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Unturned S.T.A.L.K.E.R RP - Guide
By Real Cashew and 1 collaborators
This guide is meant to be able to help out the server's players and developers by containing useful information about the server, map, mods and NPCs.
   
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Server Info
Discord Server[discord.gg]
Workshop Content
Last Chance Forum[vk.com]

Unturned Server Info

Server 1 (Brisbane, Australia)
Name: Official STALKER Revival | AU
IP Address and Port:
Status: Inactive
Host: @Unreal Cashew#2707

Server 2 (Kansas City, United States)
Name: Official S.T.A.L.K.E.R. Revival | RP | US
IP Address and Port: 208.110.81.242:27049
Status: Inactive
Host: @Golden#5814

Server 3 (Kansas City, United States)
Name: Official STALKER Revival | US
IP Address and Port: 208.110.81.242:27047
Status: Inactive
Host: @Unreal Cashew#2707

Extra Information:
(may be subject to change)
Workshop Size: 1.11GB
Map: The Exclusion Zone
Perspective: First Person Only
Difficulty: Normal
Day Length: 1440
VAC Secure: Yes
BattlEye Secure: Yes
Slots: 24
Overview
S.T.A.L.K.E.R Life RP is an abstract apocalyptic Unturned life RP server set in 'The Zone' of S.T.A.L.K.E.R: Shadow of Chernobyl.

Players travel around an Insane sized map, passing between levels through main roads and various secret paths. Many environmental hazards like creatures, zombies, deadzones and anomalies can be found throughout The Zone.

Players are able explore the surrounding environments, loot the abandoned areas, do quests and jobs for both NPCs & players, kill other players, roleplay, go 'stalking', join factions, set up small outposts and camps to stash their loot away, and much, much more.

Server Map (Chart)
https://steamuserimages-a.akamaihd.net/ugc/1624069193009680750/00C1232922F7C81F8DDC5433518CCDA2EA7158E7/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Levels
The server uses an Insane sized map that is split up into various different levels. Each level may contain different loot, terrain, npcs, faction presence, locations, mutants and anomalies. The borders of each level are contained via invisible walls and terrain barriers such as cliffs and mountainous terrain.

Cordon

Garbage

Darkscape

Great Swamps

Agropom

Dark Valley

Rostok

Army Warehouses

Pripyat

Radar

Dead City

Limansk

Red Forest
Mutants and Animals
Ever since the infamous Chernobyl Disasters of 1986 and 2006, the local wildlife has become increasingly more mutated and strange as a product of the radiation and anomalous effects in the Zone. These dangerous mutated lifeforms and animals plague the Zone, frequently harassing and attacking Stalkers.

Zombified Stalkers
Health (Base): 100
Damage (Base): 20

Poor souls subjected to prolonged exposure in Yantar and a few other heavily psi-radiated sectors, gone mad and turned into walking corpses.
Bloodsuckers
Health (Base): 300
Damage (Base): 25

The Bloodsucker is a semi-legendary creature, often used by Stalkers as a symbol of both the dangers and corruption of the Zone. This status has been achieved thanks to the species’ relative rarity, as well as the fact that few humans who encounter Bloodsuckers survive to tell of it.
Snorks
Health (Base): 100
Damage (Base): 20

The Snork is a horrifically mutated human soldier or Stalker. Exposure to radiation and anomalies in the wake of the second Chernobyl disaster has destroyed the human mind, leaving a feral, vicious beast psyche and a twisted body in its place, creating a dangerous predator.
Pseudogiants
Health (Base): 800
Damage (Base): 30

The Pseudogiant is one of the rarest and most fearsome mutants in the Zone, they are very unique in the Zone's fauna, as they seem to be heavily-mutated humans. Pseudogiants are incredibly tough enemies which can withstand large amounts of damage before being killed, and are very dangerous to unprepared stalkers due to their ability to deal a large amount of damage when it attacks.
Controllers
Health (Base): 800
Damage (Base): 30

The secret service's genetic experiments on criminals generated a new type of mutant. A rare mutant seen near to the center of the Zone, it bears a superficial resemblance to a humanoid with a disproportionately large head.
Blind Dogs
Health (Base): 50
Damage (Base): 10

Blind Dogs (mutated variant), or feral dogs are abandoned pets and other canine wildlife that have been left without human interaction since the 1st Chernobyl incident. They are relatively fast and deal significant damage, but one of the weakest mutant species in the Zone.
Flesh
Health (Base): 250
Damage (Base): 20

