasks
  • Unlock Manifolds
  • Start Reactor
  • Divert Power
⠀⠀13. Storage
Storage is located near the Cafeteria. Inside the room is a bookcase which contains old materials, including the watering can, which is used to water the plants.

Tasks
  • Fix Wiring
  • Water Plants
⠀Polus 🟢
Polus (also known as the Polus Outpost) is the third map in Among Us, which is set on the planet Polus as a planetary base.
Man the expedition to the research base on Polus. A planet far away from any would-be Impostors.

Features
  • A spacious planet base larger than either previous map.
  • 12 new tasks!
  • A unique type of security system!
  • New door mechanics!
  • A bathroom! (out of order)

Room Name
Tasks
Room Code
Dropship
Chart Course, Insert Keys
01
Electrical
Fix Wiring, Download Data
02
Exterior
Record Temperature, Fix Weather Nodes, Fuel Engines
03
Office
Download Data, Scan boarding Pass, Swipe Card, Fix Wiring, Replace Water Jug
04
O2
Empty Garbage, Fix Wiring, Upload Data, Monitor Tree, Fill Canisters
05
Admin
-
06
Boiler Room
Replace Water Jug, Open Waterways
07
Communications
Reboot Wifi, Upload Data
08
Decontamination
Fix Wiring
09
Laboratory
Fix Weather Node, Record Temperature, Repair Drill, Fix Wiring, Submit Scan, Inspect Sample, Align Telescope
10
Medbay
Submit Scan, Inspect Sample
11
Nodes
Fix Weather Node
12
Security
Fix Wiring, Divert Power
13
Specimen Room
Start Reactor, Store Artifacts, Upload Data, Unlock Manifolds
14
Storage
Fuel Engines
15
Weapons
Clear Asteroids, Upload Data
16

Trailer:
⠀⠀01. Dropship

The Dropship is the main spawn point for players when they start the match, which is practically the lobby of a match before starting it, similar to The Skeld's ship. The place is empty, with no boxes or anything like that, just a door that possibly leads to the pilot. Next to the engines, there are two gas tanks.

Tasks
  • Chart Course
  • Insert Keys
⠀⠀02. Electrical

Electrical is an upside-down L-shaped room at the top-left corner of the map. It has an exterior section that contains the actual electrical equipment. Under that is the vent. It has a door at the top-right of it that leads outside, a door at the bottom of it that leads to O2, and a doorway at the top-left that leads to Security.

Tasks
  • Fix Wiring
  • Download Data
⠀⠀03. Exterior

The Exterior is the planetary base's outer area, being located practically from the right exit of the Office, with a lava pit, several pilasters of climatic modules, among other things. Lava is the new way for The Impostor to be kicked out of the place and thrown into the lava pit.

Tasks
  • Record Temperature
  • Fix Weather Nodes
  • Fuel Engines
⠀⠀04. Office

The Office is the main spawn point for players after a discussion, where it is glued to the Administration and contains several things like a gallon of water, an IQ, etc. A vent is located next to the left entrance of the Office.

Tasks
  • Download Data
  • Scan Boarding Pass
  • Swipe Card
  • Fix Wiring
  • Replace Water Jug
⠀⠀05. O2

O2 is a small room located on the leftmost side of the map, near Security. Inside are two tasks, a vent and a tree. One of the tasks is to Monitor the Tree, and the other being Upload Data. There is a window on the right-hand side of the room; however, it is not transparent.

Tasks
  • Empty Garbage
  • Fix Wiring
  • Upload Data
  • Monitor Tree
  • Fill Canisters
⠀⠀06. Admin

Admin is a small room located near the Office's Discussion Table and near a Decontamination Elevator. At Admin, the table to summon the ability is seen, and on a screen is the DvD logo.

No Tasks
⠀⠀07. Boiler Room

The Boiler Room is a room encompassed in O2. It has many wires at the walls and a water jug used to complete the Replace Water Jug Task that can be seen on the left. 2 Waterways, going into a water pool, are used to complete the Open Waterway Task.

