Resident Evil Revelations

Resident Evil Revelations

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Raid mode guide
By Unknown
This guide will give you some basics about Raid Mode, enemies, and their weak spots.
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Raid Mode basic information.
Raid mode is where you (and hopefully your partner) will face zombie apocalypse in different way. You can level up by killing the enemy, obtain weapons, custom parts and more. The enemy have levels too, which will affect the damage towards you. The more your level exceeds the enemy's the more damage you do, and vice versa. Unlike Campaign mode, your physical attacks charge faster and you swing your knife more rapidly. You will also randomly receive ammo for killing the enemy.
Rank
Ranks are divided into 4 categories: S, A, B and C. In order to keep your rank high you must finish the stage as fast as possible, be accurate and take as least damage as you can.
Bonuses
Bonuses are rewards which are given each time you finish the stage. There are total 4 bonuses can be acquired on each stage.
The low-level bonus is the easiest one to get. All you need to do is to set your level the same as recommended or lower. To change your level, enter the Character Screen and press F2. If you set your level much lower than recommended you will get much more points in the end, and vice versa. Note: If your level is the same or lower than recommended and your partner's is not, you won't get low-level bonus.

No damage bonus is one of the hardest to get. You must complete the stage and take no hits at all. Friendly-fire does not count, while underwater Sea Creapers do.

Genocide bonus can be acquired by killing all the enemies on the stage. Underwater Sea Creapers do not count.

Trinity Bonus can be acquired only if you manage to get all bonuses I mentioned above in a single run. Getting trinity bonus on Abyss will also give you specific legendary part.
Nickname colors
As you start playing Raid Mode, your nickname color is white. Once you acquire enough bonuses, your nickname color will be changing. Next chart will tell you requirements for each color.

Color
Requirements
Yellow
Acquire 50 bonuses.
Green
Acquire 100 bonuses.
Blue
Acquire 150 bonuses.
Red
Acquire 200 bonuses.
Purple
Acquire all bonuses. (All 244 bonuses must be acquired. Including Ghost Ship.)

Weapon tags
In Raid Mode, you will find tags on some of the weapons. After completing Abyss difficulty, you will be able to buy all these tags in the store, except unique one. You won't be able to apply the tag on the weapon, which already has one. Most of these tags, add positive and negative stats to the weapon, and one of these tags gives positive stats only. These are:

Name
Base description
What exactly does modification
Short Range
Has advanced short-range power and daze effects.
+14% short-range damage, +40% daze power, -14% long-range damage
Long Range
Provides scope assisted firing and has advanced long-range power.
+16% long-range damage, +10% movement speed, -10% short-range damage
Speed Shot
Advanced rapid-fire and capacity.
+15% clip size, +35% firing rate, -20% reload speed
Speed Load
Advanced reload speed and capacity.
+35% reload speed, +30% clip size, -10% firing rate
Easy Grip
Physical and knife attacks are enhanced, as well as defense.
+20% physical attack damage, +30% knife damage, +9% defense, -50% clip size, -15% firing rate
Sonic Assist
Hit-zone is wide. Daze and stopping power is strengthened.
+150% hit range, +80% daze power, +100% stopping power, -100% dodge ability.
Steady Hand
Ups critical hit and lowers recoil.
-60% recoil, +60% critical hit damage, +15% firing rate.
Light Weight
Its light weight makes it easier for the user to move, but it packs an equally light punch.
+25% movement speed, +150% easier to dodge attacks, -16% damage
Sonic Assist+
Hit-zone is wide, and piercing power is strengthened, but one custom parts slot is taken away.
+200% hit range, +10% firing rate, +15% reload speed, -1 slot for custom part
Short Range+
Has strengthened short-range power and rapid fire.
+22% short-range damage, +20% firing rate, -18% long range damage, -25% clip size, -25% critical hit damage
Long Range+
Has strengthened long-range power and ups critical hit.
+26% long-range damage, +35% critical hit damage, -15% short-range damage, +25% recoil, -10% firing rate
Rare
The modifications are powerful, but movement becomes limited and recoil is increased.
+35% damage, +20% firing rate, +2 piercing power, +60% recoil, -20% movement speed.
Unlockable Characters
As you start playing raid mode, you have only 4 stages available, and 3 playable characters, these are Jill Valentine (Diver), Chris Redfield (Mountain) and Parker Luciani (Diver). Next Chart will tell you how to unlock other characters.

