Insurgency

Insurgency

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hesitation_coop_ins
   
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Maps (co-op): Checkpoint, Survival
File Size
Posted
56.102 MB
Oct 13, 2020 @ 8:26pm
1 Change Note ( view )

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hesitation_coop_ins

Description


I DIDN'T MAKE THIS MAP.
You can now play this map without subscribe the Operator mod (Original Author: tokrishi)

● Include 9 checkpoints to capture or destroy
● Optimized Navmesh
● Full HDR compiled
● Small fixes

All credits to: tokrishi recompile and upload: Kud Enjoy!
5 Comments
3libras Feb 15, 2021 @ 7:57pm 
Hey as the original creator of this map I actually came to say thank you for creating this. I mainly map for operator mod, but I have wondered about making base insurgency friendly versions of my maps. I'm thankful for you showing off this layout to players who would otherwise never have played on it. For future projects I would like for you to ask me before porting my maps, but don't worry I bet I'll say yes.
TayLord Oct 16, 2020 @ 11:22pm 
Ah I see. It's because the white walls are explodable and the .nav is setup as if they're always blwon. I removed the connections through the white walls and the connections to the roofs in the navmesh. Unfortunately this means if the doors are exploded, the bots won't pass through them, but better than having them bunch up. I also added the hunt gamemode to the .txt file. @Kud, if you're interested please update with these files. Also, is there a reason the explodable doors load as plain white?
Here's the updated files: https://we.tl/t-HwOhZXIEcV
TayLord Oct 15, 2020 @ 8:34pm 
Thanks for pulling this over! This is great. As mentioned the navmesh has two issues from what I saw in play through. 1: All the white walls have bi-directional navigation so bots try and run through them. 2: There are many story high walls/objects that have bidirectional paths so bots run into them endlessly as well. Any chance for a navmesh fix and minimap? :)
°§hªwÑéë· Oct 14, 2020 @ 12:23am 
There are white walls that bots are getting stuck on.