Mutated Boars
Health (Base): 300
Damage (Base): 20

Chimeras
Health (Base): 625
Damage (Base): 40

Poltergeists
Health (Base): 100
Damage (Base): 20

Supernatural in the eyes of some, invisible creatures haunting the deeper reaches of the Zone, usually haunting old, abandoned buildings. Nothing is known about their origin, although rumors in circulation claim they are spirits of stalkers hit by a massive wave of radiation.
Poltergeists are extremely deceiving for rookie players as they do not appear threatening; they only appear as a ball of electricity. However they can be killed with conventional weaponry just by shooting at the ball of lightning.
Bears
Health (Base): 100
Damage (Base): 20

Deer
Health (Base): 100
Damage (Base): None
Anomalies
Abnormal phenomenons started appearing in the Zone shortly after many otherworldly objects crashed into the region. These phenomenons seem to defy our current understanding of physics and the universe, and have therefore been dubbed 'Anomalies'.

Anomalies are very dangerous, and if you get close enough - you will likely die. There is a wide variety of species and types of anomalies, and they will be listed below.

'Electro'

A small Electro anomaly containing an artifact

The common anomaly known as an 'Electro' is an area that slowly accumulates large amounts of static electricity, when triggered, it will unleash the built-up energy on any poor souls unfortunate enough to pass through it. - Extremely common, found in most locations around the map.

'Whirligig'


The 'Whirligig' anomaly is extremely common. The Whirligig is an area of abnormal spatial distortion, and it will crush any objects that come in contact with it. This includes Stalkers. - Found in most locations.

'Springboard'

A Springboard anomaly containing an artifact

The Springboard anomaly is another common area of spatial distortion. Upon contact with the anomaly, a large object its pulled towards its centre with extreme pressure, ripped apart, and thrown up into the air. - Found in every location throughout the map.

'Vortex' / Graviconcentrate

A pair of Vortex anomalies

The vortex is a compact area of extreme gravitational pull. It will gently lift and suck in nearby particles and light objects, such as leaves and paper. Upon contact with the centre of the anomaly, an object will be violently pulled to its centre, and then crushed into a tight lump. The object is then expelled with extreme force. - This anomaly can be found throughout the map, and most commonly in places such as Garbage and Cordon.

'Boiler'


The 'Boiler', or 'Burner' anomaly is an abnormal area that concentrates nearby thermal energy, upon contact, it will release the thermal energy and vaporise anything unfortunate enough to get in close proximity of it. - This anomaly can be found occasionally throughout the map, mostly in clusters, and is one of the rarer anomalies.

'Gas'

A swamp covered in multiple Gas anomalies

The 'Gas' anomaly is recognisable as a cloud of corrosive toxic chemical waste that forms around water sources throughout the Zone. - Found rarely throughout the map, commonly found around locations such as swamps, ponds and rivers.

'Symbiont'

A Symbiont anomaly containing several Boilers

The 'Symbiont' anomaly is an area of deformed terrain and environmental features, what the anomaly contains and its appearance depends on the environment around it, but they commonly appear as warped trees surrounding a circular area, or a snaking structure of stone. Symbiont anomalies often contain a large amount of artifacts, and large amounts of Radiation. - Found occasionally around the map, one of the rarest anomalies in the server.

Radiation


Radiation or Ionized Radiation is contaminated particles that appear due to some of the recent events, or the Chernobyl Disaster. Areas of radiation are mostly around old scrap metal, abandoned vehicles, and forests where it has being allowed to build up over time. - Found commonly all over the map, especially in Garbage and the Red Forest.
Artifacts
Artifacts are man-made items or other objects whose properties were greatly modified by the anomalous effects of the Zone. Some of these properties may prove to be extremely useful for scientific use and other purposes, therefore they are highly priced on the black market. Artifacts are gathered by navigating anomaly fields safely and extracting them. This process is called 'Stalking'. It is an extremely popular and lucrative practice in the Zone.

Battery
It is known that dielectric elements are part of this artifact, but under what physical conditions it forms, science is not yet known. It is appreciated among residents and guests of the Zone for the ability to exert a tonic effect on the human body. Radioactive.
1500 RU - Sidorovich (Novice Village, Bunker)
1875 RU - Salvador (Rostok, 100 Rad Bar)
2250 RU - Sakharov (MSL)


Effects:
+20 Health
-20 Immunity

Stone Blood
It is a reddish formation of compressed polymerized residues of plants, soil and bones. It has the ability to partially neutralize chemicals harmful to humans. Radioactive.
1875 RU - Sidorovich (Novice Village, Bunker)
2250 RU - Salvador (Rostok, 100 Rad Bar)
2625 RU - Sakharov (MSL)
2362 RU - Gorukhov (Bandit Base)




