Conan Exiles

Conan Exiles

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Fairsoul_ThrallTraining
   
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8.986 MB
Oct 2, 2020 @ 10:11pm
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Fairsoul_ThrallTraining

Description
This mod changes the training dummy so it can train Thralls. It's still in beta version and will be improved as time goes.
To use it place the thrall on the wooden platform in front of the dummy then simply interact with the dummy to start granting it XP. I have yet to test the ballancing and will be implementing some sort of fuel (probably practice swords) shortly.
Any feedback will be greatly apreciated.
Popular Discussions View All (2)
3
Oct 20, 2020 @ 5:53pm
Does this mod work?
kevink27
0
Oct 10, 2020 @ 2:27pm
Animal Training XP
Squischi
12 Comments
kevink27 Dec 12, 2020 @ 6:19pm 
The mod doesn't work currently, I hope the author doesn't abandon it. It wasn't perfect, but I liked it a lot.
Krysez Dec 5, 2020 @ 8:05am 
Same here
jaheem666 Nov 29, 2020 @ 5:38am 
No matter where I place this mod, my game crashes right at the Unreal logo at the very start.
Sephrajin Oct 17, 2020 @ 6:01pm 
Ok AHK was not even required, just hitting E once while aiming at the dummy.
Works for as long the thralls that train are rendered (render distance, dont have to watch them)..

+1 Animal taming, havent tried though :)

@ DrSpike, GingerIceMan
I wasnt able to craft it either, I spawned it via admin menu (esc -> settings -> make me admin -> back -> admin menu).
GingerIceMan Oct 15, 2020 @ 2:14pm 
Same Problem
DrSpike Oct 12, 2020 @ 2:22pm 
Hello,
I have problem with crafting (Unable to start crafting item.). Any idea how to solve it?
Squischi Oct 10, 2020 @ 2:27pm 
Hello, your mod is Nice but please add, Animal Training XP
Sephrajin Oct 9, 2020 @ 2:21am 
I did let AHK run while I was shopping, just to see how many levels my thrall might get while I'm off shopping....
Within about 30-40 minutes (when I was back) she was level 7.

As an idea for your "fuel"..
IDK if that is possible even , but what do you think about using weapons as fuel?
I mean it is a training dummy, you are using a weapon to train your skills.

Spining this idea further, I though that granting XP based on the weapon damage, for as long as the durability of the weapon lasts.
* Say if you use stone-weapos they'll give a bit of xp for a short amount of time.
* But if you put some hardened steel or starmeteal weapons in, you'll get lots (at least 4x) of XP for a longer period (again, based on durabilty of the weapon).

But I guess this would/could be fairly complex, so just drop if it this would cause too much trouble.
I'd rather have this working automatic than beeing capable to withstand sophisticated RP reasoning.
Sephrajin Oct 6, 2020 @ 7:04am 
But getting the same error of "Objektherstellung kann nicht gestartet werden." (Unable to start crafting item.) when trying to build the item in the workbench.
Sephrajin Oct 6, 2020 @ 7:00am 
Part 2:

I think keeping the xp gain low on an AUTOMATED system is great.
Low levels should be gained relativ quickly, whereas higher levels should take accordingly longer, but sure might be needed to adjust, we will see. ;)
At some point practice grants more experience than just training, so I guess that at least around levels 15-18'ish this point might be reached, but of course at a higher (well, normal) risk.

Something similar for pets might be cool, as they wont be able to hold a sword, but maybe just the default combat animation might do the trick.. idk..

Hope this helps