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Also this set-up can be used to create oxygen generation if no water is available -
either through terrariums or oxylite or just filtering polluted oxygen by deodorators and then cleaning it from lung slime using the special plant. If there is super coolant in the game (it was in vanilla), you can simply cool down polluted oxygen to liquid and then evaporate back and it comes as crystal clean oxygen. It works especially well if this cold oxygen is mixed with hot one from hydrolize.
One more - I leave the wall with a small hole at the bottom - it is filled with polluted water (and I drop a few kg of clean water to avoid polluted water evaporation on the "clean" outer side) and pufts will not escape - so I avoid room creature count restriction and can keep any number of pufts in the room.
And yes, I know that wild metabolism is only 25% but the life time is the same (same amount of meat and 1 to 1 reproduction) and the meat of wild ones is even better - I tested myself.
I do not mess with puft separation at all. All of them are in one big room which includes one algae distiller with the output polluted water leaking right to the floor and excess going out to plants.
The trick here is to keep pufts wild - so I do not treat them and bring all eggs I found + from the printer to the room. I have mixture of all sort of pufts and they do not die of hunger (for instance, if no chlorine available ) as they are wild. If I need chlorine bleach I pump some chlorine into the room. If I need oxylite, I do install a deodorator.
Very simple and takes ZERO duplicant's time. Just initial time to build and toilet set-up.
Input - chlorine (if needed)
Output - algae for breeding fish or for terrariums in rockets (s I use morbs also in rockets for oxygen generation)
Polluted water for reeds
Meat and egg shell
Oxylite and chlorine bleach stone