SCP: Secret Laboratory

SCP: Secret Laboratory

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A Newbies introduction to Humans
Av Rhets
Basic information on Human Classes within SCP:SL for new players
   
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D-Class
SCP wiki[www.scpwiki.com]
Official SCP:SL wiki[en.scpslgame.com]
Fandom SCP:SL wiki[scp-secret-laboratory-official.fandom.com]

Spawn Zone: LCZ[scp-secret-laboratory-official.fandom.com]
Spawn Room: CD-01[scp-secret-laboratory-official.fandom.com]
Spawn time: Round Initiation
HUD colour: Orange



IGN
Nickname
Class-D Personnel
D-Boy

Base Stats
##
Health
100
Walk speed
4.5 m/s
Sprint speed
7 m/s

Win Conditions
1+ D-Class Escaped
All MTF/Guards die
All Scientists die


Class change upon Escape
  • Chaos Insurgency
  • MTF Cadet (If detained)
Allied Factions
  • Chaos Insurgency
Neutral Factions
  • Scientist
  • Tutorial
Enemy Factions
  • Facility Guard
  • MTF
  • SCP


Tips:
  • Survival of the Fittest, if you manage to find the COM15 pistol in hidden in LCZ then use it to to either kill or threaten another player into giving up their gun. (Check server rules on team killing before killing other D-class)

  • Possibly find a card within: WC, GR18, PT-00, VT-00.

  • Guaranteed Card spawns in: #012, PC-15.

  • If you find a Janitor or Scientist card and are in 914 then make sure to first upgrade on 1:1 to transform the Janitor/Scientist card into a Zone Manager card then upgrade twice more on Fine to receive on O5.

  • Finding a Zone Manager card within #012 or a locker allows you to escape to HCZ without the need to risk visiting 914.

  • When in HCZ without a card attempt to find the server room to claim the guaranteed Scientist card which can be used to open SCP-096's chamber to claim the guaranteed MTF Lieutenant card (A Facility Guard card can also spawn on a shelf in the Alpha Warhead).

Abilities:
  • Sprint
    *Increases movement speed by an aditional 1.96 m/s
    *Increases noise range of movement
    Control
    left shift

  • Sneak
    *Movement becomes silent
    *Speed dramatically reduced
    *Landing after a jump or fall still create sound
    Control
    hold C

  • Inventory
    *Allows player to pickup and store up to 8 items
    *Specific items are limited in amount that can be stored at one time
    Item Type
    Medicals
    SCP objects
    Cards
    Firearms
    Radios
    Micro H.I.D(s)
    Maximum
    3
    3
    3
    3
    1
    1
    *All items dropped on death
    Control
    hold Tab

  • Unarmed (Passive)
    *Player has an empty inventory upon spawn

Class-D ingame F1 menu:
Scientists
SCP wiki
Official SCP:SL wiki[en.scpslgame.com]
Fandom SCP:SL wiki[scp-secret-laboratory-official.fandom.com]

Spawn Zone: LCZ[scp-secret-laboratory-official.fandom.com]
Spawn Room: GR-18, WC, LCZ checkpoint A, LCZ checkpoint B, LCZ Armoury
Spawn time: Round Initiation
HUD colour: Yellow



IGN
Nickname
Scientist
Nerd

Base Stats
##
Health
100
Walk speed
5.4 m/s
Sprint speed
7.35 m/s

Win Conditions
1+ Scientist escape
Only MTF remain


Class change upon Escape
  • MTF Scientist
  • Chaos Insurgency (If detained)
Allied Factions
  • Facility Guard
  • MTF
Neutral Factions
  • D-Class
  • Tutorial
Enemy Factions
  • Chaos Insurgency
  • SCP


Tips:
  • Survival of the Fittest, if you manage to find the COM15 pistol in hidden in LCZ then use it to to either kill or threaten another player into giving up their gun. (Check server rules on team killing before killing other D-class).

  • Possibly find a Zone Manager card for instant escape from Light Containment (dont drop your scientist card, you'll need it for the lieutenant card in 096's cell).

