Stormworks: Build and Rescue

Stormworks: Build and Rescue

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[CAREER MODE] FIX : Make vehicle spawning in default mission ! 1.0v release
By Guezzy
Here is the fix to make missions work perfectly and vehicle spawning in mission !
   
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Fix
Go to SteamLibrary\steamapps\common\Stormworks\rom\data\missions\default_mission_locations

Edit script.lua file

Search : vehicle_main = spawnObject(spawn_transform, location.playlist_index, location.objects.vehicle_main, 0, nil, all_mission_objects)

Delete 0,nil arguments so it becomes :

vehicle_main = spawnObject(spawn_transform, location.playlist_index, location.objects.vehicle_main, all_mission_objects)

Now vehicles should spawn perfectly


PS : Make sure to save and make a new career mode world after. Just in case
16 Comments
Riley Sep 23, 2020 @ 4:27pm 
I can't even use the tap key.
I couldn't even use the custom menu.
The only way was a refund...
Mevryk Sep 22, 2020 @ 7:18pm 
lol stupid devs, they added funcionality to a game in active development, who the hell develops a game a in development?
Lonewolf Sep 22, 2020 @ 11:08am 
There been a silent patch after 4 days of pressure against update 1.0. The stupid developers have started reversing parts of the broken 1.0 update. Classic career mode gets the tech tree back and removes the start tutorials. Hopefully we will get a random mission spawn from there. Will have to test mission spawns again to see if they really have fixed the issue. Mission times also could be broken.
BronsonDunn Sep 21, 2020 @ 1:27am 
Nice! It's work! THX!)
prog0f0f0f Sep 20, 2020 @ 4:17am 
Looks like this fix should no longerwork or be needed...
prog0f0f0f Sep 20, 2020 @ 4:04am 
Something changed meanwhile, need to re-check current situation!
prog0f0f0f Sep 20, 2020 @ 3:19am 
Just to clarify, what this fix does and what it does not - it's not altering intended logic of original code, it fixes an issue where function was called with more arguments than it could ever take and believe me, functions do not like extra arguments. Coincidetally, it was function call that is responsible for spawning main vehicle of the mission that was unintentionally broken by developers.
Mati Bot Sep 19, 2020 @ 2:06pm 
I think this fix is preventing mission vehicles and npcs from despawning at all.
ustaritz Sep 19, 2020 @ 1:10pm 
I started the new game and played around for a bit. Instantly the difference is there, i was only getting missions just a couple miles off the beginner station but now im getting very large search areas further away. But i'm still running out of missions to do. They just don't spawn after 5 or 6 of them.
пидорцефал Sep 19, 2020 @ 11:52am 
Do you have all the transport normally spawn? This solution doesn't work for me