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I ran into the same issues trying to make a second cargo mission. It seems like sometimes perfectly-okay setups just won't spawn cargo unless some set of hidden conditions are met. I had to restart making missions a couple times to get them to work again.
Also yeah they definitely used the an XML editor or something. That might be something worth trying: try pasting the "tags" for each zone and object into the playlist.xml file for the mission, instead of trying to paste them in the editor. I have a sneaking suspicion that the editor can't handle long pastes properly, even though they seem to work fine
I've already reduced the amount of custom terminals to the three working ones.
Got the dean hall quarry working, still no clue why.
Sometimes the spawn zones need to touch the ground to get it working, sometimes you'd need to lift them above ground so the bounding box is still visible.
Seems erratic at most, especially without any error messages to help debugging.
Curious how far the developers will take that system, if at all.
I've been goofing around with the 1.0 cargo system for a few days now, I can't figure out why on certain places it seems to be impossible to get the cargo zones going.
Holt Town, Harrison Airbase and Dean Hall Quarry all won't spawn any cargo.
Tried every combination I could think of, default container cargo, custom cargo, making sure zone count is even, no dice.
Also been as exact as possible, to the letter. Other cargo locations set up in the same mission are spawning custom cargo just fine.
Any clues?