Cities: Skylines

Cities: Skylines

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Asphalt Road Skin [DECAL]
   
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Assets: Road, Park Area
File Size
Posted
5.886 MB
Sep 10, 2020 @ 2:37am
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Asphalt Road Skin [DECAL]

Description
DECAL SKIN RAOD ASPHALT [Obsolete]
Pack of 7 no conforming to terrain Skin Roads Network.


I have recast these skins into a new set of networks. For this reason, I recommend that you unsubscribe from these and subscribe to my new RSKL RAOD SKIN LINES.



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Terrain conforming version of my SKIN RAOD ASPHALT. I share the same pack of seven no conforming to terrain road skins but like decals. All skins (previous and news) use the same Diffuse, Normal, Road and Specular maps.




Highly recommended MOD,s:

- More Beautification or Find It!
- Prop & Treee Anarchy
- Prop Precision
- Move It!
- Prop Snapping




If you like my assets, please, support me:
[www.paypal.me]
6 Comments
NOiZE Oct 15, 2020 @ 5:22am 
Hi PelusoNN, good stuff man, would it als be possible to make these kind of things as actual decals?
ManuRamos  [author] Sep 16, 2020 @ 3:17am 
Hopefully a solution will come soon, although I think it complicated
Vonsire Sep 16, 2020 @ 1:58am 
Hope It will be possible soon with upcoming updates. I'm just looking forward to create custom intersections on a slope where you could use your asphalt decal network and conforming grass network. It would just make life easier instead of flipping grass squares in Procedural Objects which is currently a very irritating and difficult method of conforming them to a terrain.
ManuRamos  [author] Sep 16, 2020 @ 1:29am 
Vonsire: I didn't remember, but to do what you ask me, you have to apply a layer of transparency to its texture. But it only works with applying a "bridge" shader to the mesh. Therefore, it is currently impossible (I think) to create a network terrain conforming with a Vanilla grass texture.
ManuRamos  [author] Sep 15, 2020 @ 9:18am 
At the moment I don't plan to do any of that. You can try Ploppable Asphalt, or my article "Vanilla Step" in which I include a grass network although this is not terrain conforming. But it is a good idea for the not too distant future.
Vonsire Sep 14, 2020 @ 3:48pm 
Amazing! I have already used some of these nodes to remove awful ruggedness on roads. The nicest feature of this asset is that you can place decals on it with no obstacle even though it is a decale itself. Could you also make the same grass version of this asset? It would be useful to hide some distortions of a terrain.