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1, Go to the mod directory. Should be D:\SteamLibrary\steamapps\workshop\content\281990\2228244908\gfx\portraits\portraits if you're on windows.
2. Open the .txt file (08 evil portraits or smth like that)
3. On line 54 (using on Notepad++) replace xevil with human and save
4. The portraits will now overwrite (mostly) one of the default human ones in the "Human" category
I've found that this 75% works? Some stock portraits slip through but most of them should be the EvilxHumans ones. Lemme know if this works for anyone else.
I also managed to make them playable for the AI, but for that you'd have to use the humanoid version here: https://steamcommunity.com/sharedfiles/filedetails/?id=2235507833
Using this mod would resolve this issue and put the portraits under the humanoid phenotype.
It can, however, conflict with other mods that add portraits into the humanoids category, because then they occupy a certain slot, that, if you install another mod that adds humanoid portraits on the same slot, will get overwritten, or vice versa depending on your load order.
If there is an incompatibility issue with the current version of the game, could you briefly describe it to me?
That'd be nice, because then I would know exactly which errors I would have to fix.
I just tried it out and couldn't find any errors myself. D:
If it is only about the version of the mod, then I can reassure you that it works the same as it did before the update.
The Paradox Launcher sees the mod as incompatible solely because I uploaded it in a previous game version and don't keep downloading and re-uploading it after every update without making any changes to it.