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You don't need authority to raze coastal cities with quinqueremes. The main idea of quinqueremes is to keep them around until they upgrade to caravels. They lose promotions but they retain the exploration XP promotion, and obviously they can now explore to get the overpowered promotions right away.
Think about the science from progress + goddess of wisdom. If you want to play aggressively, then go progress and rush military techs, create an aggressive religion, and fill out fealty.
The main idea of Carthage is to maximize city connection bonuses to ramp up a powerful mid game economy and religion to compensate for the lack of powerful bonuses. Your guide misses the point.