Name
Image and Properties
How to unlock
Jill Valentine (BSAA)
Obtain a super rare weapon.
Jill Valentine (Pirate)
Clear the bonus stage, The Ghost Ship.
Chris Redfield (Diver)
Reach player level 30.
Chris Redfield (Pirate)
Inflict 100000 points of damage to an enemy in one hit.
Parker Luciani (BSAA)
Acquire 10 bonuses.
Parker Luciani (FBC)
Defeat 10000 enemies.
Keith Lumley (Mountain)
【CAMPAIGN】Clear Episodes 4 - 6.
Keith Lumley (BSAA)
Clear all stages in Raid Mode on Chasm with an S rank.
Keith Lumley (Ninja)
Reach player level 50.
Jessica Sherawat (Mountain)
Clear all stages in Raid Mode on Chasm.
Jessica Sherawat (Diver)
Clear all stages in Raid Mode on Trench.
Jessica Sherawat (FBC)
Reach player level 40.
Quint Cetham (Mountain)
Reach player level 5.
Quint Cetcham (BSAA)
Obtain all super rare weapons.
Raymond Vester (FBC)
Reach player level 10.
Clive O'Brian (BSAA)
Reach player level 20.
Morgan Lansdale (FBC)
Clear all stages in Raid Mode on Trench with an S rank.
Jack Norman (Veltro)
Clear all stages in Raid Mode on Abyss.
Rachael Foley (Diver)
Acquire Trinity Bonus for the first time.
Rachael Foley (Ooze)
Downloadable content. Click Here to Purchase
Hunk
Clear all stages in Raid Mode on Abyss with an S rank.
Lady Hunk
Downloadable Content. Click Here to Purchase.
Specials
You will encounter all creatures you met before in Campaign mode, including bosses (Scagdeads, Draghignazzo and even Norman). The difference however is that they will have level meter and may have some special properties. Those specials can be distinguished by the icon above their heads. These are:
Berserker.
The enemy with this icon above their head will be bigger, slower, a bit durable and do much more damage than the regular ones. Watch out of them, especially if your level is 5 levels lower than theirs.
Rogue.
The enemy with this particular icon will be smaller, faster, a bit more durable and will have much shorter range than the regular ones. They are mostly not dangerous but sometimes appear from behind you. Be careful around them, as even small Scagdead may kill you with his instant-death attack.
Tank.
The enemy with this shield icon will be even more bigger, slower, durable and will have even wider-ranged attacks than Berserkers, but will have the same damage as regular ones. You better bring your most powerful weapons against them.
Boss.
Enemy with the crown icon can be considered as bosses of their class. They carry the properties from all specials I mentioned above. Don't let your guard down against them.
Wanted
In Raid mode, you will encounter enemies with names of the players you played with on the stages with ! icon. These are so called "Wanted" enemies. Usually their level exceeds the other common enemies level by 1-2 and they always drop custom parts or weapon cases. The more you play with other people the more Wanted enemies you will have. Once you finish the game, there will be a chance to gain Wanted enemies on last 10 stages of Abyss difficulty as you play with other people online.
Creatures
Now we'll go over all the enemies in the game:
Ooze (Regular)
Difficulty - Easy.
Weak spots: Head and arms
Vulnerability: None
The regular Ooze is the enemy you will encounter the most on lower difficulties. Moves slowly towards you and will try to hit you or suck your blood if gets close enough. By shooting both of his arms off you will stun him, allowing you to inflict physical damage to him. Shooting them in the head is another most effective method.

Ooze (Pincer)
Difficulty - Normal
Weak spots: Head and arms
Vulnerability: None
Improved version of the regular Ooze with wide-ranged attacks. He has sharp blade-like arms with which he can do moderate damage or knock you off the feet. He can also suck the blood out of you as regular one. By shooting both of his arms off you will stun him, allowing you to inflict physical damage to him. Shooting them in the head is another most effective method.

Ooze (Tricorne)
Difficulty - Normal
Weak spots: Head
Vulnerability: Melee damage
These oozes have ranged attacks which mostly ruin your "no damage bonus". They shoot projectile out of their right hand which does small amount of damage but can be something really frustrating to dodge. They take additional damage from your knife and can be easily knocked off their feet or even killed with it. Shooting them in the head is another effective method.

