Total War: WARHAMMER II

Total War: WARHAMMER II

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CJ's Campaign Configuration Mod - Requires Mod Configuration Tool
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Tags: mod, Campaign
File Size
Posted
Updated
1.388 MB
Sep 19, 2020 @ 4:37pm
Sep 15, 2021 @ 8:57pm
23 Change Notes ( view )

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CJ's Campaign Configuration Mod - Requires Mod Configuration Tool

Description
With great power comes great resp.....oh, who am I kidding? You guys are totally gonna use this to cheese the game in all sorts of hilarious ways.

This mod allows you to adjust settings for your campaign, for both the player and the AI. Currently implemented are:
- Lord instant rank
- Research rate
- Public order
- Corruption (untainted, chaos, skaven, and undead)
- OP legendary lords
- Diplomacy preference / aversion
- Climate settings
- Growth (including hordes)
- Army upkeep
- Tax rate
- Recruitment cost
- Building cost
- Post battle loot increase/decrease
- Sack/Loot/Raze income increase/decrease
- Raid income increase/decrease
- Winds of Magic
- Background Income (implemented via increasing tax in faction capital. Actual background income wouldn't change via script.)
- Trade Income
- Horde Upkeep
- Anti-Snowball Penalties
- Adjustable unit stats (health, morale, etc.) that will apply to all armies.

Planned (in no particular order) are:
- Hero/Lord XP Gain
- Unit recruitment time
- Construction time
- Unit recruitment slots
- Movement range
- Additional diplomacy settings that allow you to choose two factions or cultures and set up a head-to-head aversion/preference. Example: make Dwarves and Greenskins best friends, or have a High Elf vs. Empire world war.

In theory, you could invent new and interesting difficulty levels. For example, maybe the Empire campaign is too easy for you. Try adding a +5 chaos and +5 vampire corruption to all your regions and see what happens. You like playing High Elves but hate being allied with half the map? Add a -25 diplomacy aversion to your faction. You like playing on very hard because of the way the AI behaves, but the bonuses to AI growth are killing you? Add a growth penalty to them to negate it.

But let's be honest. Watching the AI have a rebellion in every province after turn 1 is hilarious. You won't be able to control yourself.

Works best with new campaigns, but will work with saved games by doing the following:
1. Load your campaign
2. Adjust settings and finalize
3. Save your campaign
4. Re-load the save game

As many as possible of these effects are done through scripts, which makes this mod highly compatible with other mods. Before reporting a bug, please run this mod by itself and see if the bug still occurs. Most bugs being reported are from interactions with other mods.

Report bugs here, or find me on Discord (CJ3200 #3777) https://discord.gg/d5vSDpt.

Let me know if there is something else I should add to the planned list.

Enjoy.
Popular Discussions View All (3)
43
Jan 7, 2023 @ 8:58pm
Bug Reports
CJ3200
14
Oct 29, 2021 @ 2:09pm
Mod Suggestions
CJ3200
4
Oct 12, 2020 @ 8:23am
Campaign Challenge Ideas
CJ3200
223 Comments
Λ-Amko-Λ Dec 24, 2023 @ 3:38pm 
anyway to add this tool for Warhammer 1
hi3r0ph4nt Jul 23, 2023 @ 10:51am 
any way to edit vassal tribute income rate?
guardian1368 Jan 10, 2023 @ 1:04am 
some does work but you have to save then load it for it to work and also is there a way to give traits to your lord/hero
guardian1368 Jan 7, 2023 @ 2:47pm 
the mod isnt working for me
Jeslis Jan 7, 2023 @ 11:05am 
In most cases yes. Things like the 'climate suitability' do not... but economy, winds of magic, and research rates definitely do. I haven't messed with the other things.
guardian1368 Jan 7, 2023 @ 4:14am 
does this still work??
白痴只要面包 Sep 21, 2022 @ 9:45am 
谢谢分享
thanks
CJ3200  [author] Sep 8, 2022 @ 8:53pm 
I've started work porting this to Warhammer 3. I won't be maintaining the WH2 version, but I'm happy to give out pointers / explain how it works if someone else wants to take it over. Contact me on discord if interested.
Lykkehjul Aug 26, 2022 @ 4:50am 
Please make this for TWW3 ♥
RUMBLE BEE Aug 24, 2022 @ 3:53pm 
Is this mod going to be ported over to Warhammer 3 too?