SCP: Secret Laboratory
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Introduction to SCP classes [OUTDATED]
Από Rhets
A list of every SCP used in Secret Laboratory, each with stats and tips

[up to date as of 21st December 2020]
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Playable SCPs
Key:
LCZ = Light Containment Zone
HCZ = Heavy containment zone
Blast door = The large doors by SCP-914 and the Gates A & B in Entrance Zone
Nickname = Name most popularly used by the community for call outs
IGN = In-Game Name (The SCP article title used for information in-game)




Win conditions
No D-Class Escaped
Only SCPs and Chaos alive
SCP-049 "Plague Doctor"
SCP Wiki[www.scp-wiki.net]
Fandom SCP:SL Wiki[scp-secret-laboratory-official.fandom.com]
Official SCP:SL Wiki[en.scpslgame.com]

Spawn Area: HCZ[scp-secret-laboratory-official.fandom.com]
Spawn Location: SCP-049 Chamber[scp-secret-laboratory-official.fandom.com]


Type
IGN
Nickname
Playable Class
Plague Doctor
049

Base Stats
##
Health
1700
Walk speed
6 m/s

Team Roles
Ambush
Survivor cleanup
Back liner
Recruiter


Tips:
  • Hide behind door frames spamming left click to pick off an unsuspecting victim or 2.

  • Try and resurrect as many 049-2 instances as you can.

  • Don't sacrifice HP to Revive while being shot.

  • 049 can resurrect a victim no matter how they died as long as its within the time constraint.

  • Don't waste time resurrecting Tesla gate victims as the 049-2 instance will spawn in the Tesla gate and be immediately killed.

  • Resurrections are not limited to a victims most recent corpse, if they die elsewhere they be resurrected via an old corpse from any distance (049-2 instance will spawn on most recent death location).

Abilities:
  • Antidote
    *Primary attack
    *Instant kill on all Human classes
    Control
    left click
    Damage
    4949
    Cooldown
    1.5s
    Range
    melee

  • The Cure
    *Takes 7s to complete
    *Secondary ability only usable within 10s of a victims death leaving 3s window to initiate
    *Upon success will respawn victim as an SCP-049-2 instance on the location of their most
    recent death

    Control
    hold E
    Range
    melee

SCP-049 ingame F1 menu:
SCP-049-2 "Zombie"
SCP Wiki[www.scp-wiki.net]
Fandom SCP:SL Wiki[scp-secret-laboratory-official.fandom.com]
Offical SCP:SL wiki[en.scpslgame.com]

Spawn Location: Point of most recent Death


Type
IGN
Nickname
Playable Class
The Cured
Zombie

Base Stats
##
Health
300
Walk speed
6.5 m/s
*some servers increase SCP-049-2's HP to 400

Team roles
Cannon fodder
Zurg rusher
Distractor
Front liner


Tips:
  • Stay with the group, don't run alone unless scouting

  • Don't hesitate to run forward and eat the bullets while other SCPs charge behind you, that is
    SCP-049-2's job

  • If you really must suicide then at least rush into an MTF wave instead of jumping into either a Tesla gate or the HCZ armoury pit


Abilities:
  • Strike
    *Primary attack
    Control
    left click
    Damage
    40
    Cooldown
    1s
    Range
    melee

SCP-049-2 ingame F1 menu:
SCP-096 "Shy Guy"
SCP Wiki[www.scp-wiki.net]
Fandom SCP:SL Wiki[scp-secret-laboratory-official.fandom.com]
Official SCP:SL Wiki[en.scpslgame.com]

Spawn Area: HCZ[scp-secret-laboratory-official.fandom.com]
Spawn Location: SCP-096 Chamber[scp-secret-laboratory-official.fandom.com]


Type
IGN
Nickname
Playable Class
The Shy Guy
Shy Guy

Base Stats
##
Armour
500
Health
1500

Movement
Speed
Docile
5 m/s
Activating/Deactivating
3 m/s
Enraged
12 m/s

Team Roles
Tank
Crowd control
Front liner


Tips:
  • Close all doors behind you while in heavy to both hide the lieutenant card location and allow
    easier tracking of Guards or LCZ escapees.

  • Ambush large groups of enemies by standing round a corner of a long hallway with open doors,
    then walk out when you hear them closely approaching to catch them off guard so they look at
    you.

  • While enraged if you suspect Non-Targets to be present imagine yourself in their position then think of where you would hide and throw a few attacks in those locations to possibly pick off some extra kills.

