Library Of Ruina

Library Of Ruina

Not enough ratings
Modding the Library (Now with Autoupdater/Installer)
By Dr.Doctor and 1 collaborators
A quick rundown on how to mod the game via NexusMods. Translated guide originally made by Pcix.
   
Award
Favorite
Favorited
Unfavorite
Installing and updating Basemod automatically
To start off, pick up the basemod installer[www.nexusmods.com]. You'll need a nexus account for this. Once you have it, unzip the exe into Ruina's core folder (Can be accessed via properties>Browse local files). It should be over here and your folder should look like this.
Now run it. The program will take a couple of seconds and will download and install basemod automatically.
You can delete the new, downloaded basemod archive if you wish, but you should be good. Launch the game and check it out.

As for updates, launching the program will install the latest version of basemod available over your current one, so if you know the new version's out, running the program again is enough.

If you're having problems with this method, try out the manual method.
Installing Basemod
Preparations
First things first, grab yourself a basemod[www.nexusmods.com]. Make sure that the version of the mod is corresponding to the current version of the game. You'll need a nexus account to download it however.
Installing the basemod
Navigate to your game folder (right-click on the game>manage>browse local files). Once you're there, navigate through the LibraryOfRuina_Data folder, then unzip the downloaded file into the said folder.
And you're done! Keep in mind that if the basemod stops working its most likely the game getting updated, so you'll have to reinstall the mod once the relevant version of it corresponding to the game version gets made, Alternatively, if you wish to remove the mod, right click on the game>properties>local files>verify integrity of game files.
Installing mods
Now you should have 2 new folders in the root folder, open up the basemods folder.
Most mods are easy enough to install, just unzip the mod folder inside them into the folder.
Make sure that the mod file is in a separate folder, otherwise it will not work!
If the mod just comes in a form of a file or set of files, just make a separate folder with any chosen name.
Now you can drop in the files into the new folder and the mod should function.
And that's about it, have fun testing out mods.
Useful links
Here are some main sources of mods:
Nexus[www.nexusmods.com]
Korean forum[gall.dcinside.com] where you might find some extra mods.
This guide, in original Russian language.
8 Comments
Foxfisher159 May 1 @ 5:47pm 
This guide is very outdated. You shouldn't use Nexus in 99% of circumstances and should just use the workshop.
Dr. Gabe Apr 20, 2024 @ 7:37am 
It looks like the game has it's own mod manager... thing now, do the same steps essentially apply?
TheRedGryphon Sep 24, 2022 @ 3:27pm 
D:\Steam\steamapps\common\Library Of Ruina\LibraryOfRuina_Data<--- I'm here
Fail! Put updater to game's folder. (steamapps\common\Library Of Ruina)

I've put the file in the correct folder but this is what I get...hm...
C H I C K E N Sep 21, 2021 @ 8:08am 
Update! check the workshop! idk how it is supposed to work but maybe the guide could be updated to suit this new thing.... i guess?
Symbol VI: DynastyScans Aug 21, 2021 @ 8:11pm 
@MagicalFlyingPurpleTreeSquid Nope, thought it was a PC thing but it happens on both my laptop and my pc, got no idea what the issue is
MagicalFlyingPurpleTreeSquid Aug 21, 2021 @ 8:05pm 
@The Sakura No Uta of EVNs Did you ever figure out the fix for that problem? It appears I have the same problem as well.
Symbol VI: DynastyScans Aug 9, 2021 @ 1:27pm 
Hey, I'm trying to use the All Achievements and the All Gifts mod. I installed BaseMod with the installer and made sure it was all up to date, but each time I attempt to use them, I get this error message:

The type initializer for 'HarmonyLib.Harmony' threw an exception.
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr)
at Patty_AllAchievement_MOD.Harmony_Patch..ctor () [0x00006] in <9d642a1561984222ba62fb420abd76bc>:0

Do you know how to fix this? Thanks.
Dr.Doctor  [author] May 7, 2021 @ 9:43am 
Tmod wasn't really made with official workshop in mind and is more focused on core mechanic change mods, when steam is mostly just skins and custom receptions. They should work together but I might need Pcix for details. You can't really MANAGE steam mods through tmodloader though, they'll be autoenabled probably.