Europa Universalis IV

Europa Universalis IV

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7.844 KB
Aug 22, 2020 @ 8:08pm
Aug 5, 2021 @ 8:54am
4 Change Notes ( view )

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Full Idea Slot

Description
46 idea slots.
Meant to be used with The Idea Variation.
19 Comments
.  [author] Oct 1, 2023 @ 11:08pm 
@North943501284 It should work if not overwrite by another mod. Another approach is to make each tech level unlock more than 1 idea slot, just change the number
.  [author] Oct 1, 2023 @ 11:07pm 
@Sweet_Xandy_Candy I haven't been playing with IV for a while. Probably some tech conflict
North943501284 Oct 1, 2023 @ 6:42pm 
Can you make mods for 60 ideas slots?I tried to add more slots with your mod,but I failed.I tried to learn your approach by adding more adm tech to add more ideas slots, but the game didn't add more ideas slots.
Sweet_Xandy_Candy Sep 30, 2023 @ 9:09am 
For me this breaks some buildings in Idea Variation, even with only those 2 mods enabled. Specifically the Road and Terrain building lines, along with some random buildings in other buildings. It says that the buildings require Tech 0 to build
.  [author] Sep 4, 2023 @ 10:18pm 
@Madyan236 Unfortunately AI decision making is in other files, I don't want to make this mod too huge.
Madyan236 Sep 3, 2023 @ 3:05pm 
This mod works even now but the AI seem to only focus on unlocking ideas and forget to upgrade their tech
.  [author] Oct 3, 2021 @ 7:31am 
:( That's probably a launcher problem. I've encountered something like that before. Unsubscribe and Resubscribe sometimes would solve the issue.
Matty1Monopoly Oct 3, 2021 @ 7:16am 
For some reason this isn't showing up for me on the playsets when I start EU4 :(
.  [author] Apr 15, 2021 @ 6:00pm 
ET edits technology
Do It For Doyle! Apr 14, 2021 @ 8:33pm 
i think i just have extended timeline