  • Use Charge ability to allow ally SCPs to pass through blast doors

  • Stay close to SCP-173 for the ultimate combo

Docile Abilities:
  • Try Not To Cry
    *Sound suppressing ability
    *Can be used for ambush attacks
    Control
    right click

  • Scopophobia (Passive)
    *anyone who looks at SCP-096's face is marked as a target
    *Passive ability
    *Increase AHP by an additional 200 per target to a maximum of 3000
    *Increase duration by an additional 3s per target
    *Activates Rage mode

Rage Abilities:
*All Non-Targets become invisible to SCP-096 but can still be killed if within an attack area of effect

  • Melee attack
    Control
    left click
    Damage
    9696
    Cool down
    1s
    Range
    melee

  • Charge
    *Can be used to open blast doors (E.G. SCP-914 or Gate A/B)
    Control
    right click
    Run speed
    25 m/s
    Damage
    96960
    Duration
    0.8s
    Range
    20 meters
    Coold down
    1.5s

SCP-096 ingame F1 menu:
SCP-173 "Peanut"
SCP Wiki[www.scp-wiki.net]
Fandom SCP:SL Wiki[scp-secret-laboratory-official.fandom.com]
Official SCP:SL Wiki[en.scpslgame.com]

Spawn Area: LCZ[scp-secret-laboratory-official.fandom.com]
Spawn Location: PT-00[scp-secret-laboratory-official.fandom.com]


Type
IGN
Nickname
Playable Class
The Sculpture
Peanut

Base Stats
##
Health
3200
Base speed
12.5 m/s
Max speed
20 m/s

Team Roles
Scout
Persuer
Herd Thinner


Tips:
  • Scientists may seem like the better target but if any D-Class escape then an SCP win is not possible

  • There is a delay between 173 spawning in and the Blast door being unlocked (this is not a bug, this is to give D-class and Scientists a chance to move around).

  • Hold down W and left click, don't attempt tap kill

  • When in view 173 does not move normally, instead 173 teleports to a victim which can be used to ignore gaps or railings (works especially well in the PT-00 staircase but can lead to entrapment inside 106's chamber or death in the HCZ armoury pit).

  • If Humans have entered PT-00 while you are inside you can jump over the stair railings and land on top of a victim performing an Assassins Creed-like maneuver.

  • DO NOT attempt to take on a wave of MTF alone (A single Cadet can do 875dmg with a single heavy barrelled P90 mag on a stationary target, imagine what a full wave can deal together).

  • Stay alongside SCP-096 for the ultimate combo.

Abilities:
  • Startling Speed (Passive)
    *SCP-173 can move at high speed when not in view of a Human class
    *Causes all Humans to blink simultaneously within range allowing for action when i direct view of Human classes

  • Panic (Passive)
    *SCP-173's speed increases the more damage it receives to a maximum of 20 m/s
    *SCP-173's kill range increases alongside speed

  • Neck Snap
    Control
    hold left click
    Damage
    999,990
    < now thats alotta damage
    Cool down
    0s
    Range
    melee
    Base Teleport Range
    12.5m
    Max Teleport Range
    20m

SCP-173's ingame F1 menu:
SCP-106 "Uncle Larry"
SCP Wiki[www.scp-wiki.net]
Fandom SCP:SL Wiki[scp-secret-laboratory-official.fandom.com]
Offical SCP:SL wiki[en.scpslgame.com]

Spawn Area: HCZ[scp-secret-laboratory-official.fandom.com]
Spawn Location: SCP-106 Chamber lower[scp-secret-laboratory-official.fandom.com]


Type
IGN
Nickname
Playable Class
The Old Man
Uncle Larry

Base Stats
##
Health
650
Walk speed
6 m/s
*some servers increase SCP-106's HP to 750
*4x less damage received from bullets resulting in 6000 total HP

Team roles
Tank
Anti-Camper
Light hitter


Tips:
  • If possible allow other SCPs to kill targets instead of doing so yourself and risking you pocket
    dimension exit being found and marked

  • When it comes to campers hiding behind locked doors 106 can simply walk through doors, use
    this to aid ally SCPs if no 079 is present/active

  • Don't open doors when moving around heavy, it makes it easier to track human players as they leave a trail of open ones.

