Total War: SHOGUN 2

Total War: SHOGUN 2

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Earlier Matchlock Recruitment
   
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Tags: mod
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37.633 KB
26 sep 2020 om 22:58
17 mrt 2021 om 18:58
3 wijzigingsnotities (weergeven)

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Earlier Matchlock Recruitment

Omschrijving
This mod is included in Shogun 2 Enhanced - Units Module.

Mass deployment of matchlocks was arguably the most important development in the Sengoku warfare, yet they're barely present in the game. This mod allows earlier recruitment of matchlock units.

Changes:
Matchlock Ashigaru is unlocked with Attack by Fire (one tier, two techs & 22 turns earlier).
Matchlock Samurai (and other elite matchlock units like Heavy Gunners) recruitment also starts earlier with Powder Maker (Siege Tier 2). Gunsmith (Siege Tier 3) provides -1 recruitment time and +1 experience.
All matchlock units gain +1 experience and ranked fire ability with Gunpowder Mastery.
Ikko Ikki Matchlock Ashigaru accuracy increased to 25 (was 10 before, totally useless).
Otomo Matchlock Ashigaru is also recruited through Forts. (these two may seem out of scope, but they're essentially bugfixes)
Imported matchlocks can be recruited starting with Trading Port, have slightly less recruitment time (3 turns) but are capped to just two units. Nanban Port and Nanban Quarter each provide +2 cap, -1 recruitment time and +1 experience. Otomo has additional two caps.
All matchlock ashigaru deploy in 3 ranks. AI uses it better this way, shooting more volleys before engagement.
Ranged unit composition of AI armies should evolve from bow-heavy with few matchlocks in the early game to slightly more matchlocks to bows in the late-game. I strongly recommend you to use UAI for better AI armies.
Reloading speed is increased by %10 in ranked fire to make it actually feel like an upgrade.

I'd say this mod is more lightweight than others with the same stated goal, most I've seen included undocument changes to irrelevalant stuff, though I still had to make some changes to preserve overall balance. If you don't want them, you can get the absolutely no frills version that just moves matchlock ashigaru to Attack by Fire here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2240650001

If you enjoy this mod, rate it! Rating brings more subscribers and (hopefully) more feedback, which'll lead to better mods. Check my workshop for similar mods that enhance the vanilla game.

Mandatory Notice
The "arrows sounding like muskets/cannons" issue is a general problem with modding Shogun 2, i.e. it is not related to this mod and the CA should've fixed that a long, long time ago. You can try the fix here, worked for me so far
https://steamcommunity.com/workshop/filedetails/?id=1415849119
41 opmerkingen
Qirn 23 nov 2022 om 14:01 
I don't know if this is intended or not, but Tokugawa Mounted Gunners still require the Gunsmith. I assumed that they would be recruitable from a Powder Maker since you say that's the requirement for "elite matchlock units".
The Cats Pajamas 18 nov 2022 om 18:03 
Would love a separate mod with just the Ikko Ikki changes and Otomo fort changes
nobubblegums  [auteur] 20 sep 2022 om 13:51 
Yes AI also benefits from this
SlowL0ve 14 sep 2022 om 21:15 
Can this mod be used by npc?
looticolo 29 apr 2022 om 7:50 
Does this mod affect siege tower bune recruitment? I have the requirements (gunpowder mastery + a trading port) on my ikko ikki campaign but they do not show up in the recruitment tab
that_braindead_flower 25 mrt 2022 om 13:16 
is this mod compatible with ultimate immersion?
nobubblegums  [auteur] 12 dec 2021 om 8:35 
Nope, not this.
Random Pug, Soviet Pug 11 dec 2021 om 14:25 
Does this mod mess with the matchlock range? Because my matchlocks all have 150 range and I can't figure out why because I don't have any mods that would do that, at least I think.
Dunedain 11 nov 2021 om 12:49 
is there a cap on how many tercos you can recruit? cause for me it doesnt let me recruit more than 2 units, if thats the case and there is actually a cap where should i go to remove it?
Mamonyx 5 aug 2021 om 19:08 
I see, thank you very much. Oh, and another question if you don't mind, does this mod also work with other mods that add certain abilities to matchlock units? Such as CN_Vandal's Kneel Fire addition to Sengoku matchlock units?