Effects:
Heals Bleeding
+30 Health
-10 Immunity

Crystal
The artifact crystallizes in anomalous zones with high thermal activity. Actively absorbs excess heat, while remaining cool to the touch. Radioactive.
2875 RU - Sidorovich (Novice Village, Bunker)
3450 RU - Salvador (Rostok, 100 Rad Bar)
3375 RU - Sakharov (MSL)
3037 RU - Gorukhov (Bandit Base)





Effects:
+10 Health
-10 Immunity

Snowflake
Externally, the artifact is similar to the "Kolobok". There is an opinion that this is "Kolobok", whose properties have increased after exposure to a powerful electric field. Due to its qualities, it is able to dramatically increase the muscle tone of the wearer. Radioactive.
1725 RU - Sidorovich (Novice Village, Bunker)
2025 RU - Salvador (Rostok, 100 Rad Bar)
2625 RU - Sakharov (MSL)
2362 RU - Gorukhov (Bandit Base)


Effects:
+60 Health
-30 Immunity

Fireball/Flame
Formed in areas of increased thermal activity. It has a strong radiation in the infrared range, accelerating metabolic processes in the body of the owner: the wounds heal literally before our eyes. Due to the great rarity of the cost of this artifact is extremely high. Radioactive.
875 RU - Sidorovich (Novice Village, Bunker)
1125 RU - Salvador (Rostok, 100 Rad Bar)
1175 RU - Sakharov (MSL)
1057 RU - Gorukhov (Bandit Base)


Effects:
+60 Health
-30 Immunity

Jellyfish
An artifact of gravitational nature that has the ability to absorb radioactive particles, thereby reducing the body's exposure to radiation. Widely distributed in the Zone.
675 RU - Sidorovich (Novice Village, Bunker)
750 RU - Salvador (Rostok, 100 Rad Bar)
825 RU - Sakharov (MSL)
907 RU - Gorukhov (Bandit Base)




Effects:
Heals Bleeding
+25 Health

Drop
Formed by the “Frying” anomaly at high temperatures. Externally, it looks like a blackened drop-shaped formation with a glossy surface, covered with cracks.
1625 RU - Sidorovich (Novice Village, Bunker)
1875 RU - Salvador (Rostok, 100 Rad Bar)
2375 RU - Sakharov (MSL)
2137 RU - Gorukhov (Bandit Base)




Effects:
+10 Immunity

Spring
Previously, this artifact was considered rubbish of the Zone, devoid of any specific properties or characteristics. But recently it was discovered that with constant contact with the human body, this artifact has a positive stimulating effect on the nervous system. Radioactive.
3675 RU - Sidorovich (Novice Village, Bunker)
4500 RU - Salvador (Rostok, 100 Rad Bar)
4875 RU - Sakharov (MSL)
4387 - Gorukhov (Bandit Base)


Effects:
+40 Health
-30 Immunity

Slug
Formed by various anomalies. Negative properties of this artifact are compensated by the fact that it increases blood clotting. Such an artifact is rarely found, and for it give a good price.
3875 RU - Sidorovich (Novice Village, Bunker)
4325 RU - Salvador (Rostok, 100 Rad Bar)
5375 RU - Sakharov (MSL)
4837 RU - Gorukhov (Bandit Base)




Effects:
Heals Bleeding

Soul
A unique organic artifact with equally unique properties. Not yet known manner increases the overall rate of recovery of the body. Because of the peculiarities of the effects on the body and a pleasant appearance, it is of particular interest to collectors. Radioactive.
2625 RU - Sidorovich (Novice Village, Bunker)
3000 RU - Salvador (Rostok, 100 Rad Bar)
3325 RU - Sakharov (MSL)
2992 RU - Gorukhov (Bandit Base)


Effects:
Heals Bleeding
Heals Broken Legs
+20 Health
-20 Immunity

Thorn
A spike artifact pricks the body of the wearer, as if it were not fastened. But it also helps cleanse the body of radionuclides, helps with bleeding. Pretty rare and expensive.
1250 RU - Sidorovich (Novice Village, Bunker)
1500 RU - Salvador (Rostok, 100 Rad Bar)
1775 RU - Sakharov (MSL)
1955 RU - Gorukhov (Bandit Base)




Effects:
+100 Immunity

Twist
An artifact that occur in areas of increased gravitational activity. It is a kind of sponge that absorbs radioactive elements. Equally successfully protects its carrier from the effects of both induced radiation and already got into the body of radioactive particles.
775 RU - Sidorovich (Novice Village, Bunker)
875 RU - Salvador (Rostok, 100 Rad Bar)
825 RU - Sakharov (MSL)
907 RU - Gorukhov (Bandit Base)


