Total War: SHOGUN 2

Total War: SHOGUN 2

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UAI Updated (RotS support) with Yarki's Reduced AI Cheating
   
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タグ: mod
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投稿日
121.107 KB
2020年9月29日 21時20分
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UAI Updated (RotS support) with Yarki's Reduced AI Cheating

解説
This mod is included in Shogun 2 Enhanced.

This is an update to TheHedgeKnight's Universal AI mod. Along with bugfixes and small tweaks, changes made by UAI are ported over to Rise of the Samurai DLC, mostly in the area of building orders. Yarki's Reduced AI Cheating mod is also included, merging them is the safest way to ensure they load correctly.

Highlights:

Changes from UAI:
AI gives more importance to military strength in diplomacy.
AI should play it a bit more safe when launching invasions (defend its regions more and attempt invasions when success is likely).
AI should defend its borders a bit more.
AI is less fixated on light ships.
Tweaks to autoresolve calculation.
Some duplicate entries and typos fixed. Changes to event & incident generation chances are reverted to vanilla, changes to diplomatic attitudes are removed (both were out of scope and could hurt compatibility with other mods).

RotS:
AI should prioritize Stronghold a lot more. The first upgrade should be very important as it introduces walls/fortifications, in vanilla AI rarely built that and sieges were often just field battles.
2nd tiers of military buildings are prioritized more, as they unlock powerful units. Minors are also more likely to build them.
Major clans should prioritize their respective Palaces (strong bonuses), while minor clans should focus a lot less on the Clan Estate chain.
Overall increase to the value of region specialties.
Major clans are more aggressive.
An important vanilla bug causing RotS AI to consider trade ships as light combat ships is fixed.


If you enjoy this mod, rate it! Rating brings more subscribers and (hopefully) more feedback, which'll lead to better mods. Check my workshop for similar mods that enhance the vanilla game.

Here's a version optimized for FotS

Credits:
All credits goes to The Hedge Knight for creating the mod and MagicalSmalrusWalrusJones for keeping it alive on Workshop. I intended to make this something to be used wih UAI Revived, yet the nature of some fixes and unreliability of mod loading order made that impossible, so either use UAI Updated or UAI Revived, not both.

HedgeKnight's mod on TWC [www.twcenter.net]
MagicalSmalrusWalrusJones' UAI Revived
Yarki's Reduced AI Cheating on TWC [www.twcenter.net]
on Workshop
人気スレッド 全て表示 (1)
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2020年9月29日 21時34分
Plans & Issues:
nobubblegums
21 件のコメント
Rustic Clover 2023年6月8日 11時43分 
One question: I assume not but is this save game compatible?
Evan 2023年5月4日 11時38分 
does this make battles slower pace and realistic?
HunterKiller 2022年9月18日 8時54分 
Is this compatible with "Add Occupation Resistance to AI Factions" mod? or is it included?
Frootie Tootie 2021年5月9日 12時38分 
thanks for the response!
nobubblegums  [作成者] 2021年5月9日 8時55分 
Yes. For armies, the most noticeable improvement is that there'll be less ranged spam hence more balanced armies (with more cavs), for buildings there'll be more focus on region specialties and synergies, value of farms was also buffed quite a bit IIRC. For RotS (the part I worked on) there is more focus on fort development, higher tier military buildings and clan palaces (as mentioned in the description) and it fixes a bug causing AI to consider trade ships as light ships.
Frootie Tootie 2021年5月8日 15時56分 
Does this mod improve AI building logic? Will they recruit and build better units/buildings?
Valmont 2021年4月14日 12時28分 
Thanks! So we just activate the new one! Cheers!
nobubblegums  [作成者] 2021年4月13日 22時58分 
Yeah, you only need to use one.
Valmont 2021年3月27日 15時32分 
Thank you! Don't rush it, take your time. Your quality must remain top notch ;=)