  • After spawn always place a teleport by entrance to your chamber so you may check for escapees


Abilities:
  • Pocket Dimension
    *Teleports victim to pocket dimension on successful hit
    *1st victim has a 1 in 8 chance of escaping
    *Chance of escape increases with each victim
    *Escapees reappear in SCP-106 chamber
    Control
    tap left click
    Damage pre-nuke
    60
    Damage post-nuke
    500
    Cooldown
    2s
    Range
    melee

  • Corrosion (Passive)
    *Walk through any interactable door (Can not walk through decorational doors or Evacuation Shelter[scp-secret-laboratory-official.fandom.com])

  • Sinkholes
    *Hold tab to view 2 options
    *Option 1: Place a sinkhole
    *Option 2: Teleport to last placed sinkhole

    *not to be confused with Sinkholes that spawn in LCZ, they are only linked to 106 in lore not game mechanics

  • Swansong (Passive)
    *Large decrease in damage taken from bullets

  • Stalk (Modded ability)
    *Some servers employ the SCP-106 Stalk plugin allowing 106 to teleport to a random human alive in the round.
    *This ability is NOT in the default game


    SCP-106's F1 menu:
SCP-939 "Dog"
SCP Wiki[www.scp-wiki.net]
Fandom SCP:SL Wiki[scp-secret-laboratory-official.fandom.com]
Offical SCP:SL wiki[en.scpslgame.com]

Spawn Area: HCZ[scp-secret-laboratory-official.fandom.com]
Spawn Location: SCP-939 Lower Chamber[scp-secret-laboratory-official.fandom.com]


Type
IGN
Nickname
Playable Class
With Many Voices
Dog

Base Stats
##
Health
2200
Walk speed
4.5 m/s
Sprint speed
7 m/s

Team roles
Tracker
Persuer
Communication
Negotiator


Tips:
  • Don't stand too close to a door/wall when attempting to convince victims to allow you in as 939's head clip and rear can both clip through and be visible on the other side revealing your identity.

  • 939 is best when paired with another SCP or Allied Chaos Insurgent to act call out players attempting to be silent and invisible to 939 (best option is a 049-2 instance as it frees up primary SCPs to still fulfill their own roles and is far easier to communicate with as opposed to a Chaos Insurgent).

  • 939 can see all humans when on surface regardless of range or if they are stood still, this makes 939 the optimal scout to determine a wave size or if its worth multiple SCPs travelling to the surface or not.

  • Close doors behind you unless followed by an ally to allow easier escapee tracking and slow down runners.

  • Footsteps are completely silent while walking

  • SCP-268 (Invisibility hat) has no affect on 939's vision


Abilities:
  • Ultrasensitive (Passive)
    *Completely blind
    *Environment is "seen" with echo location
    *Human players are only seen when making noise
    *Players making noise can be seen through multiple walls

  • Bite
    *When bitten a victim is applied with the 'Amnesia' status preventing them from opening their inventory or reloading guns.
    Control
    left click
    Damage
    60
    Cooldown
    1s
    Range
    melee

  • Predator
    *Footsteps while walking are completely silent

  • Mimic
    *alternate communication method to speak with Human players.
    Control
    V


    SCP-939's ingame F1 menu:

    (Menu does not change when playing SCP-939-89)
SCP-079 "PC"
SCP Wiki[www.scp-wiki.net]
Fandom SCP:SL Wiki[scp-secret-laboratory-official.fandom.com]
Offical SCP:SL wiki[en.scpslgame.com]

Spawn Area: HCZ[scp-secret-laboratory-official.fandom.com]
Spawn Location: SCP-079 Chamber[scp-secret-laboratory-official.fandom.com]


Type
IGN
Nickname
Playable Class
The Old AI
PC

*For every ESP activated 079 gains an AP regen multiplier
*ESP = Generator IGN
ESPs Active
1 ESP
2 ESP
3 ESP
4 ESP
5 ESP
Muliplier
1.2
1.45
2.05
2.85
5.1

Team roles
Surveillance
Kill Assistant
Path Closer/Opener
Communication


Tiers:
Base Stats
##
Health
100,000
< Yes 079 does indeed have an HP value

Kill/Assist XP
SCPs
Scientist
D-Class
Guards
NTF
Chaos
EXP per
60
60
35
30
30
20
*DO NOT attempt to kill any irreplaceable SCP with the tesla, some servers may respond with a ban
*EXP gain is halfed when aiding 106 kill human players
*Kill Assists EXP also gained from aiding Chaos to kill Scientists
*Kill Assists EXP also gained from aiding Guards to kill D-Class
  • Tier 1 benefits:
    *Max AP: 100
    *AP regen: 1.2 ahp/s
    *Door toggle access
    *Can lock doors till energy delpletes (right click to release all locks)
    *Elevator access
    *Speaker access