Ooze (Chunk)
Difficulty - Easy
Weak spots: Legs
Vulnerability: B.O.W. Decoys
These particular oozes look like a giant tumor. They move slowly towards you and will explode if get close enough. Shooting them in the legs will cause them to fall on the knees and explode in 4 seconds.

Ooze Rachael
Difficulty - Medium
Weak spots: Head and arms
Vulnerability: None
Rachael - Raymond's partner, was killed by the attack of oozes and then transformed into one of them. She has unique transformation, because women infected by T-Abyss virus usually become Sea Creapers. Rachael is mostly the same as the regular ooze, but is much tougher, stronger and faster than them. By shooting both of her arms off, you will stun her, allowing you to inflict physical damage to her. Shooting her in the head is another effective method.

Globster
Difficulty - Easy
Weak Spots: Mouth
Vulnerability: Shock grenades
These oozes look like huge hideous worms and are not dangerous on solid ground. They move slowly towards you, yelling and trying to swallow you. Shooting them in opened mouth will stumble them allowing you to inflict critical damage or you can throw 1-2 shock grenades, depending on difficulty, which will kill them quickly, except those with Boss and Tank icons.

Fenrir
Difficulty - Easy
Weak spots: Head and ribs
Vulnerability: None
Fenrirs are wolf-like creatures, that usually come in packs. They tend to attack in the most inconvinient moments. B.O.W. decoy distracts them very well. Shooting them in the ribs or head will knock them off or slow them down depending on the damage you do.

Black Fenrir
Difficulty - Normal
Weak spots: Head and ribs
Vulnerability: None
Improved version of regular Fenrirs. They mostly come as the leaders of the pack. Black fenrirs are stronger and more durable than the regular ones. B.O.W. decoy distracts them very well. Shooting them in the ribs or head will knock them off or slow them down depending on the damage you do.

Hunter
Difficulty - Normal
Weak spots: Head
Vulnerability: Shooting them on the run
Hunters are the enemy from previous series. Fast, agile and vicious, they usually attack in packs, and are the enemy you will encounter the most on higher difficulties. They are able to decapitate you in one hit, no matter how much health you have. By shooting them on the run, you will stun them, allowing you to inflict physical damage to them. Shooting them in the head is another most effective method.

Farfarello
Difficulty - Normal
Weak spots: Head
Vulnerability: Shooting them on the run
These hunters were infected by the T-Abyss virus, which gave them new abilities. They able to turn invisible, but can still be seen briefly. They lack the instant-death attack of the regular hunter, but are still stronger and tougher than them. By shooting them on the run, you will stun them, allowing you to inflict physical damage to them. Shooting them in the head is another most effective method.

Sea Creeper
Difficulty - Easy
Weak spots: None
Vulnerability: Shock grenades
These creatures were originally women mutated by T-Abyss virus. They mostly stay under water and only come out to check if you are any closer. When sea creeper is close enough, she will try to drown you. Throwing a shock grenade, will usually kill all the sea creepers within it's radius

Ghiozzo
Difficulty - Easy
Weak spots: None
Vulnerability: Shock grenades
These enemies look like giant pirahnas. They don't even need the water to live, they able to leap on large distances without it. In the water however, they are harder to dodge. Ghiozzos tend to attack around the corners. Throwing a shock grenade usually kills all Ghiozzos within it's radius.

Aculeozzo
Difficulty - Very easy
Weak spots: None
Vulnerability: Shock grenades
Aculeozzo is a bonus enemy that spawns, when you kill all enemies in the area. They always drop a custom part or a weapon case on kill. T
But don't let the looks fool you. Theycan leap on great distances and ruin your "no damage bonus". They also have resistance to all damage, so better save your ammo and finish them off with your knife. Shock grenade will usually kills them instantly.

Baby Draghignazzo
Difficulty - Hard
Weak Spots: Right head
Vulnerability: Hand grenades and B.O.W decoys.
A smaller counter part of draghignazzo. Apparently designed so that draghignazzo could fit in small rooms where the original one wouldn't be able to. Has the same properties as his larger counterpart, but when you stun him, he completely falls apart.

