Half-Life: Alyx

Half-Life: Alyx

600 hodnocení
Recurve Bow - Campaign Addon
14
10
4
5
15
6
11
2
7
5
3
2
2
2
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Velikost souboru
Přidáno
Aktualizováno
85.160 MB
30. srp. 2020 v 16.24
5. led. 2021 v 12.08
Poznámky ke změnám (14) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Recurve Bow - Campaign Addon

Popis
An addon for Half-Life: Alyx which adds a recurve bow to the main campaign.

A version of this mod for those who use the left handed weapon mode can be found here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2233465880

Features

This bow can be used as an alternative to your regular arsenal of weapons.

It can be picked up like a physics object and features an unlimited supply of arrows, drawn from over the shoulder.

these arrows will make short work of zombies and headcrabs while tougher enemies will pose more of a challenge. Aiming for headshots will take down most foes in one hit though, so keep steady and aim true!

Any feedback or suggestions would be greatly appreciated.


How to use this mod

Found towards the start of most levels before combat, the bow is located in any map after entering the quarantine zone barring the vort hideout, distillery and ending.



  • Make sure this addon is enabled in the menu

  • Choose START GAME WITH ADDONS after selecting a chapter

  • If no bow is present, try disabling all other addons

Known issues

This mod comes with a couple of issues that are workarounds of limitations present in the tools.

  • The distillery map (Jeff) does not seem to work with map extensions, the bow cannot be brought into or found within it.
  • This addon will not work in the left handed weapon mode, please use the alternate addon linked above

If the bow does not spawn in a compatible level then the "respawn_bow" command should fix this

Please let me know if you find any other issues.


Notes

This mod took a great deal of time to get to this stage, far more than my previous Minigolf addon. I hope Valve updates the tools in the future in order to make custom weapons easier to implement and possibly integrate into the existing weapon wheel.

The code for this addon is now available on Github![github.com]

I'll also be happy to answer any questions about how this addon works in the comments.


Počet komentářů: 437
Jack 3. čvn. v 3.30 
@MarioWalrus Usually only started happening in the big antlion area with the timed gate at the end.
MarioWalrus  [autor] 31. kvě. v 1.51 
That's a new one to me @Jack. Did it happen multiple times or was it an isolated incident in one level? The command is a bit of a hack, can't imagine all those arrows were good for performance!
Jack 30. kvě. v 7.11 
If I use the "respawn_bow" command the bow spawned spawns multiple arrows when trying to grab one, it makes the area after a fight littered with unused arrows.
MarioWalrus  [autor] 21. dub. v 13.40 
Sorry to hear that @ALV, do you have any other addons installed and is it happening in a specific level?
ALV 21. dub. v 6.25 
The bow keeps disappearing, making it impossible to proceed ㅇㅅㅇ;;;
motamaues 6. dub. v 3.17 
Great work, this bow is fun and super lethal. I found it perfect for playing the game through with the voice over commentary on. Once familiar you can quickly wipe out the threats and then listen to the devs and explore at ease.
MarioWalrus  [autor] 26. úno. v 5.43 
Hey, @Mr.Meme7485. It acts like any other item you can pickup and hold so you can put it in a wrist slot like med-pens and grenades. It should transfer between levels (other than the ones it isn't setup for like the Jeff and finale chapters).
Mr.Meme7485 24. úno. v 17.40 
i havent played half life a whole bunch so this might be a stupid question but can and how do i put it in my inventory, and if i do, then does it transfer between levels. again, sorry for the dumb question but if you do answer thanks a lot.
dangerhunter29 11. led. v 18.25 
Thanks For The Help!
MarioWalrus  [autor] 9. led. v 5.38 
Hey @dangerhunter29, first bow spawns at the start of the quarantine zone (once you open the large door). Easiest way to check the mod is working: start a new chapter from 3 onwards (except Jeff and the last one) then it should be there at the start of the level. Let me know if you decide to give it another shot!