Tasks
  • Replace Water Jug
  • Open Waterways
⠀⠀08. Communications

Communication is located near Weapons. It is a small room with a small table and a big screen to Upload Data, and a WiFi Panel at the left to Reboot Wifi when having the Task.

Tasks
  • Reboot Wifi
  • Download Data
⠀⠀09. Decontamination

Decontamination is located at Admin and at the Laboratory. It is an elevator which functions just like its Mira HQ Counterpart. The doors open and lead into the Specimen Room.

Tasks
  • Fix Wiring
⠀⠀10. Laboratory

The Laboratory on Polus is a massive room encompassing several smaller rooms. In its centre is the main laboratory room, which features several tasks. Right below are bathrooms, which have a vent inside one of the stalls, leading directly outside and indirectly into the office. On the left are both the weather station and the laser drill pod. Each features several tasks connected to a hallway right below them, which is the left entrance to the labs. The entrance and the drill pod have a camera right outside. On the right, there is a small Medbay featuring a scanner. Right below is the upper decontamination room (its entrance facing the bathrooms), which leads to the Specimen Room.

Tasks
  • Fix Weather Node
  • Record Temperature
  • Repair Drill
  • Fix Wiring
  • Submit Scan
  • Inspect Sample
  • Align Telescope
⠀⠀11. MedBay

MedBay is a medium-sized room that is only mentioned in tasks. Otherwise, it's encompassed by the Laboratory. It contains a scanner and hospital beds. The beds look like they have a table next to them. It also has two tasks in it.


Tasks
  • Submit Scan
  • Inspect Sample
⠀⠀12. Nodes

Nodes consist of dark blue cones on metal cylinders, surrounded by turquoise circles. There are a total of 6 weather nodes scattered on the map. Most of the nodes are located close to openings, giving Impostors a good excuse to be close to openings.

Tasks
  • Fix Weather Node
⠀⠀13. Security

The Security room is a tiny room on the upper left side of the map. It has a computer screen that allows you to access cameras.

No Tasks
⠀⠀14. Specimen Room

The Specimen Room is located near the bottom right of the map. To access it, you have to pass through one of the small Decontamination rooms in either Admin or the Laboratory, then walk through a long empty hallway. The room features windows that let you see the exterior from inside.

Tasks
  • Start Reactor
  • Store Artifacts
  • Upload Data
  • Unlock Manifolds
⠀⠀15. Storage

Storage is a small, utterly isolated room with only a gallon of fuel and a few boxes, along with a hole, which is connected to the holes in the Office and the one near Communications. There is a window which can be viewed both inside and outside storage located at the bottom of the structure.

Tasks
  • Fuel Engines
⠀⠀16. Weapons

It is a small room with two tasks and no vent in it. It also has clear asteroids, where it is located in a monitor with a green screen and outside it, has a weapon which will shoot when doing the Clear Asteroids task.

Tasks
  • Clear Asteroids
  • Upload Data
Features 🔨
⠀Player Colors 🎨
Image
Color Name
Red
Blue
Green
Pink
Orange
Yellow
Black
White
Purple
Brown
Cyan
Lime
Fortegreen
Tan
⠀Player Cosmetics 🤡