Wall Blister
Difficulty - Normal
Weak Spots: Head
Vulnerability: None
These strange creatures hang on the walls and look like eggs. They have only one grab attack that will always kill, but unlike Scagdeads grab, your partner or a lucky grenade can still save your life. Shooting them in the head deals large amount of damage.

Scarmiglione
Difficulty - Hard
Weak Spots: Head
Vulnerability: Shock grenades
Scarmigliones are the strongest common enemies in the game. Their shield able to nulify all the damage you inflict, and they always keep it right where you are aiming, though you can penetrate it with a charge shot 2, 3, 4. They can also use it to do a shield bash. Their blade does high amount of damage, but the attack itself is very slow and can be easily dodged. Shooting them in the head will stumble them back. Shock grenades can render them defenseless allowing you to easily headshot him for a while.
Bosses
Draghignazzo
Difficulty - Hard
Weak Spots: Right head
Vulnerability: Hand grenades and B.O.W decoys
These strange creatures able to nulify all the damage you inflict to their shell. From behind however they are weak, but still have a large amount of health to deal with. Hand grenades inflict moderate damage to them and even able to harm them through the shell. B.O.W decoys also distracts them very well, allowing you to easily attack their weak spot.

Scagdead
Difficulty - Hard
Weak Spots: Left Head.
Vulnerability: None.
Scagdead is a big ass ooze with a buzzsaw. He is moving quite fast and able to easily outrun you, but his attacks are very slow and can be avoided. If he manages to grab you with the right head, it will result in instant-death so better keep your distance.

Norman
Difficulty - Hard
Weak Spots: Heart and tumor on the back.
Vulnerability: None.
Norman is the finale boss of the game and the leader of Veltro. Has the same behavior as in campaign mode, able to create illusions to fool you. His grab attack will instantly kill you if don't resist or have enough health to cover the damage of this attack. Shooting him in the heart will stumble him back, and shooting the tumor on his back will do even more damage.

Ghost Norman
Difficulty - Very Hard
Weak Spots: Heart and tumor on the back.
Vulnerability: None.
This version of Norman only appears on Ghost Ship stage. Unlike his default counterpart, he won't be playing games with you! He is vicious and as soon as he spawns he will attack you as regular Norman at 40% health. Before he unleashes his some kind of aura of strength, your handguns, shotguns and assault rifles do more damage to him than rifles and magnums. Once he has unleashed his aura of strength, your handguns, shotguns and assault rifles will render completely useless, while increasing damage from rifles and magnums until the aura has vanished, then the effect will be reversed. He has the same attacks as regular Norman, except he is much stronger and durable+Boss icon.
44 Comments
twitch.tv/cyberpanda77 Nov 24, 2023 @ 4:25pm 
i wish they added an enemy counter on pc so i see if i killed all the enemies or not
opl ❍_❍ veccy Mar 29, 2023 @ 2:42pm 
Ooze (Chunk)
Difficulty - Easy
Weak spots: Legs
Vulnerability: None? Yes B.O.W decoys (quickly in 1 seconds explode if B.O.W. on the Ooze (Chunk) vicinity enough throw.)
.•♥ Jess ♥•. Nov 29, 2022 @ 12:56pm 
someone still playing raid mode?
CECESSW Nov 17, 2022 @ 8:05am 
Anybody here know how to turn on the Kill Count and No Hit Indicator HUD? I played this game recently on the PS4 and I can turn on the HUDs I mentioned by pressing L3 but on PC I can't seem to find how to turn it on. Perhaps it's actually just missing?
Whispers Murmurs Voices Purpose Nov 4, 2022 @ 9:53am 
do wanted monsters not spawn unless you're playing online? pretty braindead way to implement a system, especially now that online is basically dead for this game
Prototype Oct 31, 2022 @ 11:53am 
Guys , Add me to play RAID TOGETHER pleseeeee
Godenai Jan 11, 2021 @ 2:42am 
i need someone to play together in raid mode. plz add
Bleakweek Mar 17, 2020 @ 9:48am 
Hi guys, please add me so we can play together
Mr.Slevin13 Mar 15, 2020 @ 6:26pm 
I am playing too, I added you! :))
mariangelagiuliane Nov 30, 2019 @ 7:42am 
Hello! I'm playing Raid! please add me! Let's play together! :)