Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
like most modded weapon packs, none of these guns in this gun nut mod are balanced or behave like their real world counterpart. The gm6 lynx one shot kills everything in game with assault rifle speed, but only has 30 range despite being a 50 bmg sniper rifle made for disabling helicopters and vehicles. it weighs 12 kg irl but only 7kg in game. It behaves like an assault rifle that shoots 50 bmg rounds in the game and my colonist got one shot by it with marine armor on without them being able to react.
Most of these guns are just blatantly op, theres no reason to craft the vanilla weapons at all if you have this pack enabled, and most of the guns cost the same amount to make as the vanilla weapons too. Also the market value of the weapons arent balanced either, so some raids are just easy raids with vanilla weapons, and other raids are extremely difficult, especially if you dont use the most powerful modded gun.