Stellaris

Stellaris

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Stellaris but no upkeep
   
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Oct 2, 2020 @ 10:31pm
Apr 18, 2021 @ 3:48pm
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Stellaris but no upkeep

Description
Updated to 3.1.* - LEM + Memesis
Should be compatible with future versions, even giving error.

▶️ Description ◀️
Self-explanatory, i guess?

Mod originally coded with @Kerberos

An edict is available for the first human-controlled empire that uses it, to manipulate the game settings for this mod
  • - Activate for all human-controlled empires (by default it is active at game start)
  • - Deactivate for all human-controlled empires
  • - Activate for all AI-controlled empires
  • - Deactivate for all AI-controlled empires

⚠️Compatibility⚠️
Should be compatible with near any other mod, recommended to put it at the bottom of the mod list.


⚠️Disclaimer⚠️
Starbase upkeep trigger strange interactions with starbase costs, so starbases must have upkeep.
If i'm missing an upkeep let me know.


⚠️ Donations ⚠️
Donations are very appreciated, as this is mostly a free/hobby job but any kind of "thank you", no matter the amount of energy credits included, is a motivation to continue improving this/other/future mods, like allowing me to request art commisions, external coders, etc.

If you want to support me directly:
[www.paypal.me]

If you want to support me monthly and check constant updates on the development of this mod, and any other mod i release:
[www.patreon.com]

Needless to say, but no mod will have a exclusive pre-release paywalled version, as that goes against my personal ethics and overall modding/paradox modding rules; Every donation is done for helping me as modder and support my work, not for paying me for releasing X or Y.


Not IRONMAN compatible
Should be SAVEGAME compatible
Popular Discussions View All (1)
1
Aug 21, 2023 @ 2:39pm
Post 3.7.2 Update might affected the mod -upkeep no longer removed
bashi_bazouk21
62 Comments
John Wack Feb 10 @ 7:23pm 
Is it possible to have an option that only affects ships
Courier 69 Apr 18, 2024 @ 9:06am 
This mod works as of this post
zaramo Aug 25, 2023 @ 8:41pm 
@lennyTheLIng I found the issue, it is not a mod conflict because it will happen with just this mod and no other mod active. When you start a new game and go straight to the government tab a activate a option in the mod, then go straight to the council tab the the game will crash. If you let the game run a few days before going to the council tab then it's fine and can still use mod. So I'm guessing maybe a bug or something with the mod, might need updating. I don't know anything about modding so I could be wrong as well. Anyway at least i can still play with the mod.
LennyTheLing Aug 21, 2023 @ 2:35pm 
This mod works fine for me as of 8/21/2023. Note that this mod does not overwrite vanilla files. Try unsubscribe and resubscribe the mod and check for any mod conflicts.
zaramo Aug 11, 2023 @ 7:35pm 
I have always used this mod in all my games, it now cause a CTD when activated. I have had to disable the mod until it gets a update. Hopefully it will come soon.
LennyTheLing Aug 7, 2023 @ 10:19am 
I made this quick mod a while back that addresses the 90% upkeep cap if anyone is still having issues.

https://steamcommunity.com/sharedfiles/filedetails/?id=2947097103
bashi_bazouk21 May 30, 2023 @ 9:02am 
@Rodahtnov, thank you. I know that you are busy with the other mods so any updates when you have time will be great

In the meantime, I find that some mods that are quite common these days might also cause issues with the upkeep mod:

!!Universal Modifier Patch (3.8.*) - This mod caused the station upkeep to be in effect when activitated. The station upkeep will disappear upon deactivating the mod

! Casako's Framework & Modmenu - the Framework mod will see the upkeep as a bug due to some ingame (from mod author: In war setting, there is a function called MCM which will consider zero upkeep is a game mechanic bug. Then this feature will give upkeep a lower limit which is 50%.So, find this feature and disable it.)

Production Revolution: Upon changing the districts into "automated districts" the districts will now have upkeep (seems to have no upkeep before this - but it might be due to the ingame function of the Revolution mod rather than your mod)
Rodahtnov  [author] May 23, 2023 @ 1:02pm 
I'll try to take a look on this mod after a while but i'm full focused on my main mod (stellaris evolved) and also will probably keep the maintenance of aggresive crisis engine myself, so expect a random update whenever i have time
ZuluFoxtrotGulf May 23, 2023 @ 12:00pm 
Tried that, still doesn't work. All the options on the edict screen are grayed out.
bashi_bazouk21 May 20, 2023 @ 8:36am 
Sorry to trouble everyone and the mod author again, but I managed to make the mod working again.

Do the following:
1) Go to the 00_defines file ( steamapps - common - Stellaris - common - defines)

2) Locate the following line :MIN_ECONOMIC_MODIFIER_MULT = -0.9

3) Change the value (-0.9) to -1 AKA MIN_ECONOMIC_MODIFIER_MULT = -1

4) Save the defines file and then subscribe the file. Enjoy