Crusader Kings III

Crusader Kings III

64 ratings
[v1.7.2] Improved Insular Christianity
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
246.498 KB
Oct 11, 2020 @ 2:29pm
Sep 29, 2022 @ 12:55pm
15 Change Notes ( view )

Subscribe to download
[v1.7.2] Improved Insular Christianity

Description
This mod modifies the Insular Christian faith based on feedback from Maniacal Inc. and other users on the Paradox forum.

This mod will be compatible with other mods so long as they do not change or add any Christian faiths or Goidelic cultures.

NOTE: This mod has been discontinued as I simply no longer have the time or interest to maintain multiple smaller mods. Its content (along with a lot more) is available in the TIP Vol. II mod, so please try that.
38 Comments
ulriquinho Apr 14, 2023 @ 4:42am 
No worries. That is why I asked.
-sb- zveroboy  [author] Sep 10, 2022 @ 5:17am 
Updated for 1.7.0
-sb- zveroboy  [author] Aug 6, 2022 @ 2:28am 
Mind you, when I update this I will revert the Rite tenet to Communal Identity. Rite is honestly pretty shit, and I prefer the three tenets I originally had.
-sb- zveroboy  [author] Aug 3, 2022 @ 2:03am 
I'd rather you didn't.

I don't mind compatch mods, but I don't particularly want people publishing edited versions of my mods.
ulriquinho Aug 1, 2022 @ 3:55am 
PS. Without my patch; it would give insular christianity adaptive. I figured going with your earlier draft to give it community identity was a better option there.
ulriquinho Aug 1, 2022 @ 3:40am 
I made a Lite version of your mod for private use:

1) kept everything from religion & ousted culture. Love the culture changes; just too new at modding to make compat patches for my culture mods:

2) tweaked Mozarab and Coptic (gave islamic sync to 1st and jewish sync to 2nd).

3) made a compat patch that works for either of our mods for Tenets to Docrtines mod. TtD moves sync tenets to doctrines & replaces them w/ adaptive--but I gave instructions to replace insular and copt sync with Community Id. & let mozarab keep adaptive (this mod ignores those instructions for Copt and Mozarab if running alongside yours instead of mine). My lite version tweaks is meant to be run with that mod to make Copt & Mozarab have a little more flavour.

These are my first mods. I will happily keep them private. But if you are ok with it, thought I would ask for permission publish with credit. Given it is your mod but lighter & w/ minor tweaks, I totally understand if you prefer I don't publish them.
-sb- zveroboy  [author] Jul 20, 2022 @ 7:13am 
No, I'm not making any compat patches. If people want to make them then that's fine, and I don't mind linking to them here (as I do with the ones for the TIP mod), but I've no interest in creating compat patches for mods I don't play. If you want to mix mods, you put the work in.
Dacios Jul 18, 2022 @ 7:45pm 
I changed the culture file on my local copy of the mod to make it compatible with EPE and asociates, maybe consider making a compatch by doing the same, I would do it myself but it would be more convenient if you did
-sb- zveroboy  [author] Jun 23, 2022 @ 9:58am 
Updated for 1.6.1.1

This mod now changes a couple of cultural traditions for the Irish, as well as giving them Tanistry to start with.
-sb- zveroboy  [author] Jun 15, 2022 @ 5:43am 
@dixiearistocrat

Yeah, it'll be updated with some new content once 1.6.1 is released.