Crusader Kings III

Crusader Kings III

91 ratings
Remove Nickname
   
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File Size
Posted
Updated
368.349 KB
Sep 8, 2020 @ 2:25pm
Oct 3, 2020 @ 7:19am
3 Change Notes ( view )

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Remove Nickname

Description
Ever received a nickname that put a wet blanket on everything you've achieved?
This mod lets you fix that by giving you a decision where you can remove your nickname for a small loss in prestige.

-Only visible when you have a nickname.
-You'll be able to receive a new nickname when your old nickname is removed.
-AI will not do.
-Doesn't change any original game files.
-Compatible with other mods.
-English localization is included for all languages.


My other mods:
32 Comments
Rhazak  [author] Apr 29 @ 3:34pm 
This should work in perpetuity, unless they make some very big changes.
It might give you a warning about being for the wrong patch, but just ignore that.
Tortellobello45 Apr 24 @ 6:13am 
Does this still work?
Rhazak  [author] Jan 18 @ 10:19am 
AI will not take this decision so no. The only way would be to switch to said character by console command and take the decision for them, then switch back to your character.
JamieStylez Jan 12 @ 7:51am 
I have sort of related issue: everyone in the world has the same nickname, the scholar (the only exceptions are some historical rulers like Halfan Whiteshirt or Alfred the Great). how do I remove this nickname from everyone in the world? any script or command? Can this mod help?
Eragon PYRUS Oct 17, 2024 @ 7:40am 
without ""
Eragon PYRUS Oct 17, 2024 @ 7:39am 
open common/decisions/remove_nickname.txt delete all and paste this "remove_nickname = {
ai_check_interval = 0


picture = {
reference = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds"
}

desc = remove_nickname_desc

selection_tooltip = remove_nickname_desc_tooltip

is_shown = {
has_any_nickname = yes
is_ruler = yes
is_imprisoned = no
}

is_valid = {
has_any_nickname = yes
is_ruler = yes
is_imprisoned = no
}
is_valid_showing_failures_only = {
is_available = yes
}
effect = {
remove_nickname = yes
add_prestige = minor_prestige_loss
}

ai_potential = {
always = no
}

ai_will_do = {
base = 0
}
}"
Finarfin Oct 5, 2024 @ 7:42pm 
Why would you think that a mod that hasn't been updated in 4 years is going to be updated now? Use your heads, people.
Hex: Gin & Tonic Oct 5, 2024 @ 4:55pm 
please update
Sigil Sep 24, 2024 @ 5:09pm 
update mod
heliostellar Nov 21, 2023 @ 4:45pm 
@Rhazak works fine for me