31 ratings
Maps (co-op): Checkpoint
File Size
335.911 MB
Aug 24, 2020 @ 5:06pm
Oct 25, 2021 @ 3:13am
3 Change Notes ( view )

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In 1 collection by Positive
My Map Ports and Reuploads
38 items
Insurgency Workshop has a de_cbble port from CS: GO with poor lighting, visual errors, bad object and spawn placement, so I decided to fix that and release my version of Checkpoint mode. I've mixed the best parts of the earlier versions of de_cbble together. Lighting settings and textures were taken from the last update of the original map.

Original author is Valve. Ported by Positive.

To play enter in console
map cobblestone checkpoint

  • Final HDR compile w/ builded cubemaps
  • 8 objectives to capture / destroy
  • 20 players support
  • Tactical map
  • Working soundscapes
  • Edited AI navmesh

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(ODC) Wasbeer Jan 5, 2023 @ 9:14am 
What happens if you load the map using the console instead of the call vote option? Try following command on server console: map cobblestone checkpoint
dieandpuke Dec 25, 2022 @ 5:27pm 
I have this in my ded server. And the other four people that play are subbed to map. Map does come up and load when we call vote. It says Cobblestone checkpoint like it says above to enter into console by Positive. However, what loads is a multiplayer mode fire something. I have 30 other maps and no issues playing checkpoint coop on those. Idea's???
Pew Pew Aug 28, 2020 @ 5:26am 
fantastic remake. tho B point might need some tweaking for bot spawn points/navigation. Bots were getting stuck somewhere hogging the capture point and wont show its face to get shot at. leaving me no choice but to lose the round cos more and more bots pile on that spot eventually recapturing
(ODC) Wasbeer Aug 26, 2020 @ 11:58pm 
Thanks for this map. Good job.
TayLord Aug 25, 2020 @ 1:30pm 
Great work @Positive! Ive really enjoyed your recent map work! This worked great with angrybots, armory, and 20+ bots.
Lua Aug 25, 2020 @ 1:45am 
will do replace old cobble map and try on our servers with CP and Zombie
thanks :3