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Thanks for the reply, thats what i suspected but decided to ask anyways since idk about what goes on in the background.
Thanks again!
As far as I know, this isn't something caused by this mod. This should only add jobs and pop growth based on the amount of pops on a planet.
I have a Machine empire and on some of my colonies the Mashines are being deconstructed without any given reason for it, they deconstruct faster then they are assembled causing these colonies to vanish after a certain point.
Is there any chance a variable in this mod might cause this?
Yes. The event will run 1 month in and should spawn the planetary feature normally.
I've got a bunch of worlds I need to get up and running and it's 2400+ in my current game
Planets with huge caps are honestly going to spit out pops ridiculously fast the higher their numbers go. Going off of default values, if you have 241 pops, you'll be having a growth of 30(!) before your normal growth modifiers.
What's more is that the modifier is multiplicative, so if you have 20 pops (+22%) and a +15% growth modifier, you'll have 40.30% additional growth (4.209 instead of organic default growth of 3).
The newish capacity system that Stellaris introduced however long ago does interfere with pop growth. I considered making this mod disable that system, but unfortunately I am not sure if people have gotten used to this working on top of that, and I don't want to make such changes without everyone knowing that this mod would change it.