Crusader Kings III

Crusader Kings III

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Dynamic Cultural Fonts [1066 Style]
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Sep 21, 2020 @ 8:23am
Apr 1, 2021 @ 5:54am
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Dynamic Cultural Fonts [1066 Style]

Description
Uses 14 fonts on the map which dynamically change depending on the rulers culture.
Find the 867 Style here https://steamcommunity.com/sharedfiles/filedetails/?id=2239852205
the mod can be switched out at any point and is save compatible

0. The Default font is an Arabic style font and used for all nations which derive their name from the dynasty which happens to be mostly Arabic/Persian/North African cultures
1. The normal font is used for African cultures
2. The Blackletter font is used for Western European/Hungarian/Croatian/Breton cultures but excludes Celtic ones
3. A font with a line above is used for Indian cultures
4. A Runic font is used for Norse/Turkic/Mogyer/Finno-Uralic cultures
5. An Old Church Slavonic style font is used for East and South Slavic
6. A Insular style font is used for Gaelic cultures
7. Greek/Byzantine cultures get their own greek inspired font
8. Chinese cultures get their own character inspired font
9. Jewish cultures get their own Hebrew inspired font
10. Mongolian cultures get their own line font
11. Tibetan cultures get their own Tibetan inspired font
12. Coptic font for Ethiopian/Armenian cultures
13. Georgian font for Georgian cultures

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Let me know if you think any culture in game has a wrong font , or if a better font for a culture exists and is free to use.

Due to the way I have made the mod, I can not do much about those nations which derive their name from their dynasty since it uses a system different to that than culture. Another side effect is that all other map types use the default map font (Arabic style)

Only works with English Localization and probably does not work with any mod that changes existing or adds new titles or cultures, or modifies any font used in the game, including even those not used on the map

Not ironman compatible as it changes dynamic province naming which relies on files in the common folder
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Guide for changing the name of your nation or fixing the font of your nation if for some reason it changes to the default (Arabic style), or even if you just want a different font for your title.
I am very sorry that it is this complicated:
NOTE: The last image in the slideshow should help guide you with the steps

for an example let us say you want to rename your nation "Abcd" and for it to be in the Runic Font
1. Identify a font you want to use and look at what number it is on the list above e.g. Runic is number 4 remember this , Visit this website which its name is in the last slide of the slideshow and place the name in the first box with spaces between the letters. E.g. “A b c d”
2. you will want to add (1000 * the number you noted) to each grouping at the bottom box. e.g. in this case it is 4 so we will add 4000 to each grouping, 00065 00098 00099 00100 becomes 04065 04098 04099 04100
3. Remove the spaces between the groupings, e.g. 04065 04098 04099 04100 will become 04065040980409904100 . If your desired name needs spaces then you can add them back in step 4
4. We now notice that the first box contains weird looking characters copy these, go in to rename a title and paste those weird looking characters into the box. Hopefully now the title will be the desired name and in the desired font. When pasting it should now look normal and you can add spaces where needed. Also note that Runic is a font that only has capital letters so that is why all letters are in the same case.

Alternatively if you know how to run a python script you can run (note there should be a preceding tab on the line outputString += ...)
#---------------------------------------------------------------------------------------
name = "England"
fontNumber = 4
#----------------------
outputString = ""
for character in name:
outputString += chr((1000 * fontNumber) + ord(character))
print(outputString)
#---------------------------------------------------------------------------------------
105 Comments
Finarfin Jan 31 @ 10:24am 
Ya think, considering it hasn't been updated since 2021?
J29117 Jan 31 @ 9:24am 
It also deletes all landless adventurers that are supposed to be present at the game start. Think it may be time to hang this one up.
michael.shawncollins Dec 15, 2024 @ 7:19am 
This reminds me of HOI3 which did something similar but it was faction based rather than culture
Ġedryht of Wōden Nov 7, 2024 @ 1:57pm 
As an Englishman I wonder why you didn't make the Anglo-Saxons use runes, when they actually preserved ancient Germanic runes that the Norse didn't even bother to preserve (like the Odal rune).
The Green Men Sep 30, 2024 @ 3:13pm 
Yes i noticed this as well. I was trying figure out which mod was causing the issue and was baffled that it was this one.
Dragamyre Sep 25, 2024 @ 3:11pm 
@Sir Nilbog is correct. This is such a magnificent mod, haven't seen anything like it until today. Yet for some reason, when enabled Holy Roman Empire & Byzantine Empire shattered! :albino_trait::mhneigh:
Sir Nilbog Sep 7, 2024 @ 11:13am 
For some bizzare reason this mod gets rid of byzantium and the HRE
isma Aug 5, 2024 @ 3:21am 
Hello, I was wondering if instead of the gothic font for western Europe, the font could be changed forthe CK2 one. Thx.
Timou Mar 7, 2024 @ 5:40am 
Update please to 1.12.1
Namestnik Nov 16, 2023 @ 3:29am 
I dont use RICE but i have the same problem