  • Zone Manager cards can be found in any lockers and is guaranteed to spawn in 012.

  • 914 is your target to upgrade but it also attracts the D-Class and SCPs.

  • If you locate a COM-15 you may be tempted to execute any and all Class-D, but remember when it comes to SCPs there is safety in numbers.

Abilities:
  • Sprint
    *Increases movement speed by an aditional 1.96 m/s
    *Increases noise range of movement
    Control
    left shift

  • Sneak
    *Movement becomes silent
    *Speed dramatically reduced
    *Landing after a jump or fall still create sound
    Control
    hold C

  • Inventory
    *Allows player to pickup and store up to 8 items
    *Specific items are limited in amount that can be stored at one time
    Item Type
    Medicals
    SCP objects
    Keyards
    Firearms
    Radios
    Micro H.I.D(s)
    Maximum
    3
    3
    3
    3
    1
    1
    *All items dropped on death
    Control
    hold Tab

  • Access card (Passive)
    *Player is granted a Scientist keycard upon spawn
    *Player is granted a First Aid Kit upon spawn

Class-D ingame F1 menu:
Facility Guard
SCP wiki
Official SCP:SL wiki[en.scpslgame.com]
Fandom SCP:SL wiki[scp-secret-laboratory-official.fandom.com]

Spawn Zone: Entrance Zone[scp-secret-laboratory-official.fandom.com]
Spawn Room: (Nonspecific)
Spawn time: Round Initiation
HUD colour: Grey



IGN
Nickname
Facility Guard
Guard

Base Stats
##
Health
100
Walk speed
5.4 m/s
Sprint speed
7.35 m/s

Win Conditions
1+ Scientist escape
Only MTF remain


Class change upon Escape
    Non
Allied Factions
  • Scientists
  • MTF
Neutral Factions
  • Tutorial
Enemy Factions
  • D-Class
  • Chaos Insurgency
  • SCPs


Purpose:
  • Locate a Scientist card then go to SCP-096's chamber to claim the MTF Lieutenant card.

  • Arrest or Kill D-class (Arrested D-Class successfully escaping give MTF additional spawn Tickets).

  • Guide Scientists to Entrance zone.

  • If no one has a card to open Gate A or B then leave rescuees in Entrance and go to try and locate a card.

  • Guard lives don't matter, sacrifice yourself to lead SCPs away from Scientists (or use a D-Class).

Abilities:
  • Sprint
    *Increases movement speed by an aditional 1.96 m/s
    *Increases noise range of movement
    Control
    left shift

  • Sneak
    *Movement becomes silent
    *Speed dramatically reduced
    *Landing after a jump or fall still create sound
    Control
    hold C

  • Inventory
    *Allows player to pickup and store up to 8 items
    *Specific items are limited in amount that can be stored at one time
    Item Type
    Medicals
    SCP objects
    Keyards
    Firearms
    Radios
    Micro H.I.D(s)
    Maximum
    3
    3
    3
    3
    1
    1
    *All items dropped on death
    Control
    hold Tab

  • Standard Issue (Passive)
    *Player is granted a Guard Keycard upon spawn
    *Player is granted a MP7 upon spawn
    *Player is granted a First Aid Kit upon spawn
    *Player is granted a Weapons Manager Tablet upon spawn
    *Player is granted a Detain Stick upon spawn
    *Player is granted a Flashbang upon spawn
    *Player is granted a Radio upon spawn

Class-D ingame F1 menu:
Chaos Insurgency
SCP wiki[www.scpwiki.com]
Official SCP:SL wiki[en.scpslgame.com]
Fandom SCP:SL wiki[scp-secret-laboratory-official.fandom.com]

Spawn Zone: Surface[scp-secret-laboratory-official.fandom.com]
Spawn Room: Chaos Insurgency Spawning area[scp-secret-laboratory-official.fandom.com]
Spawn Time: Mid round waves & whenever a D-Class escapes
HUD colour: Dark Green



