Team Fortress 2

Team Fortress 2

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The ULTIMATE Guide for Shortcuts and Tactical Jumps
By Azoffh and 1 collaborators
Here's an (almost) complete list of shortcuts and tactical jumps for all official maps (except Halloween and Smissmas maps). It will involves some advanced techniques like crouch jumping, strafing and pixelwalking.
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Intro
In this guide, you will find shortcuts and tactical jumps to cross the map at Mach speed and to reach unexpected areas. Stairs ? What's that ?

There are all meant to be execute without any help from items or loadout, so no rocket jump, triple-jump, Powerjack, Gloves of Running Urgently ... Only the stock loadout will be used, and this includes building boosting (using your buildings as a stool to reach higher platforms).

If there is any class icon on the picture, that means that this jump can only be performed by this/these class(es). Otherwise the jump can be accomplished by all classes.

On symmetric maps, jumps works on both sides, except when indicated.

I recommend you to practice some jumps, on a listen server, because of their difficulty. Especially for pixelwalks, tight air strafes and precision jumps.
CHANGELOG
[22 november 2024] Removed one jump on Steel.
[13 march 2023] Added ThunderMountain. Updated Goldrush, Gorge, Badlands, Upward, Badwater, Snowycoast, Sawmill, Egypt
[09 march 2023] Added Altitude, Harvest. Updated Steel, Dustbowl, Egypt, Gorge, Barnblitz.
[08 march 2023] Updated Swiftwater. Added Upward (thanks Antonin_117 !)
[12 february 2022] Added Goldrush, Hoodoo, Pier, Snowycoast, Swiftwater
[21 march 2021] Added Process, Metalworks, Powerhouse. Updated 2fort (thanks faxl !), Mountain Lab.
[17 february 2021] Added Badwater, Barnblitz, Borneo, Frontier. Added a list of class speeds.
[02 february 2021] Added lines in "Intro", added "Changelog" section
Techniques
Crouch Jumping
From the TF2 wiki
At any point during a jump, the player may crouch by pressing the pre-assigned button. This will cause the classes to bring their legs up in world view and move an additional Hammer unit up, as well as reduce their height by 27 Hammer units from the bottom of their hitbox. This allows them to reach higher surfaces or shrink their hitboxes to dodge enemy fire.

Air Strafing
Air strafing allows players to curve in mid-air to change their trajectory. Its use is to reach a destination that is hidden around a corner or barrier. While airborne, it can be performed by simultaneously strafing and turning smoothly in the same direction. Attempting to move forward with the movement keys (such as holding W) during the maneuver will prevent the player from strafing, while attempting to move backward will also result in a decrease of speed.
From the TF2 wiki

Surfing
From the TF2 wiki
Surfing involves strafing into slanted walls (commonly referred to as "ramps"), causing the player to accelerate rapidly and reach an extremely high velocity. A player must strafe against these ramps using the A or D keys.

Pixelwalking
Pixelwalking is an advanced technique that allows you to stand on the intersection between a steep slope (usually a clipbrush) and a wall. "The area that you can stand in these locations are so narrow that even the slightest movement in the opposite direction will make you fall right off. Hence players have taken to calling it the pixelwalk."

Speed
Here's a list of the mercenaries' speed (rough approx.), and equivalences by the use of items.
Link to the true table on TF2 Wiki
-- ATTACK/DEFENSE --
cp_altitude
cp_dustbowl
Stage 1
]
Stage 2

Stage 3
cp_egypt_final
Stage 1

Stage 2

Stage 3

Pixelwalk video coming soon.
cp_gorge / cp_5gorge
cp_gravelpit
cp_junction_final
cp_mercenarypark
cp_mossrock
cp_moutainlab
cp_steel
-- CAPTURE THE FLAG --
ctf_2fort
ctf_doublecross
ctf_landfall
ctf_sawmill
ctf_turbine
ctf_well
-- CONTROL POINTS --
cp_badlands
cp_coldfront
cp_fastlane
cp_foundry
cp_freight_final
cp_granary
cp_gullywash_final
cp_metalworks
cp_powerhouse
cp_process
-- PAYLOAD --
pl_badwater

pl_barnblitz
pl_borneo
pl_frontier_final
pl_goldrush
Stage 1

Stage 2

Stage 3
pl_hoodoo_final
Stage 1

Stage 2

Stage 3
None :(
pl_pier
pl_snowycoast
pl_swiftwater_final
pl_thundermountain
Stage 1

Stage 2

Stage 3
pl_upward
-- KING OF THE HILL --
koth_harvest_final
WIP
I'm not done yet. I'm missing some maps. If you know some tricks, feel free to leave a comment, and I will check it out one day.

Thank you for reading my guide.
5 Comments
Azoffh  [author] Feb 24, 2021 @ 10:52am 
Thanks for your tips ! I will look into that later !
Ghost Peak Redemption 2 Feb 24, 2021 @ 8:03am 
I have some tips for 2fort:

As scout, you can double jump from the hung up tire on the blu side of the map (picture 1) up to the edge of the ceiling, it's not easy to pull of though.

Some classes can stand on a red pipe at red spawn.

If you get into a bad situation on the bridge, you can crouch jump through the gap and land in the water.

Scouts, Soldiers and Demomen can stand on an invisible ledge on top of the windows inside of the building in the middle of the balcony on blu side.

You can walk on the ledge around the windows on both sides, use this to catch snipers off guard or hide as a spy.


"LS"bulleloup5 Feb 17, 2021 @ 11:25am 
verry good
Joes Feb 17, 2021 @ 11:05am 
WoW :steamthumbsup:
Jackaroo Jan 23, 2021 @ 8:06am 
This is awesome