Cosmetics are items in Among Us used to customise characters. The three types of cosmetics are hats, skins, and pets. Hats are worn on players' heads, skins are worn on their bodies, and pets follow them around.
Some hats are free and automatically owned by the player on mobile platforms, while a variety of other cosmetics can be unlocked by paying real-world money (between $0.99 and $2.99). On the paid PC version, all skins and hats are free (except the ones included in the MIRA HQ and Polus bundles), but pets are still required to be bought to obtain. Purchases do not sync across platforms. Cosmetics can be bought via the main menu store, and owned cosmetics can be worn in the hub area before a game starts.
Hats, skins, and pets grant little gameplay advantage and mostly serve the sole purpose of supporting the developers. However, if someone is An Impostor and is running away or venting, people can identify them by a hat or pet because they make the space of their character larger. On the other hand, if someone is a Crewmate, then cosmetics could be used to verify that you were in a location. This can only be used in certain situations, as cosmetics are not shown during the discussion phase.
Some skins and hats slightly hide the colour of the player, which can confuse other players. A player might be distracted by The Impostor's clothing, then forget what colour The Impostor actually is during an emergency meeting. The newest public beta of Among Us has the feature that a player's hat and skin shows up on their voting icon, but not their text icon. This is mostly to help colorblind people or stop the very thing explained above.
⠀Other mechanics
Among Us has lots of more mechanics in the game that I didn't know how to categorize them properly in this guide, so I added them in the list below.
⠀⠀Emergency meeting
An emergency meeting occurs once the emergency button is pressed or after a body is reported. During emergency meetings, players are teleported to the Cafeteria/Office and are unable to move as they talk and vote for other players they think might be Impostors. The player with the most votes by the end of the meeting will be ejected, although the ejection can be skipped if enough players vote for the skip option or if the votes are tied.
⠀⠀⠀🌗 Phases
Phases
Emergency meetings have a total of 3 phases, each serving their own purpose:
  1. Discussion
    The discussion phase is where the players can discuss several things to vote out any suspected Impostors. Players cannot vote during this stage. The specific amount of time for discussion is set by the host before the game in the options. Some important topics of discussion include, but are not limited to:
    • Whether or not anyone saw someone kill, vent, or do anything else incriminating.
    • Who's been acting suspiciously ("sus")
    • Who's a confirmed Crewmate, whether they be approved by a visual task with another crewmate watching, or even performing the said task themselves.
    • Where everyone was on the map at the time of the meeting.
    • Where the body was (if someone called the meeting after a report).

  2. Voting
    The voting phase is where each player votes for who they think is The Impostor. Players can still talk during the voting phase. At the end of voting, the player with the most votes will be ejected. Ejection can also be skipped if a tie occurs or if a majority of players vote to skip. To vote, a player must click on the username of who they want to vote for (or the skip button) and click the green checkmark to lock in their vote. Clicking the red cross will make the two options disappear and allow the player to instead vote for a new player or skip. As of Update v10.8, anonymous voting can be toggled. When Anonymous Voting is toggled via Game Settings, the icons of each player have been replaced with black icons. These make it so that you don't know who has voted for who.

