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I disagree with Unstoppable being rated so terribly low.
Slowdown reduction applies to majority if not all slow effects in the game.
Poo bomber's poo and Slasher's hits also count.
People often consider this perk just a quality of life (thinking: it makes you waste less time travelling), but this game favours mobility more than defence (which is hard to improve with perks), so to survive you need to be able to escape/relocate.
I would not say Unstoppable is a must, but it's a valuable pick, esspecially on Haz 5 and Elite Deep Dives.
Otherwise, nice guide, expanding it will be great for many.
Pairing it with Vampire means you are much more likely to self revive yourself, esspecially as Driller.
Add to Vampire that it triggers on melee damage kill.
Melee sources are pickaxe, power attacks, drills and thrown axes. Maybe something more I am not aware of.
Add to Dash that in case of being hit by Slasher it only partially works (you will be slowed, but still move faster thanks to Dash), while other slowdowns are indeed ignored.
Thorns has a 0.75 second cooldown, you should add it because it means that entire swarm of swarmers will not immediately die, it may take a few seconds.