  • Tier 2 benefits: (Unlocks at 100 xp)
    *All Tier 1 abilities AP cost are discounted
    *Max AP: 110
    *AP regen: 2.5 ahp/s
    *Unlocks "Lock down" ability to lock all doors turn off the lights in a specific room (Blinds humans but SCPs can see clearly still)

  • Tier 3 benefits: (Unlocks at 150 xp)
    *Max AP: 125
    *AP regen: 4.1 ahp/s

  • Tier 4 benefits: (Unlocks at 220 xp)
    *Max AP: 150
    *AP regen: 6.8 ahp/s

  • Tier 5 benefits: (Unlocks at 350 xp)
    *Max AP: 200
    *AP regen: 11.2 ahp/s


    Tips:
    • During quiet periods sit and continuously toggle a door to grind EXP

    • When aiding an ally persuing a victim skip a head a few rooms and be ready to close and lock a door in the runner's face.

    • Ask an SCP ally if they are ready to be locked in a locked down room with MTF/Chaos Insurgents as they may be low health and/or unwilling.

    • Practice makes perfect on Tesla gate timings, if an 079 can get that timing down they can completely nullify a path in HCZ.

    • 079 is a very useful asset in a round so don't exclusively aide a single ally, keep an ear out for other SCPs requests.

    • Don't be shy to give directions, 079's ability to view floor layouts are very useful from the second a round starts to help other SCPs find either an elevator system or the Entrance Checkpoint.


    Abilities:
    • Open/Close Doors (Passive)
      *Allows 079 to open and/or close basic facility doors
      *Costs 5AP
      *Allows 079 to lock a door slowly draining AP until AP is depleted or lock is cancelled via right click

    • Tesla Overcharge (Passive)
      *079 can manually trigger a Tesla gate killing/damaging any entities attempting to pass
      *Costs 50AP

    • Lockdown (Passive)
      *Allows 079 to "Lockdown" a room, locking all access doors and disabling lights allowing any SCPs see clearly while humans are blinded.
      *SCP-173 can move freely in locked down rooms.
      *All benefits of lights out can be negated if any humans possess a flashlight or night-vision scope.

    • Virtually Indestructible (Passive)
      *Can only be contained by Alpha Warhead detonation or generator overcharge
      *Generators (ESPs) can be disabled before activating by any player pressing E on the cancel button.


      SCP-079's ingame F1 menu:
SCP objects
*This section is not as detailed as the playable SCP sections and will contain fewer hard number values


*it is just intended to inform new players of what these items do



SCP-018 "The Ball"
SCP wiki[www.scpwiki.com]
Official SCP:SL wiki[en.scpslgame.com]
Fandom SCP:SL wiki[scp-secret-laboratory-official.fandom.com]

Type
IGN
Nickname
Throwable
Super Ball
Ball

*SCP-018 is a throwable item that can be found in both HCZ & LCZ within a Bullet Proof Locker No7.

*After being thrown 018 doubles in speed after each bounce.

*Low speeds can break glass and deal minor damage while high speeds can break basic facility doors and apply the Burned and Concussed status effects.[en.scpslgame.com]

*018 can not break: Blast doors, Decoration doors, Surface warhead room or SCP-106 containment doors.

*After 018 has bounced a certain amount an explosion can be heard intended to indicate
018 has broken through the walls and breached the facility

*018 can be created in SCP-914 by putting through a Frag Grenade on Very Fine (33% success chance)

SCP-268 "The Hat"
SCP wiki[www.scpwiki.com]
Official SCP:SL wiki[en.scpslgame.com]
Fandom SCP:SL wiki[scp-secret-laboratory-official.fandom.com]

Type
IGN
Nickname
Wearable
Cap Of Neglect
Hat

*268 can be found within a Bulletproof Locker No7 in both LCZ and HCZ.

*When worn 268 turns the wearer completely invisible and inaudible to all most 20 seconds.

*SCP-939 and SCP-079 are immune to the SCP-268 effect.

*SCP-096 can see SCP-268 wearers if the wearer is an 096 target.

*after use 268 has a cooldown of 2 minutes before the same user can wear 268 again.

*any form of interaction such as opening a door/elevator or using a weapon will remove 268's invisibility effect.

*Medical items and Disarmers can be used without removing 268's effect.

*Only 1 SCP-268 spawns per match.