  3. Ejection
    Ejection occurs after all players have voted, or the emergency meeting's time runs out. During ejection, the votes will be shown, and the player with the most votes will be ejected. After being ejected, a player's identity will be revealed, and they will be treated as dead, turning into a ghost and being allowed to wander the map for the rest of the game. However, like what was said above, ejection can be skipped depending on the votes.
⠀⠀⠀🔰 Strategies
  • As a Crewmate:
    • If you notice someone venting, faking a task, or doing anything only Impostors can do, immediately call an emergency meeting.
    • If you see someone vent and they start running after you, your best bet is to run to the nearest confirmed crewmate and stay with them until either The Impostor wanders away or until someone realises you've been followed and can confirm the killer in the event that you are killed.
    • Share information about the Tasks you have and make plans.
    • Share information about who can be trusted.
    • Impostors cannot fake Visual Tasks, which means that any player that you see successfully completing a visual Task can be trusted. There are four visual tasks. They are Submit Scan, Prime Shields, Clear Asteroids and Empty Garbage.
    • Use this information to plan strategies and to find The Impostor(s).
    • If there is one player you've been with the entire game and not let out of your sights during a one Impostor round, and someone else dies, you two can vouch for each other and effectively reduce the amount of guessing there would have to be.
  • As an Impostor:
    • Try not to act suspicious.
    • Do not suspect too many people, as this may make you seem suspicious. However, staying quiet the whole round might as well be just as bad. Go with the crowd and vote out as many Crewmates as possible.
    • The act of being suspicious may include, Following a Crewmate. They are not able to be pinpointed on the map. We are not doing any task. Doing a common task no one has such as doing Fix Wiring on The Skeld when everyone only has Swipe Card or common tasks are off. Coming from a location without a task, or with a vent. Not reporting a body. Obvious task faking such as completing Upload Data in under 5 seconds or doing Divert Power in 8 seconds or doing the second half of a task without doing the first half such as doing Divert Power before going near electrical, where the first part is located.
    • If another Impostor gets suspected, try to cover for them.
    • However, this can be risky, as if they are discovered, you might be voted off for supporting them.
    • If you are caught venting by a singular Crewmate you could lie and scold them for calling out their fellow Impostor mate if there are 2 or 3 Impostors, effectively getting your team an extra kill if they believe it.
⠀⠀⠀👁️ Trivia
  • There is a bug that a person who was killed by The Impostor. Simultaneously, someone called for an emergency meeting will show up as both dead and alive. However, they technically are dead since after the Emergency Meeting ends, the person who was killed during the whole ordeal would have their body appear in their spawn location.
  • There is a glitch in which if someone calls an Emergency Meeting or a dead body is reported when a person has finished a task, the person will be unable to move the meeting screen glitched out. However, the person can still hear the sounds and vote the users that are inside their screen. When the meeting ends, the glitched person will walk again, starting from the point where they were glitched, unlike the others, which started from the meeting table.
  • If an Impostor goes into or out of a vent while the meeting is called or body is reported, it is possible to see the vent animation by the Impostor.[/lit]
⠀⠀Ejection
An Ejection can occur, depending on the results, after every player has voted or the time has run out at the end of a vote.
⠀⠀⠀🎮 Gameplay
Ejection occurs when voting for a meeting is over; the player with the most votes will be ejected. If the Confirm Ejects are off, the game will state which player was ejected. With Confirm Ejects on, the game will display which player was ejected, along with whether they were an Impostor or not, and how many Impostors remain. If either the majority of the players skip the vote or tie in the voting, no one will be ejected. A tie can also occur between a player and skip voting. Once a player is ejected, they're considered dead and, like players who were killed, are still allowed to roam the map as a ghost. Their pets or mini crewmates will stay near the spawn point and behave as if their owner was killed right there.
⠀⠀⠀🎥 Animations
  • The Skeld
    • The ejected player is shot out of the ship's airlock and is shown flying through space.
  • Mira HQ
    • The ejected player is shown falling from the sky into a pit of dark clouds.
  • Polus
    • The ejected player is shown falling down from a purple cliff into a pool of lava. If confirmed ejects are on, crewmates who are ejected will stick their hand out of the lava, as if they are calling for help, while impostors who are ejected will give a thumbs up. If confirmed ejects are off, the ejected player will splash into the lava, not showing any unique animation.
⠀⠀⠀👁️ Trivia
  • The Impostor sticking their thumb out of lava when they are ejected in the Polus map is a reference to Terminator 2: Judgement Day's lava scene.
⠀⠀Options
Options control how several different parts of the game work in Among Us. Only the host of a lobby can change the options, which is done on the customised laptop. However, some options are set on lobby creation and cannot be changed.
⠀⠀⠀📌 Lobby creation options
These options are all available only while creating a lobby, and cannot be changed afterwards. Underlined values are the default values.

Option Name
Possible Values
Map
The Skeld / Mira HQ / Polus
Impostor Count
1 / 2 / 3
Chat
English / Spanish / 한국어 / Русский / Português / Arabic / Filipino / Polskie / Other
Max Players
4 / 5 / 6 / 7 / 8 / 9 / 10