IGN
Nickname
Chaos Insurgent
Chaos

Base Stats
##
Health
100
Walk speed
5.4 m/s
Sprint speed
7.35 m/s

Win Conditions
1+ Class D escape
Only Chaos and/or SCPs alive

Brief Lore:
  • Created by the SCP foundation as a fake enemy in 1924.
  • Titled 'The Insurgency'
  • Headed by MTF Alpha-1.
  • Used to remove blame for unethical raids by The Foundation
  • Lie became real in 1948 when The Insurgency defected becoming 'The Chaos Insurgency'

Class change upon Escape
    Non
Allied Factions
  • D-Class
Neutral Factions
  • SCP
  • Tutorial
Enemy Factions
  • Scientist
  • MTF
  • Facility Guard


Purpose:
  • Locate and rescue Class-D

  • Locate MTF/Guards and eliminate them

  • Either Kill or arrest Scientists using detain sticks looted from MTF and Facility Guard corpses

  • Try to resist the urge to use the Intercom to protect you element of surprise

  • You can win alongside SCPs so whether you fight or team is optional

Abilities:
  • Sprint
    *Increases movement speed by an aditional 1.96 m/s
    *Increases noise range of movement
    Control
    left shift

  • Sneak
    *Movement becomes silent
    *Speed dramatically reduced
    *Landing after a jump or fall still create sound
    Control
    hold C

  • Inventory
    *Allows player to pickup and store up to 8 items
    *Specific items are limited in amount that can be stored at one time
    Item Type
    Medicals
    SCP objects
    Keyards
    Firearms
    Radios
    Micro H.I.D(s)
    Maximum
    3
    3
    3
    3
    1
    1
    *All items dropped on death
    Control
    hold Tab

  • Armed and Dangerous (Passive)
    *Player is granted a Chaos Insurgency Device upon spawn
    *Player is granted a Logicer upon spawn
    *Player is granted a First Aid Kit upon spawn
    *Player is granted Painkillers upon spawn

Chaos Insurgency ingame F1 menu:
MTF Epsilon-11 'Nine-Tailed Fox'
SCP wiki[www.scpwiki.com]
Official SCP:SL wiki[en.scpslgame.com]
Fandom SCP:SL wiki[scp-secret-laboratory-official.fandom.com]

Spawn Zone: Surface[scp-secret-laboratory-official.fandom.com]
Spawn Room: MTF Spawning area[scp-secret-laboratory-official.fandom.com]
Spawn time: Mid round waves (MTF Scientists spawn whenever a Scientist escapes)

*Nine-Tailed Fox consists of 4 ranks with varied hp stats.
*All 4 ranks share the same model.

IGN
Nickname
Nine-Tailed Fox
MTF

Universal Base Stats
##
Walk speed
5.4 m/s
Sprint speed
7.35 m/s

Rank
HP value
HUD colour
Commander
150
Dark Blue
MTF Scientist
120
Blue
Lieutenant
120
Blue
Cadet
100
Light Blue

Win Conditions
1+ Scientist escape
Only MTF remain


Class change upon Escape
    Non
Allied Factions
  • Facility Guard
  • Scientist
Neutral Factions
  • Tutorial
Enemy Factions
  • Chaos Insurgency
  • D-Class
  • SCP


Tips:
  • Detain D-Class alongside Scientists to gain more MTF spawn tickets.

  • Prioritise escorting Scientists and detained D-Class.

  • When containing 106 the lowest rank should be the sacrifice but if they refuse be the better person and take one for the team.

  • When spawning as a Commander do not boss around other MTF, this makes your chances of being team killed or left behind much higher.

