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When you open the custom assets manager from the scripting window, you actually edit only the custom assets for Global. When you then use the assets on another object, you will first see only white images. You'd have to time it correctly to use it that way, because assets need to loaded before they can be used on an object UI.
What you should do instead is to put the assets on the objects you need them. When you change the object in the scripting window and then open the custom asset window, you are editing the assets for this particular object. It's very confusing and not obviously that it behaves this way. So add the assets to all objects that need them this way (or via scripting).
Second - how i can change the HP value for a monster? I.e. Mauler supposed to have +4HP than the usual Ogre, but i cant find a way to change that