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[string "scripts/components/playercontroller.lua"]:5077: attempt to call field 'preview_cb' (a nil value)
...
But I don't even have this mod. Stumbled upon the thread though googling. I use some mods, but no mods with new characters or mobs.
The error happened when I entered the cave the first time and fought cave spider. I play as Wigfrid.
My thoughs are the bug is from the vanilla game itself, because Itsumademo written about it just a month ago, which is curious. Perhaps, some recent update has this bug.
Got same than @Janus happen every time i use the action "Smite" right clic attack with some weapon or even bare handed.
Log :
[00:03:16]: [string "scripts/components/playercontroller.lua"]:5077: attempt to call field 'preview_cb' (a nil value)
LUA ERROR stack traceback:
scripts/components/playercontroller.lua:5077 in (method) RemoteBufferedAction (Lua) <5068-5081>
self =
predictionsent = false
predictwalking = false
draggingonground = false
deploy_mode = true
controller_targeting_modifier_down = false
controller_targeting_lock_target = false
can_use_map = true
remote_predicting = true
map = Map (0000000038FCC3F0)
is_hopping = false
actionholding = false
isclientcontrollerattached = false
is_map_enabled = true
controller_target_age = 1.#INF
dragwalking = false
inst = 135949 - musha (valid:true)
remote_vector = (148.70, 0.00, 67.68)
classified = 135950 - player_classified (valid:true)
lastheldaction = Smite 106260 - rook (valid:true)
remote_authority = true
directwalking = false
doubletapmem = table: 00000000635CFD50
recent_bufferedaction = table: 00000000635CFF30
locomotor = table: 000000000DF44390
GetItemUseAction = function - ../mods/workshop-2269092717/modmain.lua:4686
time_direct_walking = 2.3333334550261
ismastersim = true
heldactioncooldown = 0
client_last_predict_walk = table: 00000000635CF620
mousetimeout = 10
HasItemSlots = function - scripts/components/playercontroller.lua:35
controller_targeting_targets = table: 00000000635D07F0
remote_controls = table: 00000000635D0610
buffaction = Smite 106260 - rook (valid:true)
scripts/entityscript.lua:1509 in (method) PerformPreviewBufferedAction (Lua) <1506-1513>
self (valid:true) =
Call_lightining_check = PERIODIC 135949: 0.500000
hungry_state = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:254
vl1 = false
_blackout = net_bool (000000001740AE30)
ScreenFlash = function - scripts/prefabs/player_common.lua:1584
valkyrie = false
player_classified = 135950 - player_classified (valid:true)
ApplySkinOverrides = function - scripts/prefabs/player_common.lua:1682
_parasiteoverlay = net_bool (000000001740B010)
MakeGenericCommander = function - scripts/prefabs/player_common_extensions.lua:919
wakefn = function - ../mods/workshop-2269092717/scripts/prefabs/musha.lua:6139
IsActing = function - scripts/prefabs/player_common_extensions.lua:960
SetClientAuthoritativeSetting = function - scripts/prefabs/player_common_extensions.lua:988
customidleanim = idle_warly
_underleafcanopy = net_bool (000000001740B8D0)
_PostActivateHandshakeState_Client = 0
dmusic_veasy = true
unstable_mana = false
active_valkyrie = false
SetCameraDistance = function - scripts/prefabs/player_common.lua:1506
ShowHUD = function - scripts/prefabs/player_common.lua:1478
ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1490
vl8 = false
dsniff_easy = true
StartBlooming = function - ../mods/workshop-2269092717/scripts/prefabs/musha.lua:401
CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:898
On_freeze = function - ../mods/workshop-2269092717/scripts/prefabs/musha.lua:6400
ShowActions = function - scripts/prefabs/player_common.lua:1472
skeleton_prefab = skeleton_player
OnWakeUp = function - scripts/prefabs/player_common.lua:1336
Transform = Transform (0000000023629110)
dmana_veasy = true
danger = true
actionreplica = table: 00000000173FD640
event_listening = table: 00000000173FDAA0
= net_float (000000001740AB10)
actioncomponents = table: 00000000173FDB40
EnableBoatCamera = function - scripts/prefabs/player_common.lua:915
damage_set_melee = false
SwapAllCharacteristics = function - scripts/prefabs/player_common.lua:2167
tired_debuff_30 = false
warnning_tired = false
tired_debuff_50 = false
[00:03:16]: [string "scripts/components/playercontroller.lua"]:5077: attempt to call field 'preview_cb' (a nil value)
LUA ERROR stack traceback:
scripts/components/playercontroller.lua:5077 in (method) RemoteBufferedAction (Lua) <5068-5081>
scripts/entityscript.lua:1509 in (method) PerformPreviewBufferedAction (Lua) <1506-1513>
../mods/workshop-2269092717/scripts/mypower_musha_1.lua:404 in (field) onenter (Lua) <288-405>
scripts/stategraph.lua:591 in (method) GoToState (Lua) <529-600>
scripts/stategraph.lua:439 in (method) StartAction (Lua) <430-461>
scripts/entityscript.lua:1552 in (method) PushBufferedAction (Lua) <1515-1558>
scripts/components/locomotor.lua:1423 in (method) OnUpdate (Lua) <1333-1634>
scripts/update.lua:262 in () ? (Lua) <224-298>
There's also libGLESv2.dll error triggering, but it doesn't go to logs. But are they even connected?
Microsoft Visual C++ Runtime Library
Assertion failed!
Program: ...s\common\Don't Starve Together\bin64\libGLESv2.dll
File: libGLESv2\Framebuffer.cpp
Line: 504
Expression: Framebuffer:completeness() == Ox8CD5
For information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts
(Press Retry to debug the application -JIT must be enabled)
Thanks for your bug report.
Can you tell me what Is happen when your game crashed?