Effects:
+40 Immunity
Factions
Military
The Government of Ukraine and its military has supposedly 'contained' the zone to prevent unauthorized entering and looting of the zone, they allegedly enforce a "shoot on sight" declaration.
In an Ironic twist, they themselves are the reason why stalkers still operate within the zone due to mass corruption within the ranks guarding the zone. The military still remain hostile towards all stalkers to maintain their public appearance but still do dealings with them.
Bandits
The Bandits ranks are mostly made up of thugs, gangsters and crime syndicates. The Bandits are a disorganised faction with some groups within it leaderless, the groups that do have leaders still remain disorganised, with mutiny happening on a regular basis. Aside from Freedom who treat the Bandits with marginal contempt, Everyone hates the bandit for their robbing and exploitation of honest stalkers.
Their size however is rather mediocre as well as their equipment being cheap and shoddy, so they resort to guerilla tactics, ambushing unsuspected stalkers by camping in locations just off a path.
Duty
Duty was founded by former military expedition survivors and Stalkers concerned about the looming horrors of the Zone. They are one of the largest Stalker clans in the Zone. They have a strict military code (such as no smoking, maintaining one's weapons, etc...) and operate in a military fashion, using ranks like Sergeant, Major, Captain, and General. Their goal is to contain and destroy the Zone, fearing that it will spread to the outside world. They view the Zone as an ulcer in the world and their efforts are a way to excise it. They do this with blunt force by killing mutants, eliminating all who oppose them or exploit the free, and burning down or drowning mutant dens. They are neutral toward other Zone factions, save for the Bandits and their long-time nemesis: the Freedom faction. It is said that Duty also has deep connections within the military, specifically Spetsnaz detachments within the Zone, although they treat regular grunts with utter contempt.
Freedom
Freedom is a clan of stalkers who fight for free access to the Zone, and their views are somewhat anarchistic, believing nobody can own the Zone and seeing it both as a scientific marvel and as a free life inside the Zone's borders. In contrast to the regimented, highly disciplined atmosphere of Duty, the members of Freedom have a much more relaxed, informal attitude. They appear to have a more casual command structure, often referring to each other as "bro", with a number of members shown making regular recreational use of alcohol and marijuana. This further reflects their status as a clan of like-minded free spirits, unlike the ex-military soldiers of Duty.
Loners
Loners are a nomadic semi-unified group of Stalkers who simply live off the Zone in order to earn some coin for their daily lives. Loners are neutral toward almost all other factions, but do have complications with the Military, and, to a lesser extent, the Mercenaries, and openly oppose the Bandit faction for their actions against free Stalkers. Most Loners are only concerned with the riches of the Zone, and do not pay attention to the other factions' hatred for each other - provided, of course, they do not threaten them. Because of this, Loners are often recruited by various factions as mercenaries.
Mercenaries
The Mercenaries are a private military force operating within the Zone. They are professional soldiers who will do just about anything in the Zone, ranging from retrieval, assassinations, body-guarding, etc. Though, of course, it must be for the right price. Mercenaries are usually neutral toward other factions, as they are a source of income, unless they interfere with their operations.
Ecologists
The Ecologists are Ukrainian scientists sent into the Zone on behalf of the government, but seem to be affiliated with outside organizations. Their main purpose is the study of all aspects of the Zone, using scientific methods to further explain what the Zone is, and its purpose. The Ecologists are neutral to all factions, and are not involved in any of their conflicts. Due to the military's slipping grip on the Zone, the Ecologists rely on opportunistic Dutyers, Loners, and Mercenaries to provide them protection, and to perform errands that may require combat, since the scientists are better thinkers than fighters.
Monolith
The Monolith were originally ordinary Stalkers who believed in the power of the Wish Granter. The faction reportedly made an exodus to the Zone's center and disappeared. After the large emission during recent events, the faction has become active again. The Monolith are the front line soldiers of the C-Consciousness, and would rather die than let any Stalker reach a fabled sacred crystal. Although capable of higher reasoning and emotion, they nevertheless carry out orders with fanatic effectiveness. The Monolith faction has no allies, and actively attacks all other factions.
Clear Sky
Clear Sky is the most secretive faction within the Zone. The Clear Sky faction was originally composed of former researchers of the C-Consciousness who broke away from them in order to conduct their own research on how to either destroy or contain the zone. The other members of the faction were ordinary stalkers who joined their cause for their own reasons.
Renegades
A group of renegade Stalkers unaffiliated with any major faction, as well as cast-outs from other factions, they act as warbands and gangs instead. Although acting in the same way as Bandits by robbing and exploiting stalkers, the renegades are not under any formal leadership.
NPCs - Dealers
Dealers are NPCs that offer the player a wide selection of quests, provisions, weapons, and equipment. Artifacts can be sold to Dealers for high prices, making interaction with Dealers a Stalker's main source of income. The main, and most notable Dealers are called Sidorovich, Salvador, and Sakharov.

