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I haven't updated the guide in quite a while, and since the game is not getting any new content I probably will not play it in a while. So I appreciate your contribution, keeping it accurate.
@bedlambetty: Good suggestion! Haven't tried that but it makes sense.
Technically, it's better to start with pre-made rangers, for the items and get rid of them to create the squad of four core rangers you want when you get access to ranger HQ.
1. Lockpick/Nerd Stuff
2. First Aid
3. Mechanics
4. Kiss ass
5. Armor modding
6. Leadership
7. Barter
8. Explosives
9. Weapon modding
10. Hard ass
11. Sneaky Shit
12. Survival
13. Toaster repair
14. Animal whisperer
I may have worded my question wrong;
You recommend a .. perk? 'Gopher Hunter', which applies to assault rifles only.. on the SMG build (a character using SMGs) -- and I Was trying to figure out why, especially if I'm supposed to be using SMGs.
The omg-smg-wtf is intended for smg (sub machine gun) not assault rifles. It's implicit from the name I guess, but it would probably help writing it out. I'll add it. 🙂
There's also a really good smg you can get fairly early on from a vendor on the map, although they might have parched his inventory to not keep that weapon if you're on a lower level. I don't remember the name but it's a uzi-looking smg. Adding explosive rounds to that weapon will make it quite overkill.