Call of Duty: Black Ops III

Call of Duty: Black Ops III

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7.546 GB
26 sep, 2020 @ 0:16
9 feb, 2021 @ 19:07
18 ändringsnotiser ( visa )

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I 1 samling av JohnathGuitar
The Johnath Chronicles
3 artiklar
Beskrivning
On a remote island in the North Sea resides a secluded rocket / research facility, seemingly abandoned. It was believed to be a joint operation ran by both Group 935 and Division 9. Having set sail, Ultimus will soon unveil the secrets lying within...

MAIN FEATURES:
  • A fully fleshed out 11 step main easter egg (which may culminate in an epic boss battle)
  • Multiple side easter eggs & objectives
  • Origins style Rituals of the Ancients challenges & rewards
  • Unlockable wearable hats & time trials (Gorod Krovi / Revelations style)
  • Includes a modified version of Spiki's Gun Game as a bonus game mode (shoot the target in the spawn room to activate!)
  • A modified selection of TheSkyeLord's WW2 Weapons
  • GCPeinhardt's Wavegun & Gersch Devices, ZeRoY's Ripsaw, ProRevenge's Ray Gun rework
  • HarryBo21's Craftables (Rocket Shield & Ragnarok DG4) & Galva Knuckles
  • Hellhounds and HarryBo21's Panzer Soldats
  • HarryBo21's Electric Cherry & PHD Flopper, and a new version of Madgaz's Crusader Ale
  • Func_vehicle's custom Gobblegum machine with a pre-determined selection of Gobblegums (sorry, no Power Vacuums or Perkaholics here!)
  • Mike Pence's Ultimus crew (fully voiced!)

One of the main goals of this map was to provide a bunch of things for people to do (i.e. like modern-day zombies), but only if they want to. It's kind of similar to Gorod Krovi in the sense that it can easily be played as a more old-school zombies map - if you so choose (the wonder weapon is available straight out of the box, for example). The map itself is of a medium to large size, with each area bearing some level of overall significance and touting its own unique style, in the hope that they can all be easily distinguishable from one another. In the same vein as my previous maps, this map is once again designed to be quite challenging; however there will be no Widow's Wine to save you this time! Despite this, you'll soon find that there's many new options available at your disposal - they only need be discovered, first...

CREDITS:

A large majority of the following assets (including those that I created / ported myself) were only made possible thanks to these folks:
• DTZxPorter - Wraith & Kronos tools • Scobalula - HydraX & Greyhound tools • Ray1235, Scobalula, and Aidan - CoD Maya Tools

GAMEPLAY ELEMENTS:
Skye's WW2 Weapons, BO1 Death Machine, & Venom-X: • TheSkyeLord - Porting the weapons • Azsry - Maya scripts, TX to T7 rig, H1 to T7 rig, tutorials • Scobalula - Rottwieler Fury, CoD Image Util, Camo chairs, Nevis • TomBMX - .ff exporter • Jari - Mix map materials • Blak - Mix map materials & misc. help • raptroes - Misc. help • SpSSdy - T7 to T7 rig, game sharing MW:R & MW2, misc. help • JBird632 - Porting tutorials • .115 Cal - Game sharing IW, MW:R & BO2 • DTZxPorter - Modme, ExportX, SE Tools, Acidra1n, BassDrop • Collie - IW7 & WW2 conversion rigs, Maya shelf • xSanchez78 - IW7 conversion rig HarryBo21 Assets: • Panzer Soldats, Electric Cherry, PHD Flopper, Craftables, Traps, Galva Knuckles, Origins Mystery Boxes, DE PaP, Ragnarok DG4 Aliases, Napalm Zombie (EE only), Soul Collectors (EE only), Physics Presets, Rumbles, Hintstrings, BO4 Max Ammo • The above assets were made as a collaboration by HarryBo21, Raptroes, Hubashuba, WillJones1989, alexbgt, NoobForLunch, Symbo, TheIronicTruth, JAMAKINBACONMAN, Sethnorris, Yen466, Lilrifa, Easyskanka, Erthrock, Will Luffey, ProRevenge, DTZxPorter, ZeRoY, JBird632, StevieWonder87, BluntStuffy, RedSpace200, Frost Iceforge, thezombieproject, Smasher248, JiffyNoodles, MadGaz, MZSlayer, AndyWhelen, Collie, HitmanVere, ProGamerzFTW, Scobalula, Azsry, GerardS0406, PCModder, IperBreach, TomBMX, AllModz, and TheSkyeLord. Ray Gun Rework: • ProRevenge - Reworking the Ray Gun • DTZxPorter - Weapon settings assistance • Azsry - Kronos assistance, PaP camo tutorial, weapon converter • Collie - Improved conversion rig Path of Sorrows: • Kingslayer Kyle - Porting the Katana • HitmanVere & Salvador Barbadanas - Melee anim assistance Crusader Ale 2.0: • NateSmithZombies, HarryBo21, Mattara - Original scripting • Madgaz - Models & jingles • HarryBo21 - Melee FX • Kaizokuroof - Perk repackaging 2.0 Abilities: - Area of effect melee attack that kills nearby zombies (30 second cooldown) - Rocket Shield is automatically repaired at the beginning of every round - If the Rocket Shield is destroyed, it will explode - Grants immunity to trap damage • GCPeinhardt - Wavegun & Gersch Devices • ZeRoY - Ripsaw • Func_vehicle - Custom Gobblegum machine • Spiki & Artleck - Der Eisendrache dragon heads • RedSpace200 & DTZxPorter - Original jump pads • ZombieKid164 - Original elevator • Spiki - Original Gun Game script • NateSmithZombies - Empty Bottle, Fast Feet, Zombie Blood, Zombie Cash, and Bottomless Clip powerups (Gun Game), teleporter • ZoekMeMaar - Pack-a-Punch powerup (Gun Game) • ConvictioNDR - Increased Hellhound difficulty • Mike Pence & Xela - Avogadro Other misc. script functions / tutorials: • NateSmithZombies, Symbo, Spiki, HarryBo21, HitmanVere, ApexModder, Abnormal202, MakeCents, UptownPapi25, JBird632, Madgaz, CraftDAnimations, IceGrenade, TBone-5, Sphynx, Verk0, Frost Iceforge, and Wakka