Sidorovich
Location: Cordon, Novice Village (Bunker)
Faction: Loners
Prices: Low

Sidorovich is an independent trader, associated with the Loner faction. He operates out of a small bunker in the Novice Village, Cordon. Sidorovich helps out new Stalkers and takes advantage of them by offering them low profit trade deals and contracts. He has a peace deal with the nearby military garrison, where he pays them a percentage of his profits and keeps Stalkers away, and military do not actively seek out Stalkers in the area (but they will still fire on them if they are in sight of the checkpoint or base).

Salvador
Location: Rostok, 100 Rad Bar
Faction: Duty
Prices: Moderate

Salvador runs the 100 Rad Bar, a safezone/outpost located nearby the Duty base of operations. He offers the player mildly profitable trade deals and contracts. He is employed by Duty, who occupy Rostok and the surrounding Warehouses.

Sakharov
Location: Yantar, Mobile Science Lab
Faction: Ecologists
Prices: High

Sakharov is a skilled Ukrainian researcher working for the Ecologists in the Zone. He co-operates closely with the Ukrainian government, and offers Stalkers extremely lucrative contracts and trade deals. He can be found in the MSL, the Ecologist base of operations.

Gorukhov
Location: Dark Valley, Bandit Base
Faction: Bandits
Prices: Moderate-High

Gorukhov is a minor merchant that operates out of an abandonned building in the Bandit Base. He offers quite lucrative contracts and trade deals, especially for artifacts.

Cardan
Locations: Rostok, 100 Rad Bar
Faction: Loners
Prices: High

Cardan is a vendor who works from the 100 Rad Bar in Rostok. He offers the player various silencers, grips, sights and other attachments.

Porokh
Locations: Great Swamps, Railway
Faction: Unaligned
Prices: Moderate-High

Porokh is an arms dealer who works from a previously abandoned train cabin on the destroyed bridge (part of the Great Swamps Railway). He trades in specialised weapons, ammunition, attachments, scrap, and some provisions.

Bankers
Locations: MSL, Rostok, Novice Village, etc
Faction: Unaligned
Prices: -----

Bankers can be found throughout the map, mostly nearby safezones and dealer areas. Players can interact with Bankers and transfer Experience (XP) to Russian Rubles (₽/RU) so that they can use the cash items for player commerce and interactions.
NPCs - Quest Givers
Players often come across fellow Stalkers in the Zone, mostly in the form of NPCs. These NPCs will likely have small quests and errands that the player could complete for some extra income. Here, I will list the major quest givers and provide some extra info about them.

Wolf
Location: Cordon, Novice Village
Faction: Loners
Quests: Information and Artifact gathering


Fluent
Location: Rostok, 100 Rad Bar
Faction: Loners
Quests: Artifact gathering and Mutant hunts


Bes
Location: Rostok, 100 Rad Bar
Faction: Loners
Quests: Player killing and item gathering


(Captain) Coplick
Location: Yantar, Mobile Science Lab
Faction: Military
Quests: Player killing


Nail
Location: Dark Valley, Bandit Base
Faction: Bandits
Quests: Player killing


Blue
Location: Army Warehouses
Faction: Loners
Quests: Mutant clearing and Artifact gathering
Notes: Dialogue currently does not function
NPCs - Faction
All joinable factions have their own various NPCs - quest givers, dealers, vendors, miscellaneous NPCs, decorational NPCs, faction leaders, and kill reward NPCs - which you can find dotted around the Zone, especially nearby or at faction locations.

Guta

Location: Novice Village & 100 Rad Bar
Faction: Loners/Free Stalkers
Purpose: Kill Rewards
5 Comments
Senko Jun 11, 2023 @ 4:38pm 
what are the answers to the dude at the beginning of the game
SamTm Feb 6, 2021 @ 6:43am 
shure russian defending russians normal players cant force tp player
SamTm Feb 3, 2021 @ 11:46am 
Never join this server. admins tele and kill you as you log in
[BUS] Razor Jan 8, 2021 @ 2:09pm 
I MUST...
BUST A NUT!
READY?
GO...
*SMASH*
AAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRHHHHHHHHHHH!
Xenix Oct 11, 2020 @ 4:38pm 
This guide is great for anyone that doesn't know about S.T.A.L.K.E.R or just wants to get informed of what you should expect on this rp sever.