SCP-500 "Panacea"
SCP wiki[www.scpwiki.com]
Official SCP:SL wiki[en.scpslgame.com]
Fandom SCP:SL wiki[scp-secret-laboratory-official.fandom.com]

Type
IGN
Nickname
Consumable
Panacea
SCP-500

*Spawns within a Bulletproof Locker No7 in either LCZ or HCZ

*Heals 150 HP on use

*Removes all status effects on use

*Can be made in SCP-914 by putting through an Adrenaline needle on Fine

SCP-207 "The Cola"
SCP wiki[www.scpwiki.com]
Official SCP:SL wiki[en.scpslgame.com]
Fandom SCP:SL wiki[scp-secret-laboratory-official.fandom.com]

Type
IGN
Nickname
Consumable
Cola Bottles
Cola

*207 can be found within a Bulletproof Locker No7 in either LCZ or HCZ

*Multiple 207s can spawn naturally in a round

*Upon use 207 will initially heal 30 HP and grant infinite stamina

*Meds can be used to counter 207's health drain effect but SCP-500 will remove the effect completely

*207's effect can be multiplied by drinking more colas up to a maximum of 4

*207 can be made in SCP-914 by putting through a Flashbang on Very Fine (100% chance) or SCP-268 on Coarse (50% chance)

Speed
Cola(s)
1x 207
2x 207
3x 207
4x 207
Sneaking
2.4 m/s
2.76 m/s
3 m/s
3.12 m/s
Walking
6.48m/s
7.45 m/s
8.1 m/s
8.42 m/s
Sprinting
8.82 m/s
10.14 m/s
11.03 m/s
11.47 m/s

HP Drain
Cola(s)
1x 207
2x 207
3x 207
4x 207
Stationary
0.1 hp/s
0.15 hp/s
0.25 hp/s
0.4 hp/s
Sneaking
0.15 hp/s
0.23 hp/s
0.38 hp/s
0.6 hp/s
Walking
0.4 hp/s
0.6 hp/s
1 hp/s
1.6 hp/s
Sprinting
1 hp/s
1.5 hp/s
2.5 hp/s
4 hp/s

SCP-012
Official SCP:SL wiki[en.scpslgame.com]
Fandom SCP:SL wiki[scp-secret-laboratory-official.fandom.com]

SCP-012 is not at this time featured in SCP:SL however it's containment cell can be found within LCZ

Type
IGN
Nickname
LCZ room
#012
012

#012 is composed of 4 sub-rooms being:
SCP-012 entrance[en.scpslgame.com]
SCP 012 side room[en.scpslgame.com]
SCP-012 control room[en.scpslgame.com]
SCP-012 chamber[en.scpslgame.com]

012 is a 100% chance spawn for a Zone Manager Card and 25% chance spawn for a COM15 (passed a door requiring a card with Containment access 2) or a Bullet Proof Locker N0.7[en.scpslgame.com] passed the door with unlimited access.


*Because of SCP-173's teleportation based movement it is possible for 173 after attempting to kill a Human within the "SCP-012 chamber" railing square becoming trapped.
SCP-372 "GR-18"
SCP wiki[www.scpwiki.com]
Official SCP:SL wiki[en.scpslgame.com]
Fandom SCP:SL wiki[scp-secret-laboratory-official.fandom.com]

Type
IGN
Nickname
LCZ room
SCP-372
GR-18

*Contains possible COM15 spawn

*Contains possible triple locker or med kit spawn

*Possible spawn location for Scientist

*GR-18 stands for "Glass Room 18"
Credits
All testing for damage values took place on the ATTG network[discord.gg]

Test Assistants:
AllTheTimeGaming
Monaarch
Kitchen Gun!
Soren
Tall Frying Pan
Bittersweet :D
The Ghost™
8 σχόλια
Bshirel 13 Αυγ 2021, 14:19 
awesome!
Bshirel 12 Αυγ 2021, 14:15 
are you gonna update 173's stats, well when it comes out for public of course.
Zenix 3 Απρ 2021, 10:01 
This is really well made and super helpful !
na7urali 1 Οκτ 2020, 23:16 
спасибо
:Djoe:
The Ghost™ 26 Σεπ 2020, 20:15 
I also forgot to mention this in my comment but 096 is getting a rebalance so keep an eye on news so you can update 096s stats.
StrikeHead 25 Σεπ 2020, 16:31 
This should have more views!
Rhets  [Δημιουργός] 23 Σεπ 2020, 18:19 
Thank you for the additional information
The Ghost™ 23 Σεπ 2020, 18:10 
I would also add that 268 only spawns once in a match and CANNOT be made in 914. Only way for 268 to be used by 2 people is if an admin spawns in another one.
079 is also immune to 268s effects.

Also GR-18 and SCP-012s room will eventually be replaced with new rooms since they are from SCP:CB. Likely the loot won't change but the rooms will.