Tabletop Simulator

Tabletop Simulator

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Anno 1800 [Scripted, Revised]
   
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Type: Game
Complexity: Medium Complexity
Number of Players: 2, 3, 4
File Size
Posted
Updated
386.977 KB
Oct 29, 2020 @ 11:28pm
Dec 29, 2020 @ 8:09pm
11 Change Notes ( view )

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Anno 1800 [Scripted, Revised]

Description
This mod is 99% based off of BoardBaron's mod and I take credit only for the changes listed below.

- Made the scripting zones smaller but added placards showing where to place exhausted pieces.
- Replaced the infinite population cubes with limited, auto-sorting bags (as they are supposed to be limited).
- Added the English translation of the rulebook found on BGG.
- Added two promo cards.
- Added a useful chart showing the relations between the goods and their distributions on the population cards.
- General clean up (rounding corners of tiles, color tinting, etc.)

Updates, post Upload:
- Added an old world card that was missing; removed a duplicate old world card.
- Scripted setup.

--(original description)--
In Anno 1800, a board game based on the popular PC game from Ubisoft, you continuously build up your own industry to develop your home island.

Ship fleets allow for lively trade and the development of new islands in the Old and New World. You have to fulfill the wishes of your own population. While the inhabitants are initially satisfied with bread and clothing, they soon demand valuable luxury goods. You must plan production chains sensibly and keep an eye on the specialization of your population. The goal: A wise distribution of farmers, workers, craftsmen, engineers, and investors — but the competition never sleeps and can snatch the new achievements from under your nose at any time! Who can create the most prosperous island?

[Tooltips are in German, but apart from that the game is 100% language independent]
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16 Comments
GC2  [author] Jan 22, 2021 @ 6:55pm 
Quadrous Dec 28, 2020 @ 2:06pm 
You are the man.
GC2  [author] Dec 28, 2020 @ 11:05am 
Fixed, as well as some other aesthetic changes. More additions soon, probably.
Quadrous Dec 27, 2020 @ 11:54pm 
Awesome... One more thing GC2. Is it possible to convert the resource tiles into, well, tiles? I noticed that whoever did this originally programmed them as a deck of cards rather than individual stackable tiles.

The problem is that if you place a resource tile on top of a big Old World card and then accidentally lift the big Old World card, you are left with a bit of a mess. The Resource tiles sink through because the game recognizes them as cards. As a temporary solution, we figured we can lock the Old World cards once they are played (no need to pick them up anyway).

Maybe you know some magic to fix this potentially? :steamthumbsup:
GC2  [author] Dec 24, 2020 @ 10:29am 
Great catch. I've edited that in.
Quadrous Dec 24, 2020 @ 2:12am 
Also, I figured I would pitch in a little. Here is a scoring sheet I have Photoshop-translated to english: https://ibb.co/kGyr3WF Feel free to use this!
Quadrous Dec 24, 2020 @ 1:41am 
Great job on this GC2. My friends and I have been loving this game. One thing I noticed... there are duplicate expedition ship Old World cards . On the bottom of page 9 in the manual there is a picture showing an Old World card that awards 2 expedition cards . This card is missing. I suspect that there was an error in the porting of the game to tabletop sim. All of the Old World cards should be unique. Would be awesome if we could get this fixed :steamsad:
joelfutch Dec 9, 2020 @ 4:54pm 
Is the start of the game scripted at all here? Not seeing a way to begin the game and auto deal out cards, cubes, etc.
a_patch Dec 1, 2020 @ 6:37am 
Awesome, thanks.
bhfred Nov 19, 2020 @ 8:26pm 
Great job to you and BoardBaron!