STAR WARS™: Squadrons

STAR WARS™: Squadrons

58 ratings
Release Day HOTAS Deadzone Fix
By Anynigma
A quick guide to remap joystick axis to get around EA's imposed ~20% deadzones on HOTAS Pitch and Roll
Step By Step Guide
Quick fix. Lots of steps, but takes less than 10 minutes. This works because we remap the pitch and roll axis in game to virtual rotary axes that don't have the 20% deadzone imposed on them by squadrons.

1) Plug in your HOTAS

2) Download VJoy here:

3) Install VJoy

4) Download Joystick Curves here:

5) Install Joystick Curves

6) Open Squadrons, set to run in a window, and make the window about half the width of your screen. Also make sure "invert flight" is turned off in control options

7) Close Squadrons

8) Open Joystick curves

9) Select your physical joystick device in the physical dropdown

10) Select physical axis of pitch

11) Select virtual joystick 1 in the virtual dropdown

12) Select virtual axis of rotary 2


13) click add new tab and repeat steps 9-12 selecting a physical axis of roll and virtual axis of rotary 1


14) right click in the big green grid and under virtual pitch select rotary 2 and under virtual roll select rotary 1

15) Move your joystick around and you should see the crosshairs move around correctly

16) open squadrons

17) in controls, click remap and flight, and select pitch down to remap your first binding

18) switch to Joystick Curves and click and hold the up arrow next to trim in the lower left of the window. You should see x or y "-rotate+" maps to pitch down, then you can release your mouse.

19) set trim to 0%

20) switch back to squadrons and select pitch up.

21) switch to Joystick Curves and click and hold the down arrow next to trim in the lower left of the window. You should see x or y "-rotate-" maps to pitch down, then you can release your mouse.

22) set trim to 0% and click the roll tab

23) repeat steps 17-21 for roll right and roll left. If you do it right, you should see roll right map to x or y "-rotate+" and roll left map to x or y "-rotate-"

24) set trim to 0%. For this last time, you MUST use the up and down arrow keys on the joystick curve software to get back to 0%

Your mappings should now look like this:


25) You'll need to run Joystick Curves every time you run the game, but if you save these settings when you close Joystick curves the first time, you won't have to do any of this work again :)

May the force be with you.
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AmericaTheBougiful Oct 8 @ 1:47pm 
@SD Water - I use the T16000.m and havent noticed a deadzone either, once I turned off steams own input controls at least. Up until now I had been wondering if maybe there is a deadzone and I just didn't realize it. I tried the other fix offered through TM's TARGET app, after which I wasnt able to notice any difference whatsoever. Now I am thinking maybe the deadzone is specific to certain flight sticks. :GalacticEmpire:
sock Oct 7 @ 2:49pm 
Wondering if you can help me with this? I followed every single step and got all of my settings to look exactly like this, but when I'm actually in game and flying, it's not working. The literal X and Y rotaries on my throttle are truly pitch and roll, and moving my physical joystick does nothing. I have the in-game controllers set to HOTASX52 and Vjoy Device. What did I do wrong?
BIGGUS_WINGUS Oct 6 @ 3:32pm 
Thanks for the detailed tutorial, I followed as best as I could but now I don't have the yaw, what did I do wrong?my remapping screen looks like yours.
Wonko the Sane Oct 6 @ 11:14am 
A bunch do and they should work fine for this fix, but just linking to a common 3rd party for the guide will make things much easier for everyone to follow.
Chris Solomon Oct 6 @ 8:14am 
just putting it out there, but shouldn't any decent flightstick/HOTAS come with software that allows this already?
SD Water Oct 6 @ 2:21am 
I use a T16000-M and don't notice a deadzone at all. Is anyone else using this flight stick and noticing issues?
Dogma-9 Oct 5 @ 4:19pm 
I am reluctantly following your suggestions OP; even though I want to delete the game out of spite. You're not the hero I wanted, but the hero I needed. Godspeed Anynigma, Godspeed...
-Verti- Oct 5 @ 1:30pm 
Imagine having to use 3rd party software to make your joystick work in a space combat sim.

Classic EA.

Although, good work OP for trying to help.
John S͘teamOS™ Oct 4 @ 6:11pm 
@Knin3, use joystick curves to map your pedals to the virtual joy device, then repeat the steps in Squadrons to bind it in game.
Knin3 Oct 4 @ 2:44pm 
This works, and gets rid of my deadzone but it puts virtual joy as the 3rd controller removing my pedals, so they no longer work, is there a way around this?