MAP FEATURES:
Shadows of Evil Perk Shaders: • Snprym - Porting the shaders • Exofile - Assistance in finding the shaders • NoobforLunch & IceGrenade - Perk shader tutorial / download • Mike Pence - Ultimus characters • DTZxPorter & Ardivee - Character voices (voxes) tutorial and Der Eisendrache aliases • DTZxPorter, SE2Dev, Nukem (The D3V Team) - Devs of L3akMod (custom LUI HUD), base HUD template • JariK - LUA decompiler • LGRZ - Shadows of Evil D-Pad HUD • Kingslayer Kyle - Scoreboard timer HUD • QuentinFTL - Craftables HUD template, map name on scoreboard, loading screen image • ZeRoY - Loading screen video • NateSmithZombies - Door opening sounds, custom ending • Mike Pence & ZeRoY/Ardivee - Rain FX • Scobalula & HitmanVere - On-screen raindrops • ZombieKid164 & HarryBo21 - Random perk spawns • JBird632 - Traversal & music easter egg prefabs • Matarra & IceGrenade - Zombie teleporter • HitmanVere - Power lag fix • TheBlackDeath - Missing reticles • Frost Iceforge - BO2 death animation • Ardivee, DTZxPorter, Green Donut - Missing sound aliases • iBounce - Custom text printing • Symbo - Cutscene camera tween

MODEL & FX EXPORTS:
HarryBo21's BO3 FX: • Scobalula - FX Patcher, file structure restorer • Raptroes - Support, testing, asset locating • Harry Bo21 - Porting & patching all FX models / materials, reporting FX dump issues Electric Cherry HD Model and FX: • Lethal Peelz - Model / FX creator • Jbird632 - Inspiration for FX • Blak - Finding zombie arm model • ZeRoY - Finding zombie head model • Leuan - Modern Warfare: Remastered • MindMirror - Nacht Der Untoten • Xela - Verruckt • Madgaz - All other BO3 maps • MuffinMuncher115 & tom_bmx - Five • ZeRoY & Seth Norris - CoD WW2 • Sharpgamers4you - Tranzit • HarryBo21 - Rituals of the Ancients & misc. models / anims

MUSIC:
• "Abracadavre" & "Lullaby of a Deadman" - Treyarch (Kevin Sherwood & Elena Siegman) • "Samantha's Sorrow" & other various Zombies pieces - Treyarch (Brian Tuey) • "Thunderbird" & "Myst on the Moor" - Kevin Macleod, incompetech.com (royalty free)
Populära diskussioner Visa alla (21)
32
14 apr @ 3:03
Easter Egg Progress
FlailingWombat
26
14 maj, 2023 @ 22:22
KLISTRAD: Known Bugs
JohnathGuitar
19
13 okt, 2020 @ 14:32
Hats Found
pottsygaming
261 kommentarer
marziks 26 maj @ 19:02 
Oh lmao okay, I was so confused when the disc mag was missing. Thanks for letting me know!
JohnathGuitar  [skapare] 26 maj @ 18:17 
Haha the DPW-N3R actually is the upgraded Lewis. The reason it looks so different is because the red dot sight removes the iron sights, and then the disc mag is replaced with an extended mag variant... probably not historically accurate :buzzed:
marziks 26 maj @ 6:48 
Hey man, loving the map even though it's kinda kicking my ass to do the ee solo lol - Just wanted to give you a heads up on something, I just put the Lewis LMG into the pack a punch and I got out the DPW-N3R, which I believe is maybe the pap'd version of the MG 15? It definitely doesn't look like the Lewis. Just thought I'd give you a heads up in case this is something you'd be able to fix at all. In any case it's a great map! Thanks!
KFCgamingFR 29 apr @ 14:21 
J'ai bien aimé la map, mais je la trouve très dur, après c'est peu être parce que je suis nul ? :)

Je met 9/10
JEKay 14 apr @ 13:22 
Skill issue
rOsR 14 apr @ 10:34 
Shit map, dodo
dretorres47 13 apr @ 0:09 
Very high quality map though
dretorres47 13 apr @ 0:09 
I don't 100% know if this is a glitch but I'm assuming it is. I got a death machine as my mule kick weapon for some reason. I might've downed with it but don't remember. It never went away or ran out of ammo and when I died and got mule kick I would get it back (don't know if bo4 mule kick is in base map but was using AAE mod) The weirdest part was it let me packapunch it. Once I paped it, it suddenly had ammo. 999 in clip and 999 in stock. It was really weird.
SuperChubbS 28 mar @ 17:00 
@moq Me and all of my friends have played this map multiple times without any frame drop issues (one of them has a RTX 2060 btw...). Try turning you graphic settings down a bit if you haven't tried that yet.
moq 26 mar @ 22:38 
One of the best, if not THE best custom zombies maps unfortunately ruined by very poor and borderline unplayable performance. Such a shame because I really wanted to enjoy this map :( RTX 2060 btw