The choices for "Max Players" also depends on how many Impostors there are:
  • 1 Impostor - all options available
  • 2 Impostors - min. 7 players
  • 3 Impostors - min. 9 players
⠀⠀⠀🔰 Post-lobby game options
These options can be changed via the laptop in the lobby between games. Underlined values are the default values.
Option Names
Possible Values
Recommended Settings
On / Off; setting this to On sets all remaining settings to their default values.
Confirm Ejects
On / Off
Emergency Meetings
1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
Anonymous Voting (BETA ONLY)
On / Off
Emergency Cooldown
0s / 5s / 10s / 15s / 20s / 25s / 30s / 35s / 40s / 45s / 50s / 55s / 60s
Discussion Time
0s / 15s / 30s / 45s / 60s / 75s / 90s / 105s / 120s
Voting Time
0s / 15s / 30s / 45s / ... / 270s / 285s / 300s/ ∞s
Player Speed
0.5x / 0.75x / 1.0x / 1.25x / ... / 2.5x / 2.75x / 3.0x
Crewmate Vision
0.25x / 0.5x / 0.75x / 1.0x / 1.25x / ... / 4.5x / 4.75x / 5.0x
Impostor Vision
0.5x / 0.75x / 1.0x / 1.25x / 1.5x / 1.75x / ... / 4.5x / 4.75x / 5.0x
Kill Cooldown
10s / 12.5s / 15s / 17.5s / ... / 45s / ... / 57.5s / 60s
Kill Distance
Short / Medium / Long
Taskbar updates (BETA ONLY)
Always / Meetings / Never
Visual Tasks
On / Off
Common Tasks
0 / 1 / 2
Long Tasks
0 / 1 / 2 / 3
Short Tasks
0 / 1 / 2 / 3 / 4 / 5
⠀⠀Freeplay
Freeplay is one of the game modes in Among Us, made for newer players to train their skills. It is currently the only single-player mode in the game.
In this mode, the player is free to explore any map outside of a regular game environment. There are a few "dummy" Crewmates that are positioned around the map and don't move or show any signs of life, other than voting. (None vote you out) A laptop can be accessed (usually located near the Emergency Button) that allows for the player to freely Customize their required Tasks, as well as whether or not they are an Impostor. All abilities from a classic game, such as Sabotage and Report, are usable.
Freeplay is an excellent way to practice routes as a Crewmate, and as An Impostor, a player should always take advantage of what they can take on each map and plan what they want to do. Playing this mode can significantly increase your chances of winning during a typical play session. However, when all players are killed, all tasks are completed; a critical sabotage's countdown ends (such as "Reactor Meltdown"), or when all the players are voted out, the game will restart.

👁️ Trivia
  • Freeplay is currently the only mode with NPC Crewmates.
  • When an Emergency Meeting is called, or a dead body is reported, all dummies automatically either vote any alive Crewmates or skip voting. This can result in the player being ejected. This can also lead to a situation where they vote themselves.
  • Freeplay is currently the only mode where a player can switch from a Crewmate to an Impostor and vice versa.
  • Freeplay can be considered a training mode of sorts.
  • Unlike any other game mode, Freeplay does not require any source of the Internet to play.
  • You are unable to change the look of your character while in Freeplay and it will just resort to what you looked like last game.
  • There's a glitch in Freeplay mode that involves vents on The Skeld and allows the player to turn invisible. This glitch also allows the player to vent as a Crewmate.
⠀⠀Vision
Vision is the area around a player in which they can see other players and dead bodies. Visually, this is represented by areas that are outside of a player's vision being shaded.
Players' vision is set at a certain radius around them, but is obstructed by walls and closed doors. Vision around corners is limited to a straight line tangent to the corner.
Crewmates and Impostors can be given different levels of vision in the game settings in the waiting room. The lowest possible vision is 0.25×, and the highest possible vision is 5×. While Lights are sabotaged, Crewmate’s vision is limited, whereas Impostors' vision is not. Ghosts always have unlimited Vision.
Vision only affects the visibility of players and dead bodies. It does not affect the visibility of closed doors or vent animations—on maps where vents have a spirit when used (The Skeld and Mira HQ), player's can see a vent opening or closing (but not who used the vent) even if it is outside of their vision.
⠀⠀Voting
Voting occurs after a dead body has been reported or an emergency meeting has been called. Depending on the options, there can also be a discussion period before voting. The voting period can also be adjusted in the options. Every living player gets to cast a vote on who they think The Impostor is, and whoever has the most votes will get ejected. Players can also vote to skip, meaning their vote wouldn't be cast. If there is a tie, nobody will get removed. After everybody votes or the time runs out, the options will be shown, and you can see who voted who.
In version 2020.10.22s, an option for anonymous voting was added. This means that you can't tell who voted who.

55 Comments
jensenbenito Mar 8 @ 5:00pm 
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jensenbenito Mar 8 @ 4:59pm 

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Olimon7661 Mar 17, 2024 @ 12:12pm 
the fungle
nexowite Feb 9, 2024 @ 11:29am 
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