Abilities:
  • Sprint
    *Increases movement speed by an aditional 1.96 m/s
    *Increases noise range of movement
    Control
    left shift

  • Sneak
    *Movement becomes silent
    *Speed dramatically reduced
    *Landing after a jump or fall still create sound
    Control
    hold C

  • Inventory
    *Allows player to pickup and store up to 8 items
    *Specific items are limited in amount that can be stored at one time
    Item Type
    Medicals
    SCP objects
    Keyards
    Firearms
    Radios
    Micro H.I.D(s)
    Maximum
    3
    3
    3
    3
    1
    1
    *All items dropped on death
    Control
    hold Tab

  • Standard Issue (Passive)
    *Varies for each rank
    *Each Rank respectively spawns with:
    E-11 Rifle
    Project 90 smg
    First Aid Kit
    Weapon manager tablet
    Adrenaline needle
    Detain Stick
    Radio
    Keycard type
    Commander
    Yes
    No
    No
    Yes
    Yes
    Yes
    Yes
    Commander
    MTF Scientist
    Yes
    No
    Yes
    Yes
    No
    Yes
    Yes
    Lieutenant
    Lieutenant
    Yes
    No
    Yes
    Yes
    No
    Yes
    Yes
    Lieutenant
    Cadet
    No
    Yes
    Yes
    Yes
    No
    Yes
    Yes
    Cadet

    All MTF ingame F1 menus:
Tutorial
SCP wiki
Official SCP:SL wiki
Fandom SCP:SL wiki[scp-secret-laboratory-official.fandom.com]

Spawn Zone: Surface[scp-secret-laboratory-official.fandom.com]
Spawn Room: Tutorial Spawn Tower[scp-secret-laboratory-official.fandom.com]
Spawn time: (Tutorials do not spawn naturally and are only playable via server admin commands
HUD colour: Bright Green

*Some servers employ custom faction plugins which may use the Tutorial as the base.


IGN
Nickname
Tutorial
Tutorial

Base Stats
##
Health
100
Walk speed
5.4 m/s
Sprint speed
7.35 m/s

Win Conditions
Non


Class change upon Escape
    Non
Allied Factions
    Non
Neutral Factions
  • D-Class
  • Scientist
  • Facility Guard
  • MTF
  • SCP
  • Chaos Insurgency
  • Tutorial
Enemy Factions
    Non


Tips:
  • A Tutorial's existence has no affect on other factions win conditions and does not spawn naturally making them the preferred choice of server staff to interact with living players.

  • Tutorials can damage other Tutorials even when Friendly Fire is disabled.

  • The Tutorial role is a legacy item used in the now removed game tutorial mode

  • Tutorials do not affect any class' win conditons despite still counting towards the SCP's target counter (if you've ever won as SCP despite having targets left then it was probably a tutorial)

Abilities:
  • Sprint
    *Increases movement speed by an aditional 1.96 m/s
    *Increases noise range of movement
    Control
    left shift

  • Sneak
    *Movement becomes silent
    *Speed dramatically reduced
    *Landing after a jump or fall still create sound
    Control
    hold C

  • Inventory
    *Allows player to pickup and store up to 8 items
    *Specific items are limited in amount that can be stored at one time
    Item Type
    Medicals
    SCP objects
    Cards
    Firearms
    Radios
    Micro H.I.D(s)
    Maximum
    3
    3
    3
    3
    1
    1
    *All items dropped on death
    Control
    hold Tab

  • Unarmed (Passive)
    *Player has an empty inventory upon spawn

Tutorial ingame F1 menu:
6 kommentarer
Rhets  [skapare] 10 maj, 2021 @ 13:10 
didnt realise how much of a mess the chaos one was, ty for corrections
triat 10 maj, 2021 @ 4:33 
win conditions for chaos are wrong
ZealousBanana 3 apr, 2021 @ 13:11 
I think there's a mistake for the Chaos Insurgency part. It seems to be what the Facility Guard does.
Tierthree 3 apr, 2021 @ 2:48 
Also recheck the scientist tips part it's as if it's for d boys
It beat it 2 apr, 2021 @ 22:50 
Neat
Im_Bad_At_Usernames 31 mar, 2021 @ 9:02 
Neat! However, under the chaos insurgent it says "Facility guard" and the like. You